[Mesa3d-dev] [Bug 10939] New: antialiasing point not implemented

2007-05-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10939 Summary: antialiasing point not implemented Product: Mesa Version: CVS Platform: Other OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium

[Mesa3d-dev] [Bug 10939] antialiasing point not implemented

2007-05-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10939 --- Comment #1 from [EMAIL PROTECTED] 2007-05-13 23:34 PST --- Created an attachment (id=9960) -- (http://bugs.freedesktop.org/attachment.cgi?id=9960action=view) test case The test case draws a point which size is 3. The result is

[Mesa3d-dev] [Bug 10908] GLSL: gl_FogParamaters gl_Fog built-in uniform not functioning

2007-05-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10908 [EMAIL PROTECTED] changed: What|Removed |Added Severity|major |minor --- Comment #5 from

[Mesa3d-dev] [Bug 10939] antialiasing point not implemented

2007-05-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10939 --- Comment #2 from [EMAIL PROTECTED] 2007-05-14 08:15 PST --- Looks OK here w/ 6.5.3 and git/master. You're using the software x11 driver, and not a hardware driver, right? The program prints: size range: 1.00 20.00; size

[Mesa3d-dev] [Bug 10938] __glXGetArrayType returns enabled state, not type

2007-05-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10938 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa3d-dev] Array textures coming to Mesa...

2007-05-14 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 About a year and a half ago, I posted a spec to the OpenGL extension registry for what is now known as array textures. At the time, this was the basis of a paper that I was writing for SIGGRAPH 2006. Unbeknown to me, this functionality was

Re: [Mesa3d-dev] Array textures coming to Mesa...

2007-05-14 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Brian Paul wrote: Ian Romanick wrote: My intention is to update the MESAX extension, and create a new extension called MESA_texture_array. This extension will be something of a cross between the existing MESAX extension and EXT_texture_array.

Re: [Mesa3d-dev] Array textures coming to Mesa...

2007-05-14 Thread Keith Whitwell
Ian Romanick wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 About a year and a half ago, I posted a spec to the OpenGL extension registry for what is now known as array textures. At the time, this was the basis of a paper that I was writing for SIGGRAPH 2006. Unbeknown to me, this

[Mesa3d-dev] [Bug 10950] New: auto texture coord generation does not apply to bitmap

2007-05-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10950 Summary: auto texture coord generation does not apply to bitmap Product: Mesa Version: CVS Platform: Other OS/Version: Linux (All) Status: NEW Severity: normal

[Mesa3d-dev] [Bug 10950] auto texture coord generation does not apply to bitmap

2007-05-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10950 --- Comment #1 from [EMAIL PROTECTED] 2007-05-14 22:17 PST --- Created an attachment (id=9970) -- (http://bugs.freedesktop.org/attachment.cgi?id=9970action=view) test case -- Configure bugmail: