Ian Romanick wrote:
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> Ian Romanick wrote:
>> Brian Paul wrote:
>>> I'll create mesa_7_0_branch in git right away.  That'll be for 7.0 bug 
>>> fixes only and the trunk will be re-open for new development.
>> In the process of adding FBO support, I think I've found some deviations
>> from the spec in framebuffer_texture.  Some cases when <texture> is zero
>> aren't handled correctly.  I'll post a patch for review in a few minutes.
> 
> Better late than never, I suppose.  Here's the patch.  The main problem
> with the error checking in framebuffer_texture was that certain
> parameters were erroneously checked when <texture> was zero.  In that
> case, <level>, <textarget>, and <zoffset> are supposed to be ignored.
> The <textarget> checking was also a bit over complicated.
> 
> There are some seeming strange bits in the patch (such as converting
> "GLint dims" to "char *caller").  Most of these changes are intended to
> make the addition of glFramebufferLayerEXT (from EXT_texture_array) easier.
> 
> I'm looking for an ACK or NAK before I commit...

Looks OK.  Didn't apply/test it though.

-Brian


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