RX460 4GB
Am 04.04.2018 um 15:59 schrieb Timothy Arceri:
> On 04/04/18 22:53, Benedikt Schemmer wrote:
>> Hi Timothy,
>>
>> another game that is behaving strangly is Metro 2033 Redux, also crashes
>> earlier with apitrace attached. This time TGSI and NIR crash at about
>> the same time (press any
On 04/04/18 22:53, Benedikt Schemmer wrote:
Hi Timothy,
another game that is behaving strangly is Metro 2033 Redux, also crashes
earlier with apitrace attached. This time TGSI and NIR crash at about
the same time (press any key to continue screen)
Without apitrace TGSI works fine, NIR crashes
Just for baseline:
I have no problem running and creating apitraces from
Bioshock Infinite or TombRaider, I think both 32-bit
CAT Interstellar which is 64-bit
using this command
R600_DEBUG=nir apitrace trace --output=/home/nano/bio2 %command%
and building either the 64 or 32 bit version of
Hi Timothy,
another game that is behaving strangly is Metro 2033 Redux, also crashes
earlier with apitrace attached. This time TGSI and NIR crash at about
the same time (press any key to continue screen)
Without apitrace TGSI works fine, NIR crashes like above.
==> metronir <==
2059446
No I dont.
32-bit is a problem, because Ubuntu wants to literally deinstall itself
before letting me do that (some dependency nonsense).
So I only build 64-bit myself.
For 32-bit & backup 64-bit I use the oibaf ppa which I updated this morning.
I wouldnt spend to much time right now, because
On 04/04/18 21:51, Benedikt Schemmer wrote:
Hi Timothy,
thanks for looking into this.
Dead Island still crashes for me with NIR.
Just to make sure, are you building a 32bit version of Mesa? If not you
might be running your system Mesa. If you are definitely building Mesa
32bit then I'll
Hi Timothy,
thanks for looking into this.
Dead Island still crashes for me with NIR.
However when I attach apitrace it behaves even more strangely, both TGSI
and NIR crash. TGSI gets a little further. Without apitrace I can play
the game with TGSI and it reproducibly crashes during shader
On 31/03/18 02:44, Benedikt Schemmer wrote:
Hi all,
I did some more testing with NIR and wanted to share the results.
https://github.com/bendat78/mymesa/tree/mymesa2/testresults
Overall it seems nir could be better than tgsi, but there are some
shaders with significant regressions and I think
Hi all,
I did some more testing with NIR and wanted to share the results.
https://github.com/bendat78/mymesa/tree/mymesa2/testresults
Overall it seems nir could be better than tgsi, but there are some
shaders with significant regressions and I think that introduces
framerate drops that are quite
Hi Timothy,
actually I am a subscriber to the list, dont know why this happens from
time to time
Benchmarkwise: NIR is now on par with TGSI, I put up some new HUD
screenshots and benchmarks
You might actually be too conservative: TGSI shows 2 spills, NIR 0
For now only two things stand out:
On 05/03/18 03:43, Benedikt Schemmer wrote:
Hi all,
I thought I'd do some testing on my machine to see if there are any
problems with nir (enabled with R600_DEBUG=nir)
Tested on Ubuntu 17.10 with mesa git of today
(oibaf for 32 bit, mine with LLVM5.0 on 64 bit because I cant figure out
how
On 05/03/18 03:43, Benedikt Schemmer wrote:
Hi all,
I thought I'd do some testing on my machine to see if there are any
problems with nir (enabled with R600_DEBUG=nir)
Hi Benedikt,
Thanks for the results. Everything looks pretty much around where I
expected it to be performance wise and
Hi all,
I thought I'd do some testing on my machine to see if there are any
problems with nir (enabled with R600_DEBUG=nir)
Tested on Ubuntu 17.10 with mesa git of today
(oibaf for 32 bit, mine with LLVM5.0 on 64 bit because I cant figure out
how to build 32bit drivers on ubuntu :( )
Xeon
On Wed, Feb 28, 2018 at 2:53 AM, Timothy Arceri
wrote:
> Hi all,
>
> I thought I'd provide a quick status overview of the radeonsi NIR backend.
> I'll attempt to list all outstanding tasks (that I'm aware of) so if you
> are interested in working on one of those just give
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