lingo-l the stagecolor = the stagecolor

2004-02-10 Thread Mendelsohn, Michael
Hi list... Somewhere recently, I forget which list, the answer was given to use the stagecolor = the stagecolor for a sprite persistence/screen flaw issue. I just encountered this problem myself with a Flash member that sort of stuck around, and I used this line successfully. My question is: why

Re: lingo-l the stagecolor = the stagecolor

2004-02-10 Thread Colin Holgate
My question is: why does this work, and what causes the screen flaws so I can avoid them in the future? Just about all screen flaws are caused by you moving a DTS sprite, or moving to a frame where that sprite isn't around anymore. As it's DTS, Director doesn't know what it's pumping at the

RE: lingo-l the stagecolor = the stagecolor

2004-02-10 Thread Johan Verhoeven
] [mailto:[EMAIL PROTECTED] Mendelsohn, Michael Verzonden: dinsdag 10 februari 2004 16:21 Aan: [EMAIL PROTECTED] Onderwerp: lingo-l the stagecolor = the stagecolor Hi list... Somewhere recently, I forget which list, the answer was given to use the stagecolor = the stagecolor for a sprite

Re: lingo-l the stagecolor = the stagecolor

2004-02-10 Thread Christoffer Enedahl
: Tuesday, February 10, 2004 4:20 PM Subject: lingo-l the stagecolor = the stagecolor Hi list... Somewhere recently, I forget which list, the answer was given to use the stagecolor = the stagecolor for a sprite persistence/screen flaw issue. I just encountered this problem myself with a Flash