Brian Chee wrote:
I just got a question from a friend that's a super avid xbox gamer and is
trying to find an ISP that has spent a bit of time optimizing their network
paths to reduce hops and thusly latency to the mainland.
I vaguely remember that Tony Q. and the folks at LavaNET used to do thi
On the backbone side, it is pretty much the same. Most ISPs has enough
upstream capacities to a few big carriers who have links to the mainland.
The big difference is the last mile. Road runner is less consistent since
it is shared with your neighbor. DSL latency is high, around 30ms to the
DSL
On Fri, Aug 3, 2012 at 9:34 PM, 808blogger <808blog...@gmail.com> wrote:
> Lava.net is currently using QWEST and TWTC: (lava.net was purchased by
> Tri-net solutions and is still 100% locally owned)
>
> http://bgp.he.net/AS18612
>
> latency from lava.net core to mainland is <60ms .
> the physical
Lava.net is currently using QWEST and TWTC: (lava.net was purchased by
Tri-net solutions and is still 100% locally owned)
http://bgp.he.net/AS18612
latency from lava.net core to mainland is <60ms .
the physical distance adds (about)50ms no matter what.
On Fri, Aug 3, 2012 at 2:05 PM, Brian
> I vaguely remember that Tony Q. and the folks at LavaNET used to do this,
> but is that gone now that the lavanet folks are gone? Is there any ISP's
> left that actually optimize their networks? UH can get to SF within 50ms,
> does anyone get those kinds of numbers on an ISP?
It's about double t
I just got a question from a friend that's a super avid xbox gamer and is
trying to find an ISP that has spent a bit of time optimizing their network
paths to reduce hops and thusly latency to the mainland.
I vaguely remember that Tony Q. and the folks at LavaNET used to do this,
but is that gone