-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Keith Whitwell wrote:
> Before or in parallel with this, it would make a lot of sense to > investigate the Cell SPE backend to llvm which has been produced > elsewhere and evaluate its suitability for executing the shader programs > Zack is building in LLVM. Has any code ever been released for that? I've seen mention of it in several places, but I've never been able to find any code. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (GNU/Linux) iD8DBQFHQiO8X1gOwKyEAw8RAoWDAJ9Pd4ca24Duef3+HKaPSDbgprg7AwCdE5jN hbObWHzKvGk9K0Sna33WNEw= =NRIF -----END PGP SIGNATURE----- ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev