Re: Script Limits and solid IDE evolution!

2003-08-15 Thread David Bovill
On Thu, 2003-08-07 at 13:13, Klaus Major wrote: > > I still think the free StarterKit was the best thing ever. > > One could play with it, get used to the app and even build useful > things :-) > > ...and 30 (contiguous?) days may be not enough, even with no script >

Re: Script Limits

2003-08-15 Thread Richard Gaskin
Mark Talluto wrote: > You bring up a point I did not think of till now. Saving small > snippets of data in a script is the only way to save encrypted data in > a stack. Data in a custom property can be viewed. I know there are > other ways to encrypt data, but this is a nice simple way. I just

Re: Script Limits

2003-08-15 Thread Wilhelm Sanke
On Fri, 2003-08-08 at 14:12, jbv wrote: > And BTW again, did anyone contact Kevin privately about this > script limit thing, as suggested in his original message ? > And did anyone get an answer ? > I'm not so interested in the content of the answer, but much more in > knowing if any answer has be

Re: Script Limits - clarify please (JR)

2003-08-15 Thread RCS
As the original poster of that message, I too am pleased at the clarification that has ensued. Left to our own speculation, we can only entertain wild (and unfounded) ideas about how things are progressing. These 'well crafted' responses have been very helpful to dispell rumors and 'myths'. You mu

Re: Script Limits

2003-08-14 Thread Shari
What would this affect? Presumably if we create a standalone, and distribute it, this would affect scripts within the standalone, correct? Right now a standalone can have unlimited lines in the script, but not in a "do" command. I don't know about other folks, but I use the "do" command a LO

Re: Script Limits

2003-08-14 Thread Shari
It is my understanding that these are OK. The limit of 0 for standalones would apply to 'set the script of ..." during the execution of the standalone. If you don't do that in your scripts, then you are OK. Currently I do not believe you can set a script in a standalone. A Hypercard game I c

Re: Script Limits

2003-08-14 Thread Robert Brenstein
BTW could someone eventually post Shari's informal poll to the Rev list ? I'm not on the Rev list myself... I believe that such a list-based poll makes no sense for a number of reasons. If we are serious about it, it should be set up somewhere on the web and an address to posted to both lists. W

Re: Script Limits

2003-08-14 Thread Richard Gaskin
Mark Talluto wrote: > In my case, I usually am updating code to controls with the set the > script of There is no other way to use the same control with new > code. While I agree that the proposed change to script limits is likely more of a problem in itself than a solution, th

Re: script limits

2003-08-14 Thread José L. Rodríguez Illera
Hi, I think that setting the script of an objetc/stack is widely used, so with a very serious problem of backwards compatibility for already shipped products, and limiting new ones. There are more situations than already discussed (speed, dynamic programming, limits of 'do') on which setting the

Re: Script Limits

2003-08-14 Thread Richard Gaskin
jbv wrote: > I remember in HC and OMO using scripts of controls to hold > data. In case scripts of controls in MC are used for the same > purpose (holding data, and not executable code), could custom > props be a nice workaround ? More than a workaround, there are many advantages: - Custom prope

Re: Script Limits

2003-08-14 Thread Dar Scott
On Thursday, August 7, 2003, at 10:53 PM, Chipp Walters wrote: OK, to play the devils advocate here. What IF (I have no such knowledge of this) Kevin and Scott said something like: In order to create the next generation: a new and much faster version of RR, we're going to have to remove the '

Re: Script Limits

2003-08-14 Thread Richard Gaskin
h new >>> code. >> >> While I agree that the proposed change to script limits is likely more >> of a >> problem in itself than a solution, there is at lease one other >> alternative >> for your scenario. >> >> Rather than writing self-m

Re: Script Limits

2003-08-14 Thread Robert Brenstein
No, if you mean running a stack under Rev GUI. Standalones are not licensed, so, yes, they all will be affected. May be we will have licensing for standalones as well one of these days :) Robert Oh god, don't give them any ideas! You want them to charge us MORE to create extra licensing? Pay

