Re: [Mesa3d-dev] Gallium software fallback/draw command failure

2010-03-01 Thread José Fonseca
On Sun, 2010-02-28 at 11:25 -0800, Jerome Glisse wrote: Hi, I am a bit puzzled, how a pipe driver should handle draw callback failure ? On radeon (pretty sure nouveau or intel hit the same issue) we can only know when one of the draw_* context callback is call if we can do the rendering or

Re: [Mesa3d-dev] Gallium software fallback/draw command failure

2010-03-01 Thread José Fonseca
On Sun, 2010-02-28 at 21:35 -0800, Corbin Simpson wrote: On Sun, Feb 28, 2010 at 9:15 PM, Dave Airlie airl...@gmail.com wrote: On Mon, Mar 1, 2010 at 12:43 PM, Joakim Sindholt b...@zhasha.com wrote: On Sun, 2010-02-28 at 20:25 +0100, Jerome Glisse wrote: Hi, I am a bit puzzled, how a

Re: [Mesa3d-dev] Gallium software fallback/draw command failure

2010-03-01 Thread Keith Whitwell
On Mon, 2010-03-01 at 03:21 -0800, José Fonseca wrote: On Sun, 2010-02-28 at 11:25 -0800, Jerome Glisse wrote: Hi, I am a bit puzzled, how a pipe driver should handle draw callback failure ? On radeon (pretty sure nouveau or intel hit the same issue) we can only know when one of the

Re: [Mesa3d-dev] Gallium software fallback/draw command failure

2010-03-01 Thread Jerome Glisse
On Mon, Mar 01, 2010 at 11:46:08AM +, Keith Whitwell wrote: On Mon, 2010-03-01 at 03:21 -0800, José Fonseca wrote: On Sun, 2010-02-28 at 11:25 -0800, Jerome Glisse wrote: Hi, I am a bit puzzled, how a pipe driver should handle draw callback failure ? On radeon (pretty sure

Re: [Mesa3d-dev] Gallium software fallback/draw command failure

2010-03-01 Thread Keith Whitwell
On Mon, 2010-03-01 at 03:55 -0800, Jerome Glisse wrote: On Mon, Mar 01, 2010 at 11:46:08AM +, Keith Whitwell wrote: On Mon, 2010-03-01 at 03:21 -0800, José Fonseca wrote: On Sun, 2010-02-28 at 11:25 -0800, Jerome Glisse wrote: Hi, I am a bit puzzled, how a pipe driver should

Re: [Mesa3d-dev] Gallium software fallback/draw command failure

2010-03-01 Thread Olivier Galibert
On Mon, Mar 01, 2010 at 12:55:09PM +0100, Jerome Glisse wrote: So you don't like the pipe_context::validate() of Jose ? My taste goes to the pipe_context::validate() and having state tracker setting the proper flag according to the API they support (GL_OUT_OF_MEMORY for GL), this means just

Re: [Mesa3d-dev] Gallium software fallback/draw command failure

2010-03-01 Thread Keith Whitwell
On Mon, 2010-03-01 at 04:07 -0800, Keith Whitwell wrote: On Mon, 2010-03-01 at 03:55 -0800, Jerome Glisse wrote: On Mon, Mar 01, 2010 at 11:46:08AM +, Keith Whitwell wrote: On Mon, 2010-03-01 at 03:21 -0800, José Fonseca wrote: On Sun, 2010-02-28 at 11:25 -0800, Jerome Glisse wrote:

Re: [Mesa3d-dev] Gallium software fallback/draw command failure

2010-03-01 Thread Luca Barbieri
Falling back to CPU rendering, while respecting the OpenGL spec, is likely going to be unusably slow in most cases and thus not really better for real usage than just not rendering. I think the only way to have an usable fallback mechanism is to do fallbacks with the GPU, by automatically

Re: [Mesa3d-dev] Gallium software fallback/draw command failure

2010-03-01 Thread Jerome Glisse
On Mon, Mar 01, 2010 at 01:40:37PM +0100, Olivier Galibert wrote: On Mon, Mar 01, 2010 at 12:55:09PM +0100, Jerome Glisse wrote: So you don't like the pipe_context::validate() of Jose ? My taste goes to the pipe_context::validate() and having state tracker setting the proper flag according

Re: [Mesa3d-dev] Gallium software fallback/draw command failure

2010-03-01 Thread Jerome Glisse
On Mon, Mar 01, 2010 at 12:24:19PM +, Keith Whitwell wrote: On Mon, 2010-03-01 at 04:07 -0800, Keith Whitwell wrote: On Mon, 2010-03-01 at 03:55 -0800, Jerome Glisse wrote: On Mon, Mar 01, 2010 at 11:46:08AM +, Keith Whitwell wrote: On Mon, 2010-03-01 at 03:21 -0800, José Fonseca

