try adding 'updatestage' at the end of your repeat loop.
--jR
---
DT-Rene Vazquez wrote:
Hi, I'm trying to animate a sprite by script code with lingo. I move the
sprite with a while loop
Hi, I'm trying to animate a sprite by script code with lingo. I move the
sprite with a while loop sprite by increasing its locV property, but I
want to introduce some delay between each change in position in order to
see the animation. Can someone give me some guide to achieve this effect
or
slow down the frame clock?
At 7:09 PM -0500 3/27/03, you wrote:
Hi, I'm trying to animate a sprite by script code with lingo. I move the
sprite with a while loop sprite by increasing its locV property, but I
want to introduce some delay between each change in position in order to
see the
I want to animate by script, do you know some approach to do this?
-Original Message-
From: Buzz Kettles [mailto:[EMAIL PROTECTED]
Sent: Thursday, March 27, 2003 7:18 PM
To: [EMAIL PROTECTED]
Subject: Re: lingo-l wait
slow down the frame clock?
At 7:09 PM -0500 3/27/03, you wrote:
Hi
on 3/27/03 7:09 PM, DT-Rene Vazquez at [EMAIL PROTECTED] wrote:
Hi, I'm trying to animate a sprite by script code with lingo. I move the
sprite with a while loop sprite by increasing its locV property, but I
want to introduce some delay between each change in position in order to
see the
pInterval = 20 -- move no faster than every 3 ticks
Obviously the comment here should read no faster than every 20 ticks. I
copy-pasted from a script that had been tweaked after I added the comment.
Sorry for any confusion.
-Adam
[To remove yourself from this list, or to change to digest
To: [EMAIL PROTECTED]
Subject: lingo-l wait
Hi, I'm trying to animate a sprite by script code with lingo.
I move the
sprite with a while loop sprite by increasing its locV property, but I
want to introduce some delay between each change in position
in order to
see the animation. Can someone give
Thanks!! a lot Adam, I'll try it.
-Original Message-
From: Adam [mailto:[EMAIL PROTECTED]
Sent: Thursday, March 27, 2003 7:39 PM
To: [EMAIL PROTECTED]
Subject: Re: lingo-l wait
on 3/27/03 7:09 PM, DT-Rene Vazquez at [EMAIL PROTECTED] wrote:
Hi, I'm trying to animate a sprite by script
The best way to achieve something like this is to do move the sprite
at every frame event. Since I don't know what your starting and
stopping triggers are, I'll just give you the basic idea:
property spriteNum
on exitFrameme
sprite(spriteNum).locV = sprite(spriteNum).locV + 1
end
This will
Thanks Irv - that's what I presumed was being done ...
At 4:50 PM -0800 3/27/03, you wrote:
The best way to achieve something like this is to do move the sprite
at every frame event. Since I don't know what your starting and
stopping triggers are, I'll just give you the basic idea:
property
Irv Kalb wrote:
The best way to achieve something like this is to do move the sprite
at every frame event...
If you know how far you want it to go and how long you want it to take to get there,
at each enter/exitframe you can check the current time/tick/millisecond and compare
that to the
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