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Ian Romanick wrote:
> Brian Paul wrote:
>> I'll create mesa_7_0_branch in git right away. That'll be for 7.0 bug
>> fixes only and the trunk will be re-open for new development.
>
> In the process of adding FBO support, I think I've found some deviations
> from the spec in framebuffer_texture. Some cases when <texture> is zero
> aren't handled correctly. I'll post a patch for review in a few minutes.
Better late than never, I suppose. Here's the patch. The main problem
with the error checking in framebuffer_texture was that certain
parameters were erroneously checked when <texture> was zero. In that
case, <level>, <textarget>, and <zoffset> are supposed to be ignored.
The <textarget> checking was also a bit over complicated.
There are some seeming strange bits in the patch (such as converting
"GLint dims" to "char *caller"). Most of these changes are intended to
make the addition of glFramebufferLayerEXT (from EXT_texture_array) easier.
I'm looking for an ACK or NAK before I commit...
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src/mesa/main/fbobject.c | 129 ++++++++++++++++++++++------------------------
1 files changed, 61 insertions(+), 68 deletions(-)
diff --git a/progs/tests/fbotexture.c b/progs/tests/fbotexture.c
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 58bcc24..eac2f78 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -1144,20 +1144,19 @@ _mesa_CheckFramebufferStatusEXT(GLenum target)
* Common code called by glFramebufferTexture1D/2D/3DEXT().
*/
static void
-framebuffer_texture(GLuint dims, GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture,
+framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
+ GLenum attachment, GLenum textarget, GLuint texture,
GLint level, GLint zoffset)
{
struct gl_renderbuffer_attachment *att;
struct gl_texture_object *texObj = NULL;
struct gl_framebuffer *fb;
- GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (target != GL_FRAMEBUFFER_EXT) {
_mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture%dDEXT(target)", dims);
+ "glFramebufferTexture%sEXT(target)", caller);
return;
}
@@ -1167,83 +1166,53 @@ framebuffer_texture(GLuint dims, GLenum target, GLenum attachment,
/* check framebuffer binding */
if (fb->Name == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture%dDEXT", dims);
+ "glFramebufferTexture%sEXT", caller);
return;
}
+
+ /* The textarget, level, and zoffset parameters are only validated if
+ * texture is non-zero.
+ */
if (texture) {
- texObj = _mesa_lookup_texture(ctx, texture);
- }
+ GLboolean err = GL_TRUE;
- /* Check dimension-dependent things */
- switch (dims) {
- case 1:
- if (textarget != GL_TEXTURE_1D) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture1DEXT(textarget)");
- return;
- }
- if (texObj && texObj->Target != GL_TEXTURE_1D) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture1DEXT(texture target mismatch)");
- return;
- }
- break;
- case 2:
- if (textarget != GL_TEXTURE_2D &&
- textarget != GL_TEXTURE_RECTANGLE_ARB &&
- !IS_CUBE_FACE(textarget)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture2DEXT(textarget)");
- return;
- }
- if (texObj) {
- if ((texObj->Target == GL_TEXTURE_2D && textarget != GL_TEXTURE_2D) ||
- (texObj->Target == GL_TEXTURE_RECTANGLE_ARB
- && textarget != GL_TEXTURE_RECTANGLE_ARB) ||
- (texObj->Target == GL_TEXTURE_CUBE_MAP
- && !IS_CUBE_FACE(textarget))) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture1DEXT(texture target mismatch)");
- return;
- }
- }
- break;
- case 3:
- if (textarget != GL_TEXTURE_3D) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture3DEXT(textarget)");
- return;
+ texObj = _mesa_lookup_texture(ctx, texture);
+ if (texObj != NULL) {
+ err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
+ ? !IS_CUBE_FACE(textarget)
+ : (texObj->Target != textarget);
}
- if (texObj && texObj->Target != GL_TEXTURE_3D) {
+
+ if (err) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture3DEXT(texture target mismatch)");
+ "glFramebufferTexture%sEXT(texture target mismatch)",
+ caller);
return;
}
- {
+
+ if (texObj->Target == GL_TEXTURE_3D) {
const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
if (zoffset < 0 || zoffset >= maxSize) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glFramebufferTexture3DEXT(zoffset)");
+ "glFramebufferTexture%sEXT(zoffset)",
+ caller);
return;
}
}
- break;
- default:
- _mesa_problem(ctx, "Unexpected dims in error_check_framebuffer_texture");
- return;
- }
- if ((level < 0) || level >= _mesa_max_texture_levels(ctx, textarget)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glFramebufferTexture%dDEXT(level)", dims);
- return;
+ if ((level < 0) ||
+ (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferTexture%sEXT(level)", caller);
+ return;
+ }
}
att = _mesa_get_attachment(ctx, fb, attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture%dDEXT(attachment)", dims);
+ "glFramebufferTexture%sEXT(attachment)", caller);
return;
}
@@ -1271,9 +1240,16 @@ void GLAPIENTRY
_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
{
- const GLint zoffset = 0;
- framebuffer_texture(1, target, attachment, textarget, texture,
- level, zoffset);
+ GET_CURRENT_CONTEXT(ctx);
+
+ if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferTexture1DEXT(textarget)");
+ return;
+ }
+
+ framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
+ level, 0);
}
@@ -1281,9 +1257,19 @@ void GLAPIENTRY
_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
{
- const GLint zoffset = 0;
- framebuffer_texture(2, target, attachment, textarget, texture,
- level, zoffset);
+ GET_CURRENT_CONTEXT(ctx);
+
+ if ((texture != 0) &&
+ (textarget != GL_TEXTURE_2D) &&
+ (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
+ (!IS_CUBE_FACE(textarget))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTexture2DEXT(textarget)");
+ return;
+ }
+
+ framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
+ level, 0);
}
@@ -1292,12 +1278,19 @@ _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLint zoffset)
{
- framebuffer_texture(3, target, attachment, textarget, texture,
+ GET_CURRENT_CONTEXT(ctx);
+
+ if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferTexture3DEXT(textarget)");
+ return;
+ }
+
+ framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
level, zoffset);
}
-
void GLAPIENTRY
_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
GLenum renderbufferTarget,
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