[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-06-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

Grazvydas Ignotas  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |FIXED

--- Comment #28 from Grazvydas Ignotas  ---
(In reply to Sven Arvidsson from comment #26)
> The compiler patches have been merged:
> https://cgit.freedesktop.org/mesa/mesa/commit/
> ?id=1bd0acab21c250b263604a52ca6694941a6f02e0
> 
> Is further changes needed for radv?

Not in my setup, works fine on plain mesa master on rx470.
I think this can be closed, feel free to reopen if it still has problems. but
state your mesa/kernel versions and the hardware you use.

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-06-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

--- Comment #27 from Mike Mestnik  
---
I've created a PPA for getting doom running on Southern Island GPUs and have
included these two patches.

https://launchpad.net/~cheako/+archive/ubuntu/doom2016

The target release is Artful, but I plan on using these pkgs on Stretch.

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-06-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

--- Comment #26 from Sven Arvidsson  ---
The compiler patches have been merged:
https://cgit.freedesktop.org/mesa/mesa/commit/?id=1bd0acab21c250b263604a52ca6694941a6f02e0

Is further changes needed for radv?

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-05-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

--- Comment #25 from Pavel Bordukov  ---
(In reply to Marcin Bujar from comment #24)
> FYI on archlinux if you apply the following two patches to mesa 17.1 and
> recompile with llvm 4.0 from official repo the game works perfectly, no
> green screen or black textures:
> 
> https://github.com/airlied/mesa/commit/
> cfe39ca4a4d922a063ff120f5c0db53ff347349c
> https://github.com/airlied/mesa/commit/
> a163083b481d924a476cfa2fdf8e3b8f398fb62a
> 
> Much better than messing around with mesa-git and llvm-svn. Now if only
> those patches could be merged ... :)

Thanks! That works!

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-05-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

--- Comment #24 from Marcin  ---
FYI on archlinux if you apply the following two patches to mesa 17.1 and
recompile with llvm 4.0 from official repo the game works perfectly, no green
screen or black textures:

https://github.com/airlied/mesa/commit/cfe39ca4a4d922a063ff120f5c0db53ff347349c
https://github.com/airlied/mesa/commit/a163083b481d924a476cfa2fdf8e3b8f398fb62a

Much better than messing around with mesa-git and llvm-svn. Now if only those
patches could be merged ... :)

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-05-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

Pavel Bordukov  changed:

   What|Removed |Added

 CC||pa5h...@inbox.ru

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-05-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

--- Comment #23 from Pavel Bordukov  ---
Does this branch work still? I've tried to use it and got green screen.

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-05-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

Sven Arvidsson  changed:

   What|Removed |Added

 CC||s...@whiz.se

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-03-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

--- Comment #22 from Vedran Miletić  ---
(In reply to Drago from comment #21)
> Since workaround is not that big, can't it be committed and activated with
> ENV var switch, until Id fixes the game. This will allow stressing the RADV
> driver with the most demanding Vulkan game we have, and polishing other
> parts of the driver.
> 

That would be the equivalent of drirc with OpenGL. Again, I don't think that's
the path we should take, but it's ultimately maintainer's decision.

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-03-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

--- Comment #21 from Drago  ---
Since workaround is not that big, can't it be committed and activated with
ENV var switch, until Id fixes the game. This will allow stressing the RADV
driver with the most demanding Vulkan game we have, and polishing other
parts of the driver.

On Mon, Mar 13, 2017 at 7:56 PM,  wrote:

> *Comment # 20  on
> bug 99467  from Vedran
> Miletić  *
>
> (In reply to Sebastian Jug from comment #19 
> )> I would like to 
> see these patches go mainline as well so we can all play.
>
> I believe the issue is whether Doom Vulkan implementation follows the 
> standard.
> In case it does not, the game should be fixed. We _really_ shouldn't start
> going down the road of workarounds with Vulkan like we did with OpenGL...
>
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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-03-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

--- Comment #20 from Vedran Miletić  ---
(In reply to Sebastian Jug from comment #19)
> I would like to see these patches go mainline as well so we can all play.

