Hi list...
Somewhere recently, I forget which list, the answer was given to use the
stagecolor = the stagecolor for a sprite persistence/screen flaw issue.
I just encountered this problem myself with a Flash member that sort of
stuck around, and I used this line successfully.
My question is: why
My question is: why does this work, and what causes the screen flaws so
I can avoid them in the future?
Just about all screen flaws are caused by you moving a DTS sprite, or
moving to a frame where that sprite isn't around anymore. As it's
DTS, Director doesn't know what it's pumping at the
]
[mailto:[EMAIL PROTECTED] Mendelsohn, Michael
Verzonden: dinsdag 10 februari 2004 16:21
Aan: [EMAIL PROTECTED]
Onderwerp: lingo-l the stagecolor = the stagecolor
Hi list...
Somewhere recently, I forget which list, the answer was given to use the
stagecolor = the stagecolor for a sprite
: Tuesday, February 10, 2004 4:20 PM
Subject: lingo-l the stagecolor = the stagecolor
Hi list...
Somewhere recently, I forget which list, the answer was given to use the
stagecolor = the stagecolor for a sprite persistence/screen flaw issue.
I just encountered this problem myself with a Flash