If performance is the problem there are a number of solutions such as
inline assembly, static lookup tables, etc. `fsinl()` is apparently not one
of them.
But yes, I am all ears
--
Best regards,
lh_mouse
2016-09-08
On 09/07/2016 10:09 PM, David Wohlferd wrote:
> I'm confused. Is GetStartupInfo even a winstore function?
Nope
> Is this to deal with the fact that __tmainCRTStartup uses it?
Exactly. In the end, the function won't be used since __tmainCRTStartup
won't be used for a windows store app, but we
I'm confused. Is GetStartupInfo even a winstore function? Is this to
deal with the fact that __tmainCRTStartup uses it?
dw
On 9/7/2016 1:31 AM, Hugo Beauzée-Luyssen wrote:
> On 09/07/2016 10:25 AM, Jacek Caban wrote:
>> Hi Hugo,
>>
>> On 06.09.2016 16:11, Hugo Beauzée-Luyssen wrote:
>>>
Some of us (game developers especially) greatly prefer a minor inaccuracy
to a potentially major slowdown; I would personally opposed this change, as
you're noticeably increasing the cost of something that's used heavily in
tightly looped code. Perhaps an appropriately named #ifdef switch would
(I don't write AT assembly so I am unable to make a patch.
Nevertheless I hope someone who writes AT assembly could fix it.)
The x87 `sinl` instruction has been suffering from an accuracy problem
since decades ago, which is described in this article:
Hi,
In my testing with mingw-w64 on ARM, I've run into a number of issues with
the implementation of the math routines. Some of these issues are:
The whole family of log functions is problematic (even after my fix for
the number of iterations in 41de4baaccba), e.g. log2() only returns values
On 09/07/2016 10:25 AM, Jacek Caban wrote:
> Hi Hugo,
>
> On 06.09.2016 16:11, Hugo Beauzée-Luyssen wrote:
>> +#define GetStartupInfo __GetStartupInfo
>> +#include
>> +#undef GetStartupInfo
>> +
>> +VOID WINAPI GetStartupInfo( LPSTARTUPINFO lpStartupInfo )
>> +{
>> +(void)lpStartupInfo;
>> +}
On 09/07/2016 02:15 AM, Martell Malone wrote:
> Hey,
>
> Are you sure this is correct?
> It seems to be for libarm32 but the xbox1 is x64.
>
> Best,
> Martell
>
> On Tue, Sep 6, 2016 at 8:27 AM, Hugo Beauzée-Luyssen
> wrote:
>
>> Hi,
>>
>> When building apps for Xbox1 (at least),