Hi
I went through the code related to syntax highlighting and semantic
highlighting. Got to know how syntax highlighting happens using Begin,
End and Word constructs written in XML file. But had little difficulty
understanding the semantic highlighting.
CSharpSyntaxMode.cs - but it basically
Hi
You don't need to get familiar with monodevelop that much - you only
need to know how the color shemes work.
The Unity3D version is not helpful outdated. Grab a new monodevelop
from github.
The current color sheme editor is in the source editor view and the
color shemes are defined in
Hi
* Color Scheme Editor
Basically making a new editor that is awesome. Maybe you've ideas.
I would provide different methods of creating schemes.
+ A list based approach like we've now (but can be improved - atm we
don't really support color fallback on UI level or palettes).
+ A
Hi
This year we already have 2 students working on refactoring actions,
therefore I don't know how much place is left there.
The current master version already contains some nice refactorings btw.
Regards
Mike
I am young energetic student from RGPV University, doing
specialization in
Hi
I would like to have whitespaces (and EOL as other special node) in the
ast as well as non compileable stuff as maybe TextNode, but that kills
performance even more. Doing pre processor directives and comments with
the specials bag and inserting them afterwards slows done the parse
Hi
Try to look at NRefactory git://github.com/icsharpcode/NRefactory.git
The structural visitor was built for that. NRefactory does:
Text - Mcs AST - NRefactory AST
That AST can generate C# code as text - using the output visitor, or
just node.GetText(). Therefore it's half way done,
however