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Ian Romanick wrote:
So... what are our collective criteria for a 7.9 release to happen?
Paraphrasing the discussion a bit, it sounds like the only thing in the
way of a release is fixing a bunch of bugs. It sounds like there are a
couple that are
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I just merged my loop unrolling branch to master. I'm closing a couple
bugs that I know are fixed by it. There haven't been any regressions in
piglit, but we all know that the piglit tests are far from exhaustive.
File bugs (with shaders!) as you
https://bugs.freedesktop.org/show_bug.cgi?id=29044
Bug 29044 depends on bug 23743, which changed state.
Bug 23743 Summary: For loop from 0 to 0 not optimized out
https://bugs.freedesktop.org/show_bug.cgi?id=23743
What|Old Value |New Value
https://bugs.freedesktop.org/show_bug.cgi?id=29044
Bug 29044 depends on bug 29477, which changed state.
Bug 29477 Summary: [glsl2] piglit fbo-drawbuffers-maxtargets fails
https://bugs.freedesktop.org/show_bug.cgi?id=29477
What|Old Value |New Value
https://bugs.freedesktop.org/show_bug.cgi?id=29910
--- Comment #4 from Brian Paul bri...@vmware.com 2010-09-03 14:11:29 PDT ---
Created an attachment (id=38410)
View: https://bugs.freedesktop.org/attachment.cgi?id=38410
Review: https://bugs.freedesktop.org/review?bug=29910attachment=38410
https://bugs.freedesktop.org/show_bug.cgi?id=29420
--- Comment #5 from Sven Arvidsson s...@whiz.se 2010-09-03 14:33:00 PDT ---
There's a proper demo of the game out now:
http://www.AmnesiaGame.com/#main
The rendertest app has been removed, but it might still be useful to figure out
what's wrong,
https://bugs.freedesktop.org/show_bug.cgi?id=29420
--- Comment #6 from Sven Arvidsson s...@whiz.se 2010-09-03 14:48:36 PDT ---
FWIW, the errors from rendertest and the demo being upside down is the same
with both r300g and softpipe and with i965 on classic Mesa.
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Configure bugmail:
https://bugs.freedesktop.org/show_bug.cgi?id=29910
--- Comment #5 from Ian Romanick i...@freedesktop.org 2010-09-03 15:22:38 PDT
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Review of attachment 38410:
-- (https://bugs.freedesktop.org/review?bug=29910attachment=38410)
I see two minor problems with the patch.
1. I think we still need