[Mesa3d-dev] TGSI_OPCODE_TXP missing

2007-11-19 Thread Ian Romanick
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I'm trying to build linux-llvm on PowerPC, but it seems that
TGSI_OPCODE_TXP isn't defined anywhere.  Did someone forget to push a
commit?
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Re: [Mesa3d-dev] TGSI_OPCODE_TXP missing

2007-11-19 Thread Zack Rusin
On Monday 19 November 2007 12:13:24 pm Ian Romanick wrote:
 I'm trying to build linux-llvm on PowerPC, but it seems that
 TGSI_OPCODE_TXP isn't defined anywhere.  Did someone forget to push a
 commit?

To some extend. Brian removed it (with TGSI semantics TXP was really TEX with 
ExtDivide=TGSI_EXTSWIZZLE_W). And I haven't pushed some of the changes from 
my Mesa repository (also on gitweb.fdo.org) to Mesa's master repo because 
I've been busy with other things.
I'll push the fixes later today. (or you can just remove the case 
TGSI_OPCODE_TXP: break; for now without any consequences.
That's because samplers aren't working with LLVM right now. I want to try to 
bring up i965 driver this week to figure out how to do them, so far I've been 
guessing and it's just not the right approach.

z

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[Mesa3d-dev] [Bug 7459] GLX_USE_TLS breaks -fPIC build

2007-11-19 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=7459





--- Comment #14 from [EMAIL PROTECTED]  2007-11-19 13:17 PST ---
Created an attachment (id=12629)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=12629action=view)
get_pc_thunk

Here is another go at using get_pc_thunk. This one can run glxgears in mesa
7.0.2

Can't find src/mesa/glapi/gl_x86_asm.py in my source(gentoo). Dunno why that
is.


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Re: [Mesa3d-dev] Status Cell Driver and colaborating

2007-11-19 Thread Ian Romanick
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Keith Whitwell wrote:

 Before or in parallel with this, it would make a lot of sense to 
 investigate the Cell SPE backend to llvm which has been produced 
 elsewhere and evaluate its suitability for executing the shader programs 
 Zack is building in LLVM.

Has any code ever been released for that?  I've seen mention of it in
several places, but I've never been able to find any code.

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[Mesa3d-dev] [Bug 13288] Missing extension GL_EXT_texture_compression_dxt1

2007-11-19 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=13288


[EMAIL PROTECTED] changed:

   What|Removed |Added

 OS/Version|Linux (All) |All
   Platform|x86-64 (AMD64)  |All
Summary|iGMA945 Missing extension   |Missing extension
   |GL_EXT_texture_compression_d|GL_EXT_texture_compression_d
   |xt1 |xt1




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[Mesa3d-dev] [Bug 13288] iGMA945 Missing extension GL_EXT_texture_compression_dxt1

2007-11-19 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=13288


[EMAIL PROTECTED] changed:

   What|Removed |Added

   Severity|normal  |enhancement
  Component|Drivers/DRI/i915|Mesa core




--- Comment #2 from [EMAIL PROTECTED]  2007-11-19 17:48 PST ---
Unsupported extensions aren't really a bug, marking as such. It's not really
i915 specific neither, as all chips supported which technically are able to use
s3tc can support it. Moving to core as there isn't any support for that it
seems.
This extensions looks like it might be quite useful, as it's just
EXT_texture_compression_s3tc but for dxt1 formats only (which is a somewhat
unfortunate restriction imho but not too bad), but more importantly it doesn't
require a driver to implement software compression or decompression. Thus it
should probably be safe to announce support for it for chips supporting it
without legal hassle  conformant even without an external library (except for
swrast fallbacks, which in theory could use the chip to do the decompression -
but I think it wouldn't be too bad to just ignore that problem for the
meantime).


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[Mesa3d-dev] [Bug 13310] New: separate stencil implemented incorrect if the the primitive is BACK_FACE

2007-11-19 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=13310

   Summary: separate stencil implemented incorrect if the the
primitive is BACK_FACE
   Product: Mesa
   Version: CVS
  Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: Drivers/X11
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


If draw a BACK_FACE primitive and set the stencil mask to non-zero, the stencil
index will be set according to FRONT_FACE's stencil op instead of BACK_FACE's
stencil op.


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[Mesa3d-dev] [Bug 13310] separate stencil implemented incorrect if the the primitive is BACK_FACE

2007-11-19 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=13310





--- Comment #1 from [EMAIL PROTECTED]  2007-11-19 21:34 PST ---
Created an attachment (id=12641)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=12641action=view)
test case

The stencil index value should be 1 0 3 2..., now it is 0 1 2 3...

If I ran this case in i915 platform and dri is enabled, below assertion failure
occured:
separate-stencil: i915_vtbl.c:427: i915_emit_state: Assertion
`(state-Program[0]  0x1ff) + 2 == state-ProgramSize' failed.


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