Ian Romanick wrote:
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> Hash: SHA1
>
> I've been doing a little work in Mesa's texture code lately. I've
> mostly been resurrecting my old patch to implement MESAX_texture_stack.
> In the process, I've found a few bits of code that could be refactored.
>
> Att
Ian,
This bit of the patch is broken
case GL_TEXTURE_3D:
- {
-const struct gl_texture_unit *texUnit;
-texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
-return (texUnit->Enabled & TEXTURE_3D_BIT) ? GL_TRUE :
GL_FALSE;
- }
+
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Hash: SHA1
I've been doing a little work in Mesa's texture code lately. I've
mostly been resurrecting my old patch to implement MESAX_texture_stack.
In the process, I've found a few bits of code that could be refactored.
Attached are 4 patches. I'd like to ge