I believe the issue is whether Doom Vulkan implementation follows the standard.
In case it does not, the game should be fixed. We _really_ shouldn't start
going down the road of workarounds with Vulkan like we did with OpenGL...

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-03-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

--- Comment #19 from Sebastian Jug  ---
I would like to see these patches go mainline as well so we can all play.

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-02-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

--- Comment #18 from Bogomil Vasilev  ---
I can confirm the same. The blurry colors are gone. The game works perfect so
far.
David, are you polishing the patches before pushing them? I'm asking is because
I don't see any reason not to submit it to mainline mesa, except that "illegal"
use of the API.

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-02-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

--- Comment #17 from Joeri Capens  ---
The new patches work great for me. No more brightly colored fog which occurred
randomly and often made the game impossible to play.

I'm on Gentoo with a 4.9.9 kernel, RX 460 card.

Thank you for the amazing work!

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-02-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

--- Comment #16 from Dave Airlie  ---
I've pushed a new radv-wip-doom-wine branch which clears VRAM on kernels 4.9
and above.

If you can test this with a kernel > 4.9 and see if the colors are still
randomly crap.

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-02-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

--- Comment #15 from Bogomil Vasilev  ---
(In reply to Grazvydas Ignotas from comment #14)
> (In reply to Bogomil Vasilev from comment #13)
> > Well, the reason is in your comment -> Dec 23.
> What do you mean?
> Both the old branch and radv-wip-doom-wine from Feb 3 are suffering random
> fog/glare, hence the "no improvement" comment.

Since Dave requested me to test with the update branch, I have no problems with
rendering. This is the PKGBUILD I used (and also modified for my needs):

https://paste.smirky.net/view/raw/595da629

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-02-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

--- Comment #14 from Grazvydas Ignotas  ---
(In reply to Bogomil Vasilev from comment #13)
> Well, the reason is in your comment -> Dec 23.
What do you mean?
Both the old branch and radv-wip-doom-wine from Feb 3 are suffering random
fog/glare, hence the "no improvement" comment.

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-02-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

--- Comment #13 from Bogomil Vasilev  ---
(In reply to Grazvydas Ignotas from comment #12)
> No improvement here compared to radv-wip-doom-wine from Dec 23, still
> suffering random fog/glare.

Well, the reason is in your comment -> Dec 23.

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-02-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

--- Comment #12 from Grazvydas Ignotas  ---
No improvement here compared to radv-wip-doom-wine from Dec 23, still suffering
random fog/glare.

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-02-02 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

--- Comment #11 from Bogomil Vasilev  ---
(In reply to Dave Airlie from comment #10)
> Please retest with the radv-wip-doom-wine branch.
> 
> It should be rendering properly now.

Works perfect! I don't experience any issues and I also tested with Ultra
settings. Awesome :) I guess this will have hard time getting into upstream?

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-02-02 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

--- Comment #10 from Dave Airlie  ---
Please retest with the radv-wip-doom-wine branch.

It should be rendering properly now.

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-01-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

--- Comment #9 from Bogomil Vasilev  ---
Has there been any communication made yet with the game devs or any approach to
workaround (hack) and bypass the specs to make this work?

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-01-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

--- Comment #8 from Bas Nieuwenhuizen  ---
As has been said already, the developers are aware of the specific problem of
the invalid shaders.

However I don't think this is the cause of the green screen/fog, as even with
the workaround in mesa that still happens. It is still a problem with that hack
and the cause has yet to be found.

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-01-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

--- Comment #7 from Drago  ---
I know that some proprietary drivers used to replace shaders of games with
more optimized versions for the hardware platform. Can't Mesa, do that as
well. This will not need to include workarounds in the core, but merely new
shaders, that can be later removed if the vendor fixes their code.

