From: Michel Dänzer
Sent: Friday, March 27, 2020 15:56
To: Jose Fonseca ; Marek Olšák
Cc: Neha Bhende ; Kristian Høgsberg ;
Dylan Baker ; mesa-dev
Subject: Re: [Mesa-dev] Drop scons for 20.1?
On 2020-03-27 2:29 p.m., Jose Fonseca wrote:
>
> If
On 2020-03-27 2:29 p.m., Jose Fonseca wrote:
>
> If SCons is such a time sink, then the best we can do is suggest to
> take it off Marge-bot.
That would be something like
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4352 then.
> The onus of fixing SCons will go back to us, as it
; mesa-dev
; Dylan Baker
Subject: Re: [Mesa-dev] Drop scons for 20.1?
In the long term we should reduce the complexity of the project. scons is a
maintenance burden. Every time I break the scons build and the CI reports it,
can I politely ask you to fix my MR instead of me doing
> *Cc:* mesa-dev ; Dylan Baker <
> baker.dyla...@gmail.com>; Jose Fonseca ; Brian Paul <
> bri...@vmware.com>
> *Subject:* Re: [Mesa-dev] Drop scons for 20.1?
>
> +Jose & Brian
>
> I'm not personally opposed but I also can't remember the last time I had
> to
&
Hi,
On Tue, 25 Feb 2020 at 23:42, Kristian Høgsberg wrote:
> It's been a while since Dylan did the work to make meson support
> Windows and there's been plenty of time to provide feedback or improve
> argue why we still need scons. I haven't seen any such discussion and
> I think we've waited
___
> > From: Kristian Høgsberg
> > Sent: Wednesday, February 26, 2020 18:37
> > To: Jason Ekstrand
> > Cc: Rob Clark ; mesa-dev <
> mesa-dev@lists.freedesktop.org>; Dylan Baker ;
> Jose Fonseca ; Brian Paul
> > Subject: Re: [Mesa-dev] Drop scons
ss more platforms, shader a compiler pass, reduce
techincal debt etc.
Kristian
>
> Jose
>
>
> From: Kristian Høgsberg
> Sent: Wednesday, February 26, 2020 18:37
> To: Jason Ekstrand
> Cc: Rob Clark ; mesa-dev
> ; Dylan Baker ; Jose
> Fonseca ; Brian Paul
would
have done it.
Jose
From: Jason Ekstrand
Sent: Wednesday, February 26, 2020 04:15
To: Rob Clark ; Kristian Høgsberg
Cc: mesa-dev ; Dylan Baker
; Jose Fonseca ; Brian Paul
Subject: Re: [Mesa-dev] Drop scons for 20.1?
+Jose & Brian
I'm not person
On Wed, Feb 26, 2020 at 12:16 PM Jose Fonseca wrote:
>
> > but it bothers me how we keep not making a decision on this. If we'd said,
> > "let's keep it and support it", that would something.
>
> I'm surprised there's any doubt.
>
> SCons works great for us. Meson gives no immediate benefit
l works, is used, and maintained by
others
Jose
From: Kristian Høgsberg
Sent: Wednesday, February 26, 2020 18:37
To: Jason Ekstrand
Cc: Rob Clark ; mesa-dev ;
Dylan Baker ; Jose Fonseca ;
Brian Paul
Subject: Re: [Mesa-dev] Drop scons for 20.1?
On Tue, F
On Tue, Feb 25, 2020 at 8:15 PM Jason Ekstrand wrote:
>
> +Jose & Brian
>
> I'm not personally opposed but I also can't remember the last time I had to
> fix the scons build. I think it's been years. Maybe that's because I don't
> work on GL anymore? In any case, I don't know that it's really
On Tue, Feb 25, 2020 at 3:42 PM Kristian Høgsberg wrote:
>
> It's been a while since Dylan did the work to make meson support
> Windows and there's been plenty of time to provide feedback or improve
> argue why we still need scons. I haven't seen any such discussion and
> I think we've waited
On Wed, Feb 26, 2020 at 2:07 AM Michel Dänzer wrote:
>
> On 2020-02-26 4:56 a.m., Rob Clark wrote:
> > It looks like we have 4 scons build jobs in CI.. I'm not sure how much
> > that costs us, but I guess those cycles could be put to better use?
> > So even ignoring the developer-cycles issue
On 26/2/20 5:15, Jason Ekstrand wrote:
> +Jose & Brian
>
> I'm not personally opposed but I also can't remember the last time I
> had to fix the scons build. I think it's been years. Maybe that's
> because I don't work on GL anymore?
I bet that the latter. I remember some years ago pushing new
On 2020-02-26 4:56 a.m., Rob Clark wrote:
> It looks like we have 4 scons build jobs in CI.. I'm not sure how much
> that costs us, but I guess those cycles could be put to better use?
> So even ignoring the developer-cycles issue (ie. someone making
> changes that effects scons build, and has to
+Jose & Brian
I'm not personally opposed but I also can't remember the last time I had to
fix the scons build. I think it's been years. Maybe that's because I don't
work on GL anymore? In any case, I don't know that it's really costing us
that much given that basically none of the drivers
It looks like we have 4 scons build jobs in CI.. I'm not sure how much
that costs us, but I guess those cycles could be put to better use?
So even ignoring the developer-cycles issue (ie. someone making
changes that effects scons build, and has to setup a scons build env
to fix breakage of their
It's been a while since Dylan did the work to make meson support
Windows and there's been plenty of time to provide feedback or improve
argue why we still need scons. I haven't seen any such discussion and
I think we've waited long enough.
Let's drop scons for the next release and move things
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