Re: Script Limits vs dynamic programming

2003-08-14 Thread Kevin Miller
On 8/8/03 1:23 pm, Robert Brenstein <[EMAIL PROTECTED]> wrote: > Well said, John. I am actually in both shoes. I produce standalones > that do not need the dynamic scripting or function fine with the > current limits, but I would love to use MC/Rev for dynamic scripting > as well. Except that 10-l

Re: Script Limits

2003-08-14 Thread Richard Gaskin
Mark Talluto wrote: >> In the non-password-protected stack, all three text strings are >> readable. >> In the password-protected stack none of them are. >> >> It seems a change was introduced in the engine at some point that now >> provides complete protection for all three types of data storage.

Re: Script Limits

2003-08-14 Thread Richard Gaskin
Robert Brenstein wrote: > That is a nice approach if switching scripts was to support multiple > functionality. However, it will not work if the 'set script' is used > to update a distributed stack to a new version or fix a bug without > having to replace the whole stack. Not necesarily. After a

Re: Script Limits and solid IDE evolution!

2003-08-14 Thread Kevin Miller
On 7/8/03 2:30 pm, Robert Brenstein <[EMAIL PROTECTED]> wrote: > Actually, this was an acceptable way to earn your wings and test the > MC environment. Chaining 10-lines was not breaking any licenses > AFAIK. I believe the reasoning was that any serious developer would > pay rather than struggle a

Re: Script Limits and solid IDE evolution!

2003-08-14 Thread Mark Talluto
On Thursday, August 7, 2003, at 09:50 AM, Richard Gaskin wrote: The script limits do not come into play so long as there is a licenced Home stack. I thought that standalones were going to be affected by this change? Best regards, Mark Talluto http://www.canelasoftware.com

Re: Script Limits

2003-08-14 Thread Dar Scott
On Tuesday, August 5, 2003, at 04:29 PM, Shari wrote: What would this affect? Presumably if we create a standalone, and distribute it, this would affect scripts within the standalone, correct? It is my understanding that these are OK. The limit of 0 for standalones would apply to 'set the

Re: Script Limits

2003-08-14 Thread Rodney Tamblyn
Currently I do not believe you can set a script in a standalone. A Hypercard game I created used setting scripts. When I recreated the game in Metacard, I had to remove that because it didn't work once the game was compiled into a standalone. Something about the limitations apparently preven

Re: Script Limits vs dynamic programming

2003-08-14 Thread David Bovill
On Thu, 2003-08-07 at 22:31, Dr. John R. Vokey wrote: > Thus, > rather being an essential part of metacard/RR, this dynamism becomes a > feature *only* licensed users (developers?) can use, but can't retain > in the stacks they produce. > for some, at least me, it is the dynamism that is

Re: Script Limits

2003-08-14 Thread David Bovill
On Fri, 2003-08-08 at 14:12, jbv wrote: > And BTW again, did anyone contact Kevin privately about this > script limit thing, as suggested in his original message ? > And did anyone get an answer ? > I'm not so interested in the content of the answer, but much more in > knowing if any answer has be

Re: Script Limits

2003-08-14 Thread David Bovill
On Thu, 2003-08-07 at 09:40, Robert Brenstein wrote: > What I meant in my earlier post is that maybe Rev can introduce > procedure to lift these limits for specific projects (they could > review them to ensure that the app can't be used to bypass their > licensing and thus reduce sales) for a r

Re: Script Limits

2003-08-14 Thread Shari
No, if you mean running a stack under Rev GUI. Standalones are not licensed, so, yes, they all will be affected. May be we will have licensing for standalones as well one of these days :) Robert Oh god, don't give them any ideas! You want them to charge us MORE to create extra licensing? Pay

Re: Script Limits and solid IDE evolution!

