Re: lingo-l wait

2003-03-28 Thread Justin Redenius
try adding 'updatestage' at the end of your repeat loop. --jR --- DT-Rene Vazquez wrote: Hi, I'm trying to animate a sprite by script code with lingo. I move the sprite with a while loop

lingo-l wait

2003-03-27 Thread DT-Rene Vazquez
Hi, I'm trying to animate a sprite by script code with lingo. I move the sprite with a while loop sprite by increasing its locV property, but I want to introduce some delay between each change in position in order to see the animation. Can someone give me some guide to achieve this effect or

Re: lingo-l wait

2003-03-27 Thread Buzz Kettles
slow down the frame clock? At 7:09 PM -0500 3/27/03, you wrote: Hi, I'm trying to animate a sprite by script code with lingo. I move the sprite with a while loop sprite by increasing its locV property, but I want to introduce some delay between each change in position in order to see the

RE: lingo-l wait

2003-03-27 Thread DT-Rene Vazquez
I want to animate by script, do you know some approach to do this? -Original Message- From: Buzz Kettles [mailto:[EMAIL PROTECTED] Sent: Thursday, March 27, 2003 7:18 PM To: [EMAIL PROTECTED] Subject: Re: lingo-l wait slow down the frame clock? At 7:09 PM -0500 3/27/03, you wrote: Hi

Re: lingo-l wait

2003-03-27 Thread Adam
on 3/27/03 7:09 PM, DT-Rene Vazquez at [EMAIL PROTECTED] wrote: Hi, I'm trying to animate a sprite by script code with lingo. I move the sprite with a while loop sprite by increasing its locV property, but I want to introduce some delay between each change in position in order to see the

Re: lingo-l wait

2003-03-27 Thread Adam
pInterval = 20 -- move no faster than every 3 ticks Obviously the comment here should read no faster than every 20 ticks. I copy-pasted from a script that had been tweaked after I added the comment. Sorry for any confusion. -Adam [To remove yourself from this list, or to change to digest

RE: lingo-l wait

2003-03-27 Thread Kraig Mentor
To: [EMAIL PROTECTED] Subject: lingo-l wait Hi, I'm trying to animate a sprite by script code with lingo. I move the sprite with a while loop sprite by increasing its locV property, but I want to introduce some delay between each change in position in order to see the animation. Can someone give

RE: lingo-l wait

2003-03-27 Thread DT-Rene Vazquez
Thanks!! a lot Adam, I'll try it. -Original Message- From: Adam [mailto:[EMAIL PROTECTED] Sent: Thursday, March 27, 2003 7:39 PM To: [EMAIL PROTECTED] Subject: Re: lingo-l wait on 3/27/03 7:09 PM, DT-Rene Vazquez at [EMAIL PROTECTED] wrote: Hi, I'm trying to animate a sprite by script

Re: lingo-l wait

2003-03-27 Thread Irv Kalb
The best way to achieve something like this is to do move the sprite at every frame event. Since I don't know what your starting and stopping triggers are, I'll just give you the basic idea: property spriteNum on exitFrameme sprite(spriteNum).locV = sprite(spriteNum).locV + 1 end This will

Re: lingo-l wait

2003-03-27 Thread Buzz Kettles
Thanks Irv - that's what I presumed was being done ... At 4:50 PM -0800 3/27/03, you wrote: The best way to achieve something like this is to do move the sprite at every frame event. Since I don't know what your starting and stopping triggers are, I'll just give you the basic idea: property

Re: lingo-l wait

2003-03-27 Thread Carl West
Irv Kalb wrote: The best way to achieve something like this is to do move the sprite at every frame event... If you know how far you want it to go and how long you want it to take to get there, at each enter/exitframe you can check the current time/tick/millisecond and compare that to the