Re: [Mesa3d-dev] Gallium software fallback/draw command failure

2010-03-01 Thread Olivier Galibert
On Mon, Mar 01, 2010 at 02:57:08PM +0100, Jerome Glisse wrote: validate function i have in mind as virtualy a zero cost (it will boil down to a bunch of add followed by a test) and what validate would do would be done by draw operation anyway. Not would, will. You have no way to be sure

Re: [Mesa3d-dev] Gallium software fallback/draw command failure

2010-03-01 Thread Jerome Glisse
On Mon, Mar 01, 2010 at 03:24:51PM +0100, Olivier Galibert wrote: On Mon, Mar 01, 2010 at 02:57:08PM +0100, Jerome Glisse wrote: validate function i have in mind as virtualy a zero cost (it will boil down to a bunch of add followed by a test) and what validate would do would be done by draw

Re: [Mesa3d-dev] Gallium software fallback/draw command failure

2010-03-01 Thread Marek Olšák
On Mon, Mar 1, 2010 at 3:02 PM, Jerome Glisse gli...@freedesktop.orgwrote: On Mon, Mar 01, 2010 at 12:24:19PM +, Keith Whitwell wrote: On Mon, 2010-03-01 at 04:07 -0800, Keith Whitwell wrote: On Mon, 2010-03-01 at 03:55 -0800, Jerome Glisse wrote: On Mon, Mar 01, 2010 at 11:46:08AM

Re: [Mesa3d-dev] Gallium software fallback/draw command failure

2010-03-01 Thread Jerome Glisse
On Mon, Mar 01, 2010 at 04:21:45PM +0100, Marek Olšák wrote: On Mon, Mar 1, 2010 at 3:02 PM, Jerome Glisse gli...@freedesktop.orgwrote: On Mon, Mar 01, 2010 at 12:24:19PM +, Keith Whitwell wrote: On Mon, 2010-03-01 at 04:07 -0800, Keith Whitwell wrote: On Mon, 2010-03-01 at 03:55

Re: [Mesa3d-dev] Gallium software fallback/draw command failure

2010-03-01 Thread Olivier Galibert
On Mon, Mar 01, 2010 at 04:08:32PM +0100, Jerome Glisse wrote: Do you have solution/proposal/idea on how to handle the situation i am describing ? I've been looking at gallium from far away, but it seems to me you have two independant issues: - informing the caller of errors in atomic draw()

Re: [Mesa3d-dev] Gallium software fallback/draw command failure

2010-03-01 Thread José Fonseca
On Mon, 2010-03-01 at 06:24 -0800, Olivier Galibert wrote: On Mon, Mar 01, 2010 at 02:57:08PM +0100, Jerome Glisse wrote: validate function i have in mind as virtualy a zero cost (it will boil down to a bunch of add followed by a test) and what validate would do would be done by draw

Re: [Mesa3d-dev] Gallium software fallback/draw command failure

2010-03-01 Thread Keith Whitwell
On Mon, 2010-03-01 at 07:33 -0800, Olivier Galibert wrote: On Mon, Mar 01, 2010 at 04:08:32PM +0100, Jerome Glisse wrote: Do you have solution/proposal/idea on how to handle the situation i am describing ? I've been looking at gallium from far away, but it seems to me you have two

Re: [Mesa3d-dev] Gallium software fallback/draw command failure

2010-03-01 Thread Corbin Simpson
Wow, this really got a lot of discussion. I don't really care *where* the sanity code is, but it just seems horribly wrong that it's got to be duplicated between per-hook per-driver in a library that purports simplified drivers with reduced LOCs. I suppose it's unavoidable to a degree as long as

Re: [Mesa3d-dev] Gallium software fallback/draw command failure

2010-02-28 Thread Joakim Sindholt
On Sun, 2010-02-28 at 20:25 +0100, Jerome Glisse wrote: Hi, I am a bit puzzled, how a pipe driver should handle draw callback failure ? On radeon (pretty sure nouveau or intel hit the same issue) we can only know when one of the draw_* context callback is call if we can do the rendering or

Re: [Mesa3d-dev] Gallium software fallback/draw command failure

2010-02-28 Thread Dave Airlie
On Mon, Mar 1, 2010 at 12:43 PM, Joakim Sindholt b...@zhasha.com wrote: On Sun, 2010-02-28 at 20:25 +0100, Jerome Glisse wrote: Hi, I am a bit puzzled, how a pipe driver should handle draw callback failure ? On radeon (pretty sure nouveau or intel hit the same issue) we can only know when

Re: [Mesa3d-dev] Gallium software fallback/draw command failure

2010-02-28 Thread Corbin Simpson
On Sun, Feb 28, 2010 at 9:15 PM, Dave Airlie airl...@gmail.com wrote: On Mon, Mar 1, 2010 at 12:43 PM, Joakim Sindholt b...@zhasha.com wrote: On Sun, 2010-02-28 at 20:25 +0100, Jerome Glisse wrote: Hi, I am a bit puzzled, how a pipe driver should handle draw callback failure ? On radeon