2003-08-14 Thread David Bovill
Fine rant Xavier - you sure know how to turn a crafted argument into a plate of spaghetti! On Thu, 2003-08-07 at 11:50, [EMAIL PROTECTED] wrote: > First, without the 10 line script limit, I would be using java or VBS > and would have never made a test product to justify buying MC let > alone ren

Re: Script Limits vs dynamic programming

2003-08-14 Thread Dar Scott
On Thursday, August 7, 2003, at 04:31 PM, Dr. John R. Vokey wrote: For those who remember them, think of the completely different experience one has programming in and using TILs (threaded interpretative languages) such as APL, and forth: as with hypercard, programming is not distinct from usin

Re: Script Limits and Starter Kit

2003-08-14 Thread Shari
Roughly the same for me. Think I used the starter kit for around 4 months to build things before getting a licence. I would be using another language if I had not been able to do this. Using "do" alone would not suffice as I'd have lost the speed reasons for using MC. I, also, used the starter ki

Re: Script Limits vs dynamic programming

2003-08-14 Thread Robert Brenstein
I tried to get over it in the past, but the solution offered by MC was too expensive and Rev never followed with my inquiry. Kevin's tinkering with the script limits now just set me off to not only stop it but rather go the other way and create means to increase those limits when needed.

Re: Script Limits

2003-08-14 Thread José L. Rodríguez Illera
El 8/8/2003 15:22, jbv escribió: > And BTW again, did anyone contact Kevin privately about this > script limit thing, as suggested in his original message ? > And did anyone get an answer ? > I'm not so interested in the content of the answer, but much more in > knowing if any answer has been re

Re: Script Limits

2003-08-14 Thread Mark Talluto
On Wednesday, August 6, 2003, at 08:50 AM, Ken Ray wrote: I would still like to know exactly what the new changes will affect, in case it is something that my current projects use. Shari, What it means is that any of your projects that use the phrase "set the script of ..." will fail. You used to

Re: Script Limits

2003-08-14 Thread Mark Talluto
On Thursday, August 7, 2003, at 02:42 AM, jbv wrote: I know that this limitation will cause of to rewrite sections some of my existing products. I remember in HC and OMO using scripts of controls to hold data. In case scripts of controls in MC are used for the same purpose (holding data, and not

Re: Script Limits vs dynamic programming

2003-08-14 Thread Dar Scott
On Thursday, August 7, 2003, at 04:31 PM, Dr. John R. Vokey wrote: Thus, rather being an essential part of metacard/RR, this dynamism becomes a feature *only* licensed users (developers?) can use, but can't retain in the stacks they produce. By all means, strip it out of standalones if need be

Re: Script Limits

2003-08-14 Thread jbv
> I know that this limitation will cause of to rewrite sections some of > my existing products. I remember in HC and OMO using scripts of controls to hold data. In case scripts of controls in MC are used for the same purpose (holding data, and not executable code), could custom props be a nice w

Re: Script Limits

2003-08-14 Thread Richard Gaskin
ually silly person to pass that up. I see no evidence that Kevin or Scott would do anything to disrupt that steady, high-ROI cash flow, as Kevin's wise judgement on this script limits issue demonstrates. -- Richard Gaskin Fourth World

Script Limits vs dynamic programming

2003-08-14 Thread Dr. John R. Vokey
On Thursday, August 7, 2003 Jeanne A. E. DeVoto wrote: I don't understand what you mean by this. Your extensible stacks are your products. ("Product" does not mean "commercial product", nor is it restricted to standalone applications.) It sounds from your description like your products would in f

Re: Script Limits

2003-08-14 Thread Kevin Miller
On 8/8/03 2:43 pm, Robert Brenstein <[EMAIL PROTECTED]> wrote: >> And BTW again, did anyone contact Kevin privately about this >> script limit thing, as suggested in his original message ? >> And did anyone get an answer ? > > I did. No answer. But I did not list any specific product that is > im

Re: Script Limits and solid IDE evolution!

2003-08-14 Thread jbv
I personally dont see an economic reason why this should be limited. I do see reasons to abandon MC/RR more and more... Sad but true... I dont mind evolution of products, but Im against limiting of features while essential things like a good Script Editors or debugger are still as arcane as a

Re: Script Limits

2003-08-14 Thread Robert Brenstein
Mark Talluto wrote: In my case, I usually am updating code to controls with the set the script of There is no other way to use the same control with new code. While I agree that the proposed change to script limits is likely more of a problem in itself than a solution, there is at lease

Re: Script Limits

2003-08-14 Thread Jeanne A. E. DeVoto
At 1:33PM -0700 8/6/03, Mark Talluto wrote: >I know that this limitation will cause of to rewrite sections some of >my existing products. I don't see why this limitation must be imposed. I'd urge people to drop a line to Kevin if this change would impact their products, describing how you use the

Re: Script Limits and solid IDE evolution!

