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Brian Paul wrote:
> Ian Romanick wrote:
>> My intention is to update the MESAX extension, and create a new
>> extension called MESA_texture_array.  This extension will be something
>> of a cross between the existing MESAX extension and EXT_texture_array.
>> The primary difference will be that assembly programs are supported (via
>> the same mechanism as the existing MESAX) while GLSL is not.
>>
>> I have chosen this route for a couple reasons.  From my previous patch,
>> I already have assembly program modifications made.  I would also like
>> to see a route to expose this functionality to assembly programs without
>> requiring all of the other Nvidia-isms.  There are also changes planed
>> for the GLSL infrastructure, so I'm reluctant to make big changes there.
>>
>> I've got quite a bit implemented already, but it's not quite done.
>> Specifically, I need to add FBO support and mipmap generation.  I also
>> need to update the spec and tidy up some bits of the code.
>>
>> Here's my big question...should I hold off on this altogether until
>> after Mesa 7.0, should I start a new branch, or should I push forward
>> for inclusion in Mesa 7.0?
> 
> Let's save this for post-7.0.

That's pretty much what I expected.

> I'll create mesa_7_0_branch in git right away.  That'll be for 7.0 bug 
> fixes only and the trunk will be re-open for new development.

In the process of adding FBO support, I think I've found some deviations
from the spec in framebuffer_texture.  Some cases when <texture> is zero
aren't handled correctly.  I'll post a patch for review in a few minutes.
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