On Mon, 2007-01-22 at 12:19 -0500, Ulrich Czekalla wrote:
>
> Part of the current solution is to override the viewport and scissor to
> correctly place and clip the child window on the top level X window. This
> works fine until an application calls glXSwapBuffers. My NVidia proprietary
> driver d
Ulrich Czekalla wrote:
> Hi All,
>
> I'm trying to solve an issue in Wine where child windows that use opengl
> are not being clipped or positioned correctly. The problem is caused by the
> fact that in Wine we only use a X window for top level windows and all
> child Windows are "light weight" win
Hi All,
I'm trying to solve an issue in Wine where child windows that use opengl
are not being clipped or positioned correctly. The problem is caused by the
fact that in Wine we only use a X window for top level windows and all
child Windows are "light weight" windows managed by Wine with no
corre