2003-08-14 Thread Richard Gaskin
I had big and long-term >> plans for a number of MC-based projects, but the recent developments >> really make me wonder whether I bet on the right horse. > > Roger all that! Cripple the demo version. Keep things the way they > are for paid versions of Rev. The script limits

Re: Script Limits and solid IDE evolution!

2003-08-14 Thread Klaus Major
... One could play with it, get used to the app and even build useful things :-) ...and 30 (contiguous?) days may be not enough, even with no script limits... 30 days is not enough for a significant market sector (students) to decide they can build a business around creating Rev built products to

Re: Script Limits

2003-08-14 Thread Mark Talluto
On Wednesday, August 6, 2003, at 05:59 PM, Jeanne A. E. DeVoto wrote: At 1:33PM -0700 8/6/03, Mark Talluto wrote: I know that this limitation will cause of to rewrite sections some of my existing products. I don't see why this limitation must be imposed. I'd urge people to drop a line to Kevin i

Script Limits and the Open Sourcing IDE

2003-08-14 Thread David Bovill
On Thu, 2003-08-07 at 06:23, Mark Talluto wrote: > > > Hi Jeanne, > > I dropped him a line earlier today. I am taking advantage of his > invitation to discuss this. Talking about his openly may be helpful. > We can figure out ways to live without this in the event this is going > to happen.

Re: Script Limits and solid IDE evolution!

2003-08-14 Thread Klaus Major
0 (contiguous?) days may be not enough, even with no script limits... Regards Klaus Major [EMAIL PROTECTED] www.major-k.de P.S. I confess i build a (not too) commercial CD-ROM with the starterkit and bought my first MC license with the salary for that :-) (Simple Image and video presentation, bu

Re: Script Limits

2003-08-14 Thread Wilhelm Sanke
As the discussion has raised a number of points I had also tried to express in a post to the use-revolution list on July 21st (when most of the Revolution team was at the Mac Expo in New York) I repeat this post here for those members of the Metacard list that are not at the same time reading the r

Re: Script Limits and solid IDE evolution!

2003-08-14 Thread Robert Brenstein
Second, the problem with the MC licensing scheme is that it was too easy to abuse... Here, I fully understand RR's way. You build a chain of buttons never breaking the limit of the 10 script lines but despite that, I dont know anyone who would in their right mind want to use such an IDE. Also,

Re: Script Limits and solid IDE evolution!

2003-08-12 Thread xbury . cs
On 07/08/2003 15:03:12 metacard-admin wrote: >Fine rant Xavier - you sure know how to turn a crafted argument into a >plate of spaghetti! Sorry, I dont have macoronis anymore... >On Thu, 2003-08-07 at 11:50, [EMAIL PROTECTED] wrote: > >> First, without the 10 line script limit, I would be using

Re: Script Limits and solid IDE evolution!

2003-08-11 Thread jbv
> > > I still think the free StarterKit was the best thing ever. > > One could play with it, get used to the app and even build useful > things :-) > > and 30 (contiguous?) days may be not enough, even with no script > limits... > And BTW is this 30 days trial a

Re: Script Limits

2003-08-10 Thread Robert Brenstein
Robert Brenstein wrote: That is a nice approach if switching scripts was to support multiple functionality. However, it will not work if the 'set script' is used to update a distributed stack to a new version or fix a bug without having to replace the whole stack. Not necesarily. After all, t

RE: Script Limits

2003-08-10 Thread David Bovill
On Fri, 2003-08-08 at 04:53, Chipp Walters wrote: > In order to create the next generation: a new and much faster version of RR, > we're going to have to remove the 'set the script' command and treat > Transcript just as other compilers-- like C++, etc.. > > Would this make a difference? IOW, if

