Re: No names of new objects with engine 5?

2011-12-13 Thread Klaus on-rev
Hi friends, Am 01.11.2011 um 18:40 schrieb Klaus on-rev: Hi friends, someone also experienced that with engine 5.0.0 newly created objects do not have a name!? this still applies to the new 5.02 engine, published today. Is there any front- or backscript in the MC IDE, where we could

Re: No names of new objects with engine 5?

2011-12-13 Thread Ken Ray
On Dec 13, 2011, at 10:48 AM, Klaus on-rev wrote: Hi friends, Am 01.11.2011 um 18:40 schrieb Klaus on-rev: Hi friends, someone also experienced that with engine 5.0.0 newly created objects do not have a name!? this still applies to the new 5.02 engine, published today. Is there

Re: No names of new objects with engine 5?

2011-12-13 Thread Ken Ray
On Dec 13, 2011, at 10:48 AM, Klaus on-rev wrote: Hi friends, Am 01.11.2011 um 18:40 schrieb Klaus on-rev: Hi friends, someone also experienced that with engine 5.0.0 newly created objects do not have a name!? this still applies to the new 5.02 engine, published today. Is there

Re: No names of new objects with engine 5?

2011-12-13 Thread Klaus on-rev
Hi Ken, Am 13.12.2011 um 18:48 schrieb Ken Ray: On Dec 13, 2011, at 10:48 AM, Klaus on-rev wrote: Hi friends, Am 01.11.2011 um 18:40 schrieb Klaus on-rev: Hi friends, someone also experienced that with engine 5.0.0 newly created objects do not have a name!? this still applies to the new

Re: No names of new objects with engine 5?

2011-12-13 Thread Richard Gaskin
On 12/13/11 9:57 AM, Klaus on-rev wrote: Hi Ken, Am 13.12.2011 um 18:48 schrieb Ken Ray: On Dec 13, 2011, at 10:48 AM, Klaus on-rev wrote: Hi friends, Am 01.11.2011 um 18:40 schrieb Klaus on-rev: Hi friends, someone also experienced that with engine 5.0.0 newly created objects do not have a

Re: No names of new objects with engine 5?

2011-12-13 Thread Ken Ray
On Dec Where can I check this (and fix it for me)? I mean where can I hook in the MC IDE? To be comprehensive, I'd want to do it in two places: 1) In the newButton handler of the MC IDE Backscript, add this before choose pointer tool: set the name of the target to

Re: No names of new objects with engine 5?

2011-12-13 Thread Ken Ray
Whoops! Need to change this: 1) In the newButton handler of the MC IDE Backscript, add this before choose pointer tool: set the name of the target to New Button to this: if the name of the target contains button id then set the name of

Re: No names of new objects with engine 5?

2011-12-13 Thread Richard Gaskin
On 12/13/11 10:33 AM, Ken Ray wrote: This appears to be an engine bug, introduced some time in the 4.x series. A change of this scope cannot be assumed to be a feature, probably rightly considered a bug, and should be addressed in the engine. Has this been filed as a bug report? Actually it