On Sat, Jan 21, 2017 at 4:42 AM,  wrote:

> *Comment # 6  on
> bug 99467  from
> Pierre-Loup A. Griffais  *
>
> [re-posting with proper account]
>
> The developers are already aware of the problem; it'll probably get addressed
> in the next major update for DOOM.
>
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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-01-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

--- Comment #6 from Pierre-Loup A. Griffais  ---
[re-posting with proper account]

The developers are already aware of the problem; it'll probably get addressed
in the next major update for DOOM.

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-01-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

--- Comment #5 from Pierre-Loup A. Griffais  ---
The developers are already aware of the problem; it'll probably get addressed
in the next major update for DOOM.

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-01-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

--- Comment #4 from Grazvydas Ignotas  ---
Good luck getting in touch with any of the devs of an AAA game company.

And I can't imagine why they'd want to fix it and have to redo the whole QA
just for some obscure platform the game is not supposed to work on in the first
place.

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-01-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

--- Comment #3 from Edward O'Callaghan  ---
(In reply to Grazvydas Ignotas from comment #2)
> Supposedly it's because the game is doing something illegal:
> https://lists.freedesktop.org/archives/mesa-dev/2016-December/138955.html
> 
> However because all the binary drivers handle it, and Doom (which I'd call
> Vulkan "killer app") relies on it, I'd say it's in the "de facto" Vulkan
> standard now and it'd be better if mesa handled it. I suspect others will
> disagree though...

Handling broken behavior is exactly how the vendor GL drivers got into a mess
so do you want that to happen to Vulkan also?

Why not try to contact the game vendor with a detailed report how they can
patch their shader code.

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-01-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

Grazvydas Ignotas  changed:

   What|Removed |Added

 CC||nota...@gmail.com

--- Comment #2 from Grazvydas Ignotas  ---
Supposedly it's because the game is doing something illegal:
https://lists.freedesktop.org/archives/mesa-dev/2016-December/138955.html

However because all the binary drivers handle it, and Doom (which I'd call
Vulkan "killer app") relies on it, I'd say it's in the "de facto" Vulkan
standard now and it'd be better if mesa handled it. I suspect others will
disagree though...

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-01-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

Vedran Miletić  changed:

   What|Removed |Added

 CC||ved...@miletic.net

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-01-19 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

--- Comment #1 from Bogomil Vasilev  ---
Forgot to add:
Using RX480 - 8GB.

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[Mesa-dev] [Bug 99467] [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)

2017-01-19 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99467

Bug ID: 99467
   Summary: [radv] DOOM 2016 + wine. Green screen everywhere (but
can be started)
   Product: Mesa
   Version: git
  Hardware: Other
OS: All
Status: NEW
  Severity: normal
  Priority: medium
 Component: Drivers/Vulkan/radeon
  Assignee: mesa-dev@lists.freedesktop.org
  Reporter: smi...@smirky.net
QA Contact: mesa-dev@lists.freedesktop.org

Using the current state of the RADV driver for starting DOOM 2016 ends up in a
green screen, during launch and in the game menu which is actually not visible
because of the driver.

Setup:
* Arch Linux (up-to-date)
* Packages:
lib32-llvm-libs-svn 292523-1
lib32-mesa-demos 8.3.0-2
lib32-mesa-git 88288.de0b0a3a9c-1
lib32-mesa-libgl-git 88288.de0b0a3a9c-1
lib32-vulkan-icd-loader 1.0.37.0-1
lib32-vulkan-radeon-git 88288.de0b0a3a9c-1
llvm-libs-svn 292518-1
llvm-svn 292518-1
mesa-demos 8.3.0-2
mesa-git 88288.de0b0a3a9c-1
mesa-libgl-git 88288.de0b0a3a9c-1
opencl-mesa-git 88288.de0b0a3a9c-1
vulkan-icd-loader 1.0.37.0-1
vulkan-radeon-git 88288.de0b0a3a9c-1

I'm also aware of this repository:
https://github.com/airlied/mesa/tree/radv-wip-doom-wine/src/amd/vulkan

I think it's exactly because of this (and maybe other) problem(s), but it
hasn't seen much progress since last year.

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