Re: Script Limits

2003-08-09 Thread Shari
I bet you were trying to set the scripts that had more than 10 lines and exactly that limit prevented you from doing so. If you test, you will see that setting shorter scripts works. Once they change the limit to 0, setting scripts in standalones will not be possible at all. From what I underst

Re: Script Limits

2003-08-09 Thread Klaus Major
Hi Mark, ... In the non-password-protected stack, all three text strings are readable. In the password-protected stack none of them are. It seems a change was introduced in the engine at some point that now provides complete protection for all three types of data storage. I just did another test

Re: Script Limits

2003-08-09 Thread Dar Scott
On Wednesday, August 6, 2003, at 02:56 PM, jbv wrote: I'm afraid this script limit thing might be the first of a long list of unexpected (and undocumented / unexplained) changes, and discussions about them might clutter this list in coming weeks... I confess that this news hit me pretty hard; we g

Re: Script Limits

2003-08-09 Thread Robert Brenstein
On Wednesday, August 6, 2003, at 08:50 AM, Ken Ray wrote: I would still like to know exactly what the new changes will affect, in case it is something that my current projects use. Shari, What it means is that any of your projects that use the phrase "set the script of ..." will fail. You used to

Re: Script Limits

2003-08-09 Thread jbv
> Richard, what you suggest are all workabouts. And the fact that this > groups is 100% against the change does not mean it will not go into > effect. This issue barely caused a blink on Rev list and that is > where majority of Rev users are. We are soon to be a true minority > and our interest in

Re: Script Limits - not good

2003-08-09 Thread RCS
I too must voice an opinion...I would NOT like this to change. JR > Roughly the same for me. Think I used the starter kit for around 4 > months to build things before getting a licence. I would be using > another language if I had not been able to do this. Using "do" alone > would not suffice as

Re: Script Limits

2003-08-09 Thread Dave Cragg
At 9:54 am -0700 7/8/03, Mark Talluto wrote: On Thursday, August 7, 2003, at 09:36 AM, Richard Gaskin wrote: I just did a test with MC 2.5: I made a stack with one field, and put "This is field data" into it. Then I added a custom prop and put "This is prop data" into it. Then I put "--this i

Re: Script Limits and solid IDE evolution!

2003-08-08 Thread Kevin Miller
On 7/8/03 2:30 pm, Robert Brenstein <[EMAIL PROTECTED]> wrote: > In other words, while MC was meant as a tool for professional > developers, Rev is mostly after the hobbyst market. Not at all. Revolution Express is after the low end market, but Studio and Enterprise are aimed at professionals.

Re: Script Limits

2003-08-08 Thread David Bovill
> On Thu, 17 Jul 2003 Geoff Canyon <[EMAIL PROTECTED]> wrote: > > > The problem with the 10 line limit in the Starter Kit is that it's both > > too big and too small. > > > > It's too small in that anyone unfamiliar with Revolution thinks it's > > worthless. > > This is just a classic missed mark

RE: Script Limits

2003-08-08 Thread Chipp Walters
OK, to play the devils advocate here. What IF (I have no such knowledge of this) Kevin and Scott said something like: In order to create the next generation: a new and much faster version of RR, we're going to have to remove the 'set the script' command and treat Transcript just as other compile

Re: Script Limits

2003-08-08 Thread Mark Talluto
control with new code. While I agree that the proposed change to script limits is likely more of a problem in itself than a solution, there is at lease one other alternative for your scenario. Rather than writing self-modifying code you could set a property in the object and handle the various

Re: Script Limits

2003-08-08 Thread Mark Talluto
On Thursday, August 7, 2003, at 01:24 PM, Richard Gaskin wrote: Mark Talluto wrote: In the non-password-protected stack, all three text strings are readable. In the password-protected stack none of them are. It seems a change was introduced in the engine at some point that now provides complete p

Re: Script Limits and solid IDE evolution!

2003-08-07 Thread xbury . cs
Hi everyone, Great subject. I've been waiting for the right arguments to jump in... Mostly to present some hope for more features, not more limits! Im open to criticism as usual! I dont want to rant that much but in view of the situation... First, without the 10 line script limit, I would be us

Re: Script Limits and solid IDE evolution!

