[Mesa3d-dev] [Bug 10960] Wrong color for vertex array

2007-05-15 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10960 --- Comment #1 from [EMAIL PROTECTED] 2007-05-15 16:31 PST --- Created an attachment (id=9978) --> (http://bugs.freedesktop.org/attachment.cgi?id=9978&action=view) the case -- Configure bugmail: http://bugs.freedesktop.org/userpref

[Mesa3d-dev] [Bug 10960] New: Wrong color for vertex array

2007-05-15 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10960 Summary: Wrong color for vertex array Product: Mesa Version: CVS Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Dr

Re: [Mesa3d-dev] Mesa / OpenGL driver for the Cell processor

2007-05-15 Thread Zack Rusin
On Tuesday 15 May 2007 11:32:16 am Brian Paul wrote: > > http://llvm.org > > I looked at LLVM a while ago too. I guess I had questions about vector > support, swizzling, writemasking and other GPU-unique constructs and how > LLVM would map them onto actual target systems. Getting parallelism > (p

Re: [Mesa3d-dev] Array textures coming to Mesa...

2007-05-15 Thread Brian Paul
Ian Romanick wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Ian Romanick wrote: >> Brian Paul wrote: >>> I'll create mesa_7_0_branch in git right away. That'll be for 7.0 bug >>> fixes only and the trunk will be re-open for new development. >> In the process of adding FBO support,

Re: [Mesa3d-dev] Array textures coming to Mesa...

2007-05-15 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ian Romanick wrote: > Brian Paul wrote: >> I'll create mesa_7_0_branch in git right away. That'll be for 7.0 bug >> fixes only and the trunk will be re-open for new development. > > In the process of adding FBO support, I think I've found some devia

[Mesa3d-dev] [Bug 10546] 1.9.94: Image flickers with PageFlip

2007-05-15 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10546 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEEDINFO|NEW --- Comment #21 from [EMAI

Re: [Mesa3d-dev] Mesa / OpenGL driver for the Cell processor

2007-05-15 Thread Brian Paul
Zack Rusin wrote: > On Tuesday 15 May 2007 06:29:43 am Keith Whitwell wrote: >> Of particular interest to us is the runtime code generator and shader >> compiler. We have been developing something we're calling the "Tungsten >> Graphics Shader Infrastructure", which is intended to be a retargetabl

[Mesa3d-dev] [Bug 10546] 1.9.94: Image flickers with PageFlip

2007-05-15 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10546 [EMAIL PROTECTED] changed: What|Removed |Added Status|REOPENED|NEEDINFO --- Comment #20 from

Re: [Mesa3d-dev] GLSL optimization, LLVM

2007-05-15 Thread Stephane Marchesin
On 5/15/07, Keith Whitwell <[EMAIL PROTECTED]> wrote: > Zack Rusin wrote: > > On Tuesday 15 May 2007 06:29:43 am Keith Whitwell wrote: > >> Of particular interest to us is the runtime code generator and shader > >> compiler. We have been developing something we're calling the "Tungsten > >> Graphi

[Mesa3d-dev] GLSL optimization, LLVM

2007-05-15 Thread Keith Whitwell
Zack Rusin wrote: > On Tuesday 15 May 2007 06:29:43 am Keith Whitwell wrote: >> Of particular interest to us is the runtime code generator and shader >> compiler. We have been developing something we're calling the "Tungsten >> Graphics Shader Infrastructure", which is intended to be a retargetabl

Re: [Mesa3d-dev] Mesa / OpenGL driver for the Cell processor

2007-05-15 Thread Zack Rusin
On Tuesday 15 May 2007 06:29:43 am Keith Whitwell wrote: > Of particular interest to us is the runtime code generator and shader > compiler. We have been developing something we're calling the "Tungsten > Graphics Shader Infrastructure", which is intended to be a retargetable > compiler for GLSL a

[Mesa3d-dev] Mesa / OpenGL driver for the Cell processor

2007-05-15 Thread Keith Whitwell
Just letting people know that I'm going to be starting a branch for Cell driver development over the next few days. We've had a couple of PS3's hanging around for a month or so now and we've put a bit of time into playing with them - the Cell processors are pretty impressive little devices, wit