Re: [Mono-dev] Revamped Syntax Highlighting System

2013-04-27 Thread Mike Krüger
Hi I went through the code related to syntax highlighting and semantic highlighting. Got to know how syntax highlighting happens using Begin, End and Word constructs written in XML file. But had little difficulty understanding the semantic highlighting. CSharpSyntaxMode.cs - but it basically

Re: [Mono-dev] GSoC 2013 MonoDevelop Color Scheme Editor

2013-04-21 Thread Mike Krüger
Hi You don't need to get familiar with monodevelop that much - you only need to know how the color shemes work. The Unity3D version is not helpful outdated. Grab a new monodevelop from github. The current color sheme editor is in the source editor view and the color shemes are defined in

Re: [Mono-dev] GSOC Proj: CSS Support, Make ASP.NET Awesome in Xamarin Studio, Color Scheme Editor, Awesome MonoDoc Editor

2013-04-15 Thread Mike Krüger
Hi * Color Scheme Editor Basically making a new editor that is awesome. Maybe you've ideas. I would provide different methods of creating schemes. + A list based approach like we've now (but can be improved - atm we don't really support color fallback on UI level or palettes). + A

Re: [Mono-dev] GSOC [2012] Questions regarding C# Refactorings

2012-04-04 Thread Mike Krüger
Hi This year we already have 2 students working on refactoring actions, therefore I don't know how much place is left there. The current master version already contains some nice refactorings btw. Regards Mike I am young energetic student from RGPV University, doing specialization in

Re: [Mono-dev] GSoC - AST Verifier for C# compiler

2012-03-29 Thread Mike Krüger
Hi I would like to have whitespaces (and EOL as other special node) in the ast as well as non compileable stuff as maybe TextNode, but that kills performance even more. Doing pre processor directives and comments with the specials bag and inserting them afterwards slows done the parse

Re: [Mono-dev] GSoC - AST Verifier for C# compiler

2012-03-27 Thread Mike Krüger
Hi Try to look at NRefactory git://github.com/icsharpcode/NRefactory.git The structural visitor was built for that. NRefactory does: Text - Mcs AST - NRefactory AST That AST can generate C# code as text - using the output visitor, or just node.GetText(). Therefore it's half way done, however