Please update your Mesa from git.  I fixed the assertion at line 123 yesterday.

-Brian


On Thu, Nov 12, 2009 at 12:23 PM, Maciej Cencora <[email protected]> wrote:
> I've tried your patch (+some minor fixes to make it work) but running texdepth
> with it results in failing assertion  rb->Format == MESA_FORMAT_X8_Z24
> (s_readpix.c:123).
> I've also tried modifying span functions to convert between Z24_S8 (hw format)
> to S8_Z24 (mesa format) but wasn't able to get correct result.
> Any other ideas?
>
> Maciej
>
> Dnia czwartek, 12 listopada 2009 o 00:18:54 Brian Paul napisał(a):
>> I think the problem is confusion between MESA_FORMAT_Z24_S8 and
>> MESA_FORMAT_S8_Z24 in the radeon drivers.
>>
>> Looking at the span code, it appears that R300, R200 use Z24_S8 format
>> while R600 and others use S8_Z24.
>>
>> Here's a patch that attempts to fix things.  I don't have radeon
>> hardware to test so maybe someone else can start with this and finish
>> it up.
>>
>> -Brian
>>
>> 2009/11/11 Maciej Cencora <[email protected]>:
>> > I've checked the other failing tests.
>> > Following were also passing before the texformat-rework merge:
>> > fdo23670-drawpix_stencil
>> > stencil-drawpixels
>> > fragProg1 (Z write test)
>> > readPixSanity
>> > stencil2
>> >
>> > Maciej
>> >
>> > Dnia środa, 11 listopada 2009 o 03:44:18 Brian Paul napisał(a):
>> >> It passes with swrast and the i965 driver here.
>> >>
>> >> Did this test pass prior to the texformat work?
>> >>
>> >> -Brian
>> >>
>> >> 2009/11/10 Maciej Cencora <[email protected]>:
>> >> > It doesn't assert anymore, but the test is still failing.
>> >> >
>> >> > @test: texturing/texdepth
>> >> > info: @@@Returncode: 1\n\nErrors:\nMesa: Mesa 7.7-devel DEBUG build
>> >> > Nov 8 2009 21:21:48\nMesa warning: couldn\'t open libtxc_dxtn.so,
>> >> > software DXTn compression/decompression unavailable\nMesa:
>> >> > Initializing x86-64 optimizations\nMesa: 3Dnow!
>> >> > detected\n\n\nOutput:\nProbe at (80,16)\n Expected: 0.250000 0.250000
>> >> > 0.250000 1.000000\n  Observed: 0.000000 0.000000 0.000000
>> >> > 1.000000\nTest failed: \'Render textures GL_LUMINANCE (no shadow
>> >> > functionality)\'\nSee above for details.\n\n
>> >> > errors!
>> >> >
>> >> > Maciej
>> >> >
>> >> > Dnia środa, 11 listopada 2009 o 02:25:52 Brian Paul napisał(a):
>> >> >> Can you try again with Mesa git/master?  I've updated the assertions.
>> >> >>
>> >> >> -Brian
>> >> >>
>> >> >> On Tue, Nov 10, 2009 at 3:43 PM, Maciej Cencora <[email protected]>
>> >
>> > wrote:
>> >> >> > It is r300 driver (RV530 GPU).
>> >> >> >
>> >> >> > I'm sending the backtrace as attachement.
>> >> >> >
>> >> >> > Maciej
>> >> >> >
>> >> >> > Dnia wtorek, 10 listopada 2009 o 23:38:09 Brian Paul napisał(a):
>> >> >> >> Which driver?
>> >> >> >>
>> >> >> >> Could you provide a stack trace for the failed assertion?
>> >> >> >>
>> >> >> >> -Brian
>> >> >> >>
>> >> >> >> On Tue, Nov 10, 2009 at 3:30 PM, Maciej Cencora
>> >> >> >> <[email protected]>
>> >> >
>> >> > wrote:
>> >> >> >> > Hi Brian,
>> >> >> >> >
>> >> >> >> > there's at least one more regression in the code.
>> >> >> >> > Piglit's texdepth test is failing because of following
>> >> >> >> > assertion: texdepth: swrast/s_readpix.c:122: read_depth_pixels:
>> >> >> >> > Assertion `rb-
>> >> >> >> >
>> >> >> >> >>InternalFormat == 0x81A6' failed.
>> >> >> >> >
>> >> >> >> > There are also other regressions (mostly related to
>> >> >> >> > depth/stencil buffer) but I'm not sure it's the texformat branch
>> >> >> >> > merge is to blame: fdo23670-drawpix_stencil
>> >> >> >> > stencil-drawpixels
>> >> >> >> > fragProg1 (Z write test)
>> >> >> >> > paths
>> >> >> >> > polygonOffset
>> >> >> >> > readPixSanity
>> >> >> >> > stencil2
>> >> >> >> >
>> >> >> >> > Regards,
>> >> >> >> > Maciej
>> >> >> >> >
>> >> >> >> > Dnia piątek, 23 października 2009 o 23:23:34 Brian Paul
> napisał(a):
>> >> >> >> >> Alex, Nicolai,
>> >> >> >> >>
>> >> >> >> >> Would you guys please test the texformat-rework branch again?
>> >> >> >> >>
>> >> >> >> >> If it looks OK, I'd like to merge to master soon, but probably
>> >> >> >> >> not until next week.
>> >> >> >> >>
>> >> >> >> >> Thanks.
>> >> >> >> >>
>> >> >> >> >> -Brian
>> >> >> >> >>
>> >> >> >> >>
>> >> >> >> >> ---------------------------------------------------------------
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