Re: [Mesa-dev] Status of radeonsi NIR

2018-04-04 Thread Benedikt Schemmer
RX460 4GB Am 04.04.2018 um 15:59 schrieb Timothy Arceri: > On 04/04/18 22:53, Benedikt Schemmer wrote: >> Hi Timothy, >> >> another game that is behaving strangly is Metro 2033 Redux, also crashes >> earlier with apitrace attached. This time TGSI and NIR crash at about >> the same time (press any

Re: [Mesa-dev] Status of radeonsi NIR

2018-04-04 Thread Timothy Arceri
On 04/04/18 22:53, Benedikt Schemmer wrote: Hi Timothy, another game that is behaving strangly is Metro 2033 Redux, also crashes earlier with apitrace attached. This time TGSI and NIR crash at about the same time (press any key to continue screen) Without apitrace TGSI works fine, NIR crashes

Re: [Mesa-dev] Status of radeonsi NIR

2018-04-04 Thread Benedikt Schemmer
Just for baseline: I have no problem running and creating apitraces from Bioshock Infinite or TombRaider, I think both 32-bit CAT Interstellar which is 64-bit using this command R600_DEBUG=nir apitrace trace --output=/home/nano/bio2 %command% and building either the 64 or 32 bit version of

Re: [Mesa-dev] Status of radeonsi NIR

2018-04-04 Thread Benedikt Schemmer
Hi Timothy, another game that is behaving strangly is Metro 2033 Redux, also crashes earlier with apitrace attached. This time TGSI and NIR crash at about the same time (press any key to continue screen) Without apitrace TGSI works fine, NIR crashes like above. ==> metronir <== 2059446

Re: [Mesa-dev] Status of radeonsi NIR

2018-04-04 Thread Benedikt Schemmer
No I dont. 32-bit is a problem, because Ubuntu wants to literally deinstall itself before letting me do that (some dependency nonsense). So I only build 64-bit myself. For 32-bit & backup 64-bit I use the oibaf ppa which I updated this morning. I wouldnt spend to much time right now, because

Re: [Mesa-dev] Status of radeonsi NIR

2018-04-04 Thread Timothy Arceri
On 04/04/18 21:51, Benedikt Schemmer wrote: Hi Timothy, thanks for looking into this. Dead Island still crashes for me with NIR. Just to make sure, are you building a 32bit version of Mesa? If not you might be running your system Mesa. If you are definitely building Mesa 32bit then I'll

Re: [Mesa-dev] Status of radeonsi NIR

2018-04-04 Thread Benedikt Schemmer
Hi Timothy, thanks for looking into this. Dead Island still crashes for me with NIR. However when I attach apitrace it behaves even more strangely, both TGSI and NIR crash. TGSI gets a little further. Without apitrace I can play the game with TGSI and it reproducibly crashes during shader

Re: [Mesa-dev] Status of radeonsi NIR

2018-04-03 Thread Timothy Arceri
On 31/03/18 02:44, Benedikt Schemmer wrote: Hi all, I did some more testing with NIR and wanted to share the results. https://github.com/bendat78/mymesa/tree/mymesa2/testresults Overall it seems nir could be better than tgsi, but there are some shaders with significant regressions and I think

Re: [Mesa-dev] Status of radeonsi NIR

2018-03-30 Thread Benedikt Schemmer
Hi all, I did some more testing with NIR and wanted to share the results. https://github.com/bendat78/mymesa/tree/mymesa2/testresults Overall it seems nir could be better than tgsi, but there are some shaders with significant regressions and I think that introduces framerate drops that are quite

Re: [Mesa-dev] Status of radeonsi NIR

2018-03-07 Thread Benedikt Schemmer
Hi Timothy, actually I am a subscriber to the list, dont know why this happens from time to time Benchmarkwise: NIR is now on par with TGSI, I put up some new HUD screenshots and benchmarks You might actually be too conservative: TGSI shows 2 spills, NIR 0 For now only two things stand out:

Re: [Mesa-dev] Status of radeonsi NIR

2018-03-05 Thread Timothy Arceri
On 05/03/18 03:43, Benedikt Schemmer wrote: Hi all, I thought I'd do some testing on my machine to see if there are any problems with nir (enabled with R600_DEBUG=nir) Tested on Ubuntu 17.10 with mesa git of today (oibaf for 32 bit, mine with LLVM5.0 on 64 bit because I cant figure out how

Re: [Mesa-dev] Status of radeonsi NIR

2018-03-04 Thread Timothy Arceri
On 05/03/18 03:43, Benedikt Schemmer wrote: Hi all, I thought I'd do some testing on my machine to see if there are any problems with nir (enabled with R600_DEBUG=nir) Hi Benedikt, Thanks for the results. Everything looks pretty much around where I expected it to be performance wise and

Re: [Mesa-dev] Status of radeonsi NIR

2018-03-04 Thread Benedikt Schemmer
Hi all, I thought I'd do some testing on my machine to see if there are any problems with nir (enabled with R600_DEBUG=nir) Tested on Ubuntu 17.10 with mesa git of today (oibaf for 32 bit, mine with LLVM5.0 on 64 bit because I cant figure out how to build 32bit drivers on ubuntu :( ) Xeon

Re: [Mesa-dev] Status of radeonsi NIR

2018-02-28 Thread Jason Ekstrand
On Wed, Feb 28, 2018 at 2:53 AM, Timothy Arceri wrote: > Hi all, > > I thought I'd provide a quick status overview of the radeonsi NIR backend. > I'll attempt to list all outstanding tasks (that I'm aware of) so if you > are interested in working on one of those just give