Re: [Mesa3d-dev] Vertex splitting problem

2009-08-12 Thread Maciej Cencora
2009/8/12 Jerome Glisse : > On Tue, 2009-08-11 at 15:41 +0200, Maciej Cencora wrote: >> 2009/8/11 Keith Whitwell : >> > On Mon, 2009-08-10 at 12:40 -0700, Maciej Cencora wrote: >> >> Dnia poniedziałek, 29 czerwca 2009 o 12:24:54 Keith Whitwell napisał(a): >> >> > On Sat, 2009-06-27 at 14:57 -0700,

Re: [Mesa3d-dev] Vertex splitting problem

2009-08-12 Thread Jerome Glisse
On Tue, 2009-08-11 at 15:41 +0200, Maciej Cencora wrote: > 2009/8/11 Keith Whitwell : > > On Mon, 2009-08-10 at 12:40 -0700, Maciej Cencora wrote: > >> Dnia poniedziałek, 29 czerwca 2009 o 12:24:54 Keith Whitwell napisał(a): > >> > On Sat, 2009-06-27 at 14:57 -0700, Maciej Cencora wrote: > >> > > H

Re: [Mesa3d-dev] Vertex splitting problem

2009-08-11 Thread Maciej Cencora
2009/8/11 Keith Whitwell : > On Mon, 2009-08-10 at 12:40 -0700, Maciej Cencora wrote: >> Dnia poniedziałek, 29 czerwca 2009 o 12:24:54 Keith Whitwell napisał(a): >> > On Sat, 2009-06-27 at 14:57 -0700, Maciej Cencora wrote: >> > > Hi, >> > > >> > > while playing with r300 driver I've stumbled upon

Re: [Mesa3d-dev] Vertex splitting problem

2009-08-11 Thread Keith Whitwell
On Mon, 2009-08-10 at 12:40 -0700, Maciej Cencora wrote: > Dnia poniedziałek, 29 czerwca 2009 o 12:24:54 Keith Whitwell napisał(a): > > On Sat, 2009-06-27 at 14:57 -0700, Maciej Cencora wrote: > > > Hi, > > > > > > while playing with r300 driver I've stumbled upon a problem with > > > splitting ver

Re: [Mesa3d-dev] Vertex splitting problem

2009-08-10 Thread Maciej Cencora
Dnia poniedziałek, 29 czerwca 2009 o 12:24:54 Keith Whitwell napisał(a): > On Sat, 2009-06-27 at 14:57 -0700, Maciej Cencora wrote: > > Hi, > > > > while playing with r300 driver I've stumbled upon a problem with > > splitting vertexes. > > > > Let's say we get rendering operation where number of i

Re: [Mesa3d-dev] Vertex splitting problem

2009-06-29 Thread Roland Scheidegger
On 29.06.2009 19:55, Maciej Cencora wrote: > Dnia poniedziałek, 29 czerwca 2009 o 19:33:38 Roland Scheidegger napisał(a): >> On 29.06.2009 19:09, Maciej Cencora wrote: >>> Dnia poniedziałek, 29 czerwca 2009 o 17:52:30 Roland Scheidegger > napisał(a): On 27.06.2009 23:57, Maciej Cencora wrote:

Re: [Mesa3d-dev] Vertex splitting problem

2009-06-29 Thread Maciej Cencora
Dnia poniedziałek, 29 czerwca 2009 o 19:33:38 Roland Scheidegger napisał(a): > On 29.06.2009 19:09, Maciej Cencora wrote: > > Dnia poniedziałek, 29 czerwca 2009 o 17:52:30 Roland Scheidegger napisał(a): > >> On 27.06.2009 23:57, Maciej Cencora wrote: > >>> Hi, > >>> > >>> while playing with r300 d

Re: [Mesa3d-dev] Vertex splitting problem

2009-06-29 Thread Maciej Cencora
Dnia poniedziałek, 29 czerwca 2009 o 19:33:38 Roland Scheidegger napisał(a): > On 29.06.2009 19:09, Maciej Cencora wrote: > > Dnia poniedziałek, 29 czerwca 2009 o 17:52:30 Roland Scheidegger napisał(a): > >> On 27.06.2009 23:57, Maciej Cencora wrote: > >>> Hi, > >>> > >>> while playing with r300 d

Re: [Mesa3d-dev] Vertex splitting problem

2009-06-29 Thread Roland Scheidegger
On 29.06.2009 19:09, Maciej Cencora wrote: > Dnia poniedziałek, 29 czerwca 2009 o 17:52:30 Roland Scheidegger napisał(a): >> On 27.06.2009 23:57, Maciej Cencora wrote: >>> Hi, >>> >>> while playing with r300 driver I've stumbled upon a problem with >>> splitting vertexes. >>> >>> Let's say we get r

Re: [Mesa3d-dev] Vertex splitting problem

2009-06-29 Thread Maciej Cencora
Dnia poniedziałek, 29 czerwca 2009 o 17:52:30 Roland Scheidegger napisał(a): > On 27.06.2009 23:57, Maciej Cencora wrote: > > Hi, > > > > while playing with r300 driver I've stumbled upon a problem with > > splitting vertexes. > > > > Let's say we get rendering operation where number of indexes in

Re: [Mesa3d-dev] Vertex splitting problem

2009-06-29 Thread Roland Scheidegger
On 27.06.2009 23:57, Maciej Cencora wrote: > Hi, > > while playing with r300 driver I've stumbled upon a problem with splitting > vertexes. > > Let's say we get rendering operation where number of indexes in index buffer > is 8 and max_index is 2. We are calling vbo_split_prims because

Re: [Mesa3d-dev] Vertex splitting problem

2009-06-29 Thread Keith Whitwell
On Sat, 2009-06-27 at 14:57 -0700, Maciej Cencora wrote: > Hi, > > while playing with r300 driver I've stumbled upon a problem with splitting > vertexes. > > Let's say we get rendering operation where number of indexes in index buffer > is 8 and max_index is 2. We are calling vbo_split_