2003-08-07 Thread Mark Talluto
On Thursday, August 7, 2003, at 06:30 AM, Robert Brenstein wrote: Since using 'do' one can relatively easily work around the 'set script to' restriction (performance issues aside), we can only expect further elimination of 'do' in standalones (do limit set to 0) in a near future. It would be a

Re: Script Limits and solid IDE evolution!

2003-08-07 Thread Richard Gaskin
Mark Talluto wrote: >> The script limits do not come into play so long as there is a licenced >> Home stack. > > I thought that standalones were going to be affected by this change? Yes, as there is no licensed Home stack. But in the IDE you can still make all the automated

Re: Script Limits

2003-08-07 Thread Mark Talluto
On Thursday, August 7, 2003, at 09:44 AM, Richard Gaskin wrote: Mark Talluto wrote: In my case, I usually am updating code to controls with the set the script of There is no other way to use the same control with new code. While I agree that the proposed change to script limits is likely

Re: Script Limits

2003-08-07 Thread Dar Scott
On Thursday, August 7, 2003, at 01:03 PM, David Bovill wrote: The classic reason for not doing this is the fear that it will undercut the market for the full product. This fear is completely unfounded. It is also completely un-Scottish. I think this so, but I mention it with hesitation, because I

Re: Script Limits

2003-08-07 Thread Mark Talluto
On Thursday, August 7, 2003, at 09:36 AM, Richard Gaskin wrote: Mark Talluto wrote: You bring up a point I did not think of till now. Saving small snippets of data in a script is the only way to save encrypted data in a stack. Data in a custom property can be viewed. I know there are other way

Re: Script Limits

2003-08-07 Thread jbv
Richard Gaskin : > Custom properties are a very powerful feature of not only Rev but other > xTalks as well, including ToolBook, Gain Momentum, and SuperCard. Well > worth taking an evening to experiment with... > Which confirms my first impression. BTW I guess that a custom property can also

Re: Script Limits

2003-08-07 Thread Robert Brenstein
It is my understanding that these are OK. The limit of 0 for standalones would apply to 'set the script of ..." during the execution of the standalone. If you don't do that in your scripts, then you are OK. Currently I do not believe you can set a script in a standalone. A Hypercard game I c

Re: Script Limits

2003-08-07 Thread Mark Talluto
On Tuesday, August 5, 2003, at 08:59 PM, Shari wrote: It is my understanding that these are OK. The limit of 0 for standalones would apply to 'set the script of ..." during the execution of the standalone. If you don't do that in your scripts, then you are OK. Currently I do not believe you c

Re: Script Limits

2003-08-06 Thread jbv
> > > I would still like to know exactly what the new changes will affect, > in case it is something that my current projects use. Telling the truth, I must confess that I share Shari's worries. I'm afraid this script limit thing might be the first of a long list of unexpected (and undocumented /

RE: Script Limits

2003-08-06 Thread Ken Ray
> I would still like to know exactly what the new changes will affect, > in case it is something that my current projects use. Shari, What it means is that any of your projects that use the phrase "set the script of ..." will fail. You used to be able to do this, but the scripts had to be less

Script Limits

2003-08-05 Thread Kevin Miller
Hi, As part of the transition process in the MetaCard acquisition, we're working out what to with the scriptLimits property when not developing with a licensed IDE or the 30 day trial. We plan to reduce the first value in the property, the one that lets you set scripts of 10 lines, to 0. So you'

script limits in front/back scripts

2003-01-06 Thread Rodney Tamblyn
I'm curious about why scriptLimits are imposed on scripts inserted in frontscripts/backscripts. The insert command requires user to specify an object script to be inserted. Surely the limits should apply to the object, in the same way as they normally do. Frontscripts/backscripts must be of l

Re: script limits

2002-05-16 Thread erik hansen
combining all the handlers for a stack into one script avoids many problems, but opening a 70k script is slooower. = [EMAIL PROTECTED]http://www.erikhansen.org __ Do You Yahoo!? LAUNCH - Your Yahoo! Music Experience http://launch.yahoo

