Re: [Mesa3d-dev] texformat-rework branch

2009-11-12 Thread Maciej Cencora
I've tried your patch (+some minor fixes to make it work) but running texdepth with it results in failing assertion rb-Format == MESA_FORMAT_X8_Z24 (s_readpix.c:123). I've also tried modifying span functions to convert between Z24_S8 (hw format) to S8_Z24 (mesa format) but wasn't able to get

Re: [Mesa3d-dev] texformat-rework branch

2009-11-12 Thread Brian Paul
Please update your Mesa from git. I fixed the assertion at line 123 yesterday. -Brian On Thu, Nov 12, 2009 at 12:23 PM, Maciej Cencora m.cenc...@gmail.com wrote: I've tried your patch (+some minor fixes to make it work) but running texdepth with it results in failing assertion  rb-Format ==

[Mesa3d-dev] mesa: stipple pattern byte ordering

2009-11-12 Thread Christoph Bumiller
Hi, I just noticed I get the stipple pattern in gallium in a wrong byte ordering (as if they were 32 bit buggy endian words). Is there a good reason why we mess up the bitmap ? If so I'll just byte swap again in the pipe driver, but, I just thought normally you wouldn't expect that you'd have to

[Mesa3d-dev] [Bug 24436] [swrast] piglit depth-tex-compare fails

2009-11-12 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24436 Ian Romanick i...@freedesktop.org changed: What|Removed |Added CC||i...@freedesktop.org

[Mesa3d-dev] GLSL compiler performance

2009-11-12 Thread michal
This is a heads up for what is going on on the glsl-pp-rework-2 feature branch. The goal was to rewrite the existing preprocessor for GLSL compiler as a stepping stone for a better GLSL compiler in general. Make it faster, easy to understand and maintain. But the most important thing was to

Re: [Mesa3d-dev] Gallium3D Technical Session

2009-11-12 Thread Jens Owen
Well...it will be a miracle if we can stream it live; but we are going to try. I apologize for the last minute notice, but this just came together today. If you or anyone in the community would like to join the event via WebEx, please send me an e-mail and I will forward an invite. We

[Mesa3d-dev] outputswritten64 branch done and ready to merge

2009-11-12 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I've finished up the outputswritten64 branch, and I believe that it's ready to merge. Software and i965 work. I have not tested r300. Since r300 does not support GLSL, it doesn't use any of the VERT_RESULT_VAR0 outputs. It shouldn't need any