Re: [Mesa3d-dev] glXSwapBuffers

2007-01-22 Thread Michel Dänzer
On Mon, 2007-01-22 at 12:19 -0500, Ulrich Czekalla wrote: > > Part of the current solution is to override the viewport and scissor to > correctly place and clip the child window on the top level X window. This > works fine until an application calls glXSwapBuffers. My NVidia proprietary > driver d

Re: [Mesa3d-dev] glXSwapBuffers

2007-01-22 Thread Brian Paul
Ulrich Czekalla wrote: > Hi All, > > I'm trying to solve an issue in Wine where child windows that use opengl > are not being clipped or positioned correctly. The problem is caused by the > fact that in Wine we only use a X window for top level windows and all > child Windows are "light weight" win

[Mesa3d-dev] glXSwapBuffers

2007-01-22 Thread Ulrich Czekalla
Hi All, I'm trying to solve an issue in Wine where child windows that use opengl are not being clipped or positioned correctly. The problem is caused by the fact that in Wine we only use a X window for top level windows and all child Windows are "light weight" windows managed by Wine with no corre