Re: script limits

2002-05-16 Thread Geoff Canyon
At 11:58 PM + 5/16/02, jbv wrote: >One last question (from the devil's advocate) : does MC >really features the right tools to write (and debug) several >GB of script ? Heck no! I'd be curious to see what a field would do trying to display such a script, but I'm betting it wouldn't be pretty

Re: script limits

2002-05-16 Thread jbv
> > > Nice to know you're thinking ahead, Scott -- I can hardly wait to get started >writing systems with multiple gigabyte-plus scripts! ;-) > -- I was wondering : when compared to my projects made with HC and OMO between 1987 and 96, the size of my current projects under MC has increased (main

Re: script limits

2002-05-16 Thread Geoff Canyon
>> I should add that, of course, 4 gigabytes will be a tight fit in >> less than 10 years. I hope Scott is ready by then ;-) > >We're already there: MetaCard has already been ported to 64-bit >systems, including DEC Alpha (which as it turns out we no longer >support: Compaq discontinued that proce

Re: script limits

2002-05-16 Thread Ben Rubinstein
on 16/5/02 8:35 AM, Geoff Canyon at [EMAIL PROTECTED] wrote: > It's in the docs someplace. Everything that has a limit of 4 gigabytes has to > live in the same 4 gigabytes. So all your scripts combined with all your > fields, etc., has to total less than 4 gigabytes. When someone bumps into > _th

Re: script limits

2002-05-16 Thread Scott Raney
> I should add that, of course, 4 gigabytes will be a tight fit in > less than 10 years. I hope Scott is ready by then ;-) We're already there: MetaCard has already been ported to 64-bit systems, including DEC Alpha (which as it turns out we no longer support: Compaq discontinued that processor l

Re: script limits

2002-05-16 Thread Geoff Canyon
At 8:24 PM -0500 5/15/02, J. Landman Gay wrote: >On 5/15/02 4:50 PM, erik hansen wrote: >> i will assume that mac OS 9.2.2 can >> handle a lot more than 30,000. > >If I remember right, the script limit is in gigabytes -- 4, I think. It's in the docs someplace. Everything that has a limit of 4 gi

Re: script limits

2002-05-15 Thread Klaus Major
Hi all > > On Wednesday, May 15, 2002, at 02:08 PM, erik hansen wrote: > >> according to the archives and the index there are >> no script limits. are there any special >> circumstances, or can i put 200,000 chars in a >> script without problems? > > I th

Re: script limits

2002-05-15 Thread Mark Talluto
On Wednesday, May 15, 2002, at 02:08 PM, erik hansen wrote: > according to the archives and the index there are > no script limits. are there any special > circumstances, or can i put 200,000 chars in a > script without problems? I think the limit is 4 GB -

Re: script limits

2002-05-15 Thread J. Landman Gay
On 5/15/02 4:50 PM, erik hansen wrote: > i will assume that mac OS 9.2.2 can > handle a lot more than 30,000. If I remember right, the script limit is in gigabytes -- 4, I think. -- Jacqueline Landman Gay | [EMAIL PROTECTED] HyperActive Software | http://www.hyperacti

Re: script limits

2002-05-15 Thread erik hansen
--- Pierre Sahores <[EMAIL PROTECTED]> wrote: > I'm using, in a 24/7 production context, on the > linux platform, mc-based > web applications that include some fat scripts > (up to 795000 chars each° > without any troubbles. merci bien, i will assume that mac OS 9.2.2 can handle a lot more than

Re: script limits

2002-05-15 Thread Pierre Sahores
erik hansen wrote: > > according to the archives and the index there are > no script limits. are there any special > circumstances, or can i put 200,000 chars in a > script without problems? > > = > [EMAIL PROTECTED]h

script limits

2002-05-15 Thread erik hansen
according to the archives and the index there are no script limits. are there any special circumstances, or can i put 200,000 chars in a script without problems? = [EMAIL PROTECTED]http://www.erikhansen.org __ Do You Yahoo!? LAUNCH - Your