Hi friends,
Am 01.11.2011 um 18:40 schrieb Klaus on-rev:
> Hi friends,
>
> someone also experienced that with engine 5.0.0
> newly created objects do not have a name!?
this still applies to the new 5.02 engine, published today.
Is there any front- or backscript in the MC IDE, where we could
"
On Dec 13, 2011, at 10:48 AM, Klaus on-rev wrote:
> Hi friends,
>
> Am 01.11.2011 um 18:40 schrieb Klaus on-rev:
>
>> Hi friends,
>>
>> someone also experienced that with engine 5.0.0
>> newly created objects do not have a name!?
>
> this still applies to the new 5.02 engine, published today.
On Dec 13, 2011, at 10:48 AM, Klaus on-rev wrote:
> Hi friends,
>
> Am 01.11.2011 um 18:40 schrieb Klaus on-rev:
>
>> Hi friends,
>>
>> someone also experienced that with engine 5.0.0
>> newly created objects do not have a name!?
>
> this still applies to the new 5.02 engine, published today.
Hi Ken,
Am 13.12.2011 um 18:48 schrieb Ken Ray:
> On Dec 13, 2011, at 10:48 AM, Klaus on-rev wrote:
>> Hi friends,
>> Am 01.11.2011 um 18:40 schrieb Klaus on-rev:
>>> Hi friends,
>>> someone also experienced that with engine 5.0.0
>>> newly created objects do not have a name!?
>>
>> this still a
On 12/13/11 9:57 AM, Klaus on-rev wrote:
Hi Ken,
Am 13.12.2011 um 18:48 schrieb Ken Ray:
On Dec 13, 2011, at 10:48 AM, Klaus on-rev wrote:
Hi friends,
Am 01.11.2011 um 18:40 schrieb Klaus on-rev:
Hi friends,
someone also experienced that with engine 5.0.0
newly created objects do not have a
> This appears to be an engine bug, introduced some time in the 4.x series.
>
> A change of this scope cannot be assumed to be a feature, probably rightly
> considered a bug, and should be addressed in the engine.
>
> Has this been filed as a bug report?
Actually it was introduced in 4.6.4; pr
On Dec Where can I check this (and fix it for me)?
> I mean where can I "hook" in the MC IDE?
To be comprehensive, I'd want to do it in two places:
1) In the newButton handler of the MC IDE Backscript, add this before
"choose pointer tool":
set the name of the target t
Whoops! Need to change this:
> 1) In the newButton handler of the MC IDE Backscript, add this before
> "choose pointer tool":
>
> set the name of the target to "New Button"
to this:
if the name of the target contains "button id" then
set th
On 12/13/11 10:33 AM, Ken Ray wrote:
This appears to be an engine bug, introduced some time in the 4.x series.
A change of this scope cannot be assumed to be a feature, probably
rightly considered a bug, and should be addressed in the engine.
Has this been filed as a bug report?
Actually it w