http://bugs.freedesktop.org/show_bug.cgi?id=10960
--- Comment #1 from [EMAIL PROTECTED] 2007-05-15 16:31 PST ---
Created an attachment (id=9978)
--> (http://bugs.freedesktop.org/attachment.cgi?id=9978&action=view)
the case
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http://bugs.freedesktop.org/show_bug.cgi?id=10960
Summary: Wrong color for vertex array
Product: Mesa
Version: CVS
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Dr
On Tuesday 15 May 2007 11:32:16 am Brian Paul wrote:
> > http://llvm.org
>
> I looked at LLVM a while ago too. I guess I had questions about vector
> support, swizzling, writemasking and other GPU-unique constructs and how
> LLVM would map them onto actual target systems. Getting parallelism
> (p
Ian Romanick wrote:
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>
> Ian Romanick wrote:
>> Brian Paul wrote:
>>> I'll create mesa_7_0_branch in git right away. That'll be for 7.0 bug
>>> fixes only and the trunk will be re-open for new development.
>> In the process of adding FBO support,
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Ian Romanick wrote:
> Brian Paul wrote:
>> I'll create mesa_7_0_branch in git right away. That'll be for 7.0 bug
>> fixes only and the trunk will be re-open for new development.
>
> In the process of adding FBO support, I think I've found some devia
http://bugs.freedesktop.org/show_bug.cgi?id=10546
[EMAIL PROTECTED] changed:
What|Removed |Added
Status|NEEDINFO|NEW
--- Comment #21 from [EMAI
Zack Rusin wrote:
> On Tuesday 15 May 2007 06:29:43 am Keith Whitwell wrote:
>> Of particular interest to us is the runtime code generator and shader
>> compiler. We have been developing something we're calling the "Tungsten
>> Graphics Shader Infrastructure", which is intended to be a retargetabl
http://bugs.freedesktop.org/show_bug.cgi?id=10546
[EMAIL PROTECTED] changed:
What|Removed |Added
Status|REOPENED|NEEDINFO
--- Comment #20 from
On 5/15/07, Keith Whitwell <[EMAIL PROTECTED]> wrote:
> Zack Rusin wrote:
> > On Tuesday 15 May 2007 06:29:43 am Keith Whitwell wrote:
> >> Of particular interest to us is the runtime code generator and shader
> >> compiler. We have been developing something we're calling the "Tungsten
> >> Graphi
Zack Rusin wrote:
> On Tuesday 15 May 2007 06:29:43 am Keith Whitwell wrote:
>> Of particular interest to us is the runtime code generator and shader
>> compiler. We have been developing something we're calling the "Tungsten
>> Graphics Shader Infrastructure", which is intended to be a retargetabl
On Tuesday 15 May 2007 06:29:43 am Keith Whitwell wrote:
> Of particular interest to us is the runtime code generator and shader
> compiler. We have been developing something we're calling the "Tungsten
> Graphics Shader Infrastructure", which is intended to be a retargetable
> compiler for GLSL a
Just letting people know that I'm going to be starting a branch for Cell
driver development over the next few days.
We've had a couple of PS3's hanging around for a month or so now and
we've put a bit of time into playing with them - the Cell processors are
pretty impressive little devices, wit
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