I was digging also, but I think I was digging at the wrong spot. The name
doesn't ring a bell at all. Could you explane please?
Well, I am not sure, though, maybe you are digging at the right spot. Tell
me what you are thinking ofMaster
I always thought Nijmegen had something to
-Original Message-
From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]]
Sent: Thursday, February 04, 1999 2:51 PM
To: '[EMAIL PROTECTED]'
Subject: AW: Does anyone have Xtory CD ?
--
Van:Anne de Raad[SMTP:[EMAIL PROTECTED]]
Verzonden: donderdag 4
On Thu, 4 Feb 1999, Zoran Majcenic wrote:
Hi,
Can anyone point me to or give me details of tape storage ?
I'm interested in file headers, bit representation and possible use of
parity or CRC.
The easiest way to use the tape is via the bios. You have routines for
write header
As far as I know there still isn't a program for the MSX with which
you can (like RAR or ARJ) devide large files into smaller pieces (to
reassemble later) which can, for instance, fit on a disk.
Compression is not even nessacary, just the deviding...
Eehhhthat's what I would call a
CLAUDIO MASSAO KAWATA - 900293 wrote:
Continuing my digging into the heap of old EMs (I'm about
at Jan. 23rd), I've got some EMs about "Dragon Slayer",
"Legend of Heroes" and "Xanadu". It is very, very, very long
since I last played "Dragon Slayer - Legend of Heroes" (MSX,
of course), but I
--
Van: Anne de Raad[SMTP:[EMAIL PROTECTED]]
Verzonden:donderdag 4 februari 1999 15:06
Aan: [EMAIL PROTECTED]
Onderwerp:Re: Does anyone have Xtory CD ?
I was digging also, but I think I was digging at the wrong spot. The name
doesn't ring a bell at all. Could you
Hi to You,
look in my MSX Soft Tips Page, there you'll find an assembly routine that
use bios call to read header from tape.
It will be useful for you I think !
Bye,
Stefano
---
Fronteddu Stefano
Student in Software Engineering
[EMAIL PROTECTED]
[EMAIL PROTECTED]
Hi there,
"Legend of Heroes" and "Xanadu". It is very, very, very long
since I last played "Dragon Slayer - Legend of Heroes" (MSX,
of course), but I don't remember it being called "Dragon Slayer
VI" anywhere. It shouldn't, because it is an independent series
No, Legend of Heroes was the
Hi,
I found in ftp://ftp.funet.fi/pub/msx/emulator/fmsxd131.zip/Fmsx-dos.txt:
Tape emulation
==
The tape emulation isn't nearly finished. Saving and loading files from
BASIC works correctly (Metal Gear saves perfectly as well), but there are
some major problems creating tape
Can anyone point me to or give me details of tape storage ?
I'm interested in file headers, bit representation and possible use of
parity or CRC.
You can find those details in MSX Technical Handbook (chapter 5 if my
memory don't fails). You can donwload it from my home page.
Hi,
I found in ftp://ftp.funet.fi/pub/msx/emulator/fmsxd131.zip/Fmsx-dos.txt:
Tape emulation
==
The tape emulation isn't nearly finished. Saving and loading files from
BASIC works correctly (Metal Gear saves perfectly as well), but there are
some major problems
Coen van der Geest wrote:
Dragonslayer 3 has nothing to do with 4 (Dragon Family or something),
Drasle Family =)
`:) Parn
ICQ# 1693182
[EMAIL PROTECTED]
--- "Music of the soul", Mitsuo Hagita
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body
At 10:50 PM 2/2/99 +0100, you wrote:
By the way, I also really like the SCC chip.
It can have an incredibly full sound (only 5 channels) and is very fast.
I'm working on SCC emulation for the MoonSound.
Right now, it works only for SCC Musixx files, but I hope to add it to a
certain Konami game
Cyberknight,
For PC, there is an on-development EXE-packer (compress and keeps
the file still executable) named Apack. I'm using it, even still
being a beta, because it really smashes things! Far better than
PKLite and Diet, for example. And what does it have to do with MSX?
Welcome to the list...
I still got a trauma from bananenvla
My music wasn't that bad, was it? :)
Sander
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems? contact
Do you really wish to have an answer to that question ???
Go visit the MSX Emulator Page (M.E.P.)
http://www.mep.msxnet.org
http://surf.to/msxemu
http://www.casema.net/~tfh
ICQ:1446
-Oorspronkelijk bericht-
Van: Sander Zuidema [EMAIL PROTECTED]
Aan: [EMAIL PROTECTED] [EMAIL
|My music wasn't that bad, was it? :)
Do you really wish to have an answer to that question ???
Only if you say that my music back then was amazingly perfect
So lie to me :)
To be serious: Yeah I'd like to know what people think of my music.
I don't consider my music on Bananenvla as good
Hello MSXfans :-)
I'm a trouble with ruMSX, it's too slow in my PC (under W98)
Under fmsx-dos I'm a trouble too : Aleste Gaiden, Feedback, Golveillus 2
don't run...
I have a real MSX (Turbo-R), but something I play under MSXemulation (via
PC)...
Greeting from France
Lionel (aka yoyo)
Welcome to the list...
I still got a trauma from bananenvla
My music wasn't that bad, was it? :)
Sander
nah I loved it back then :)
but the disklabel really hurts yer eyes!!
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in the body (not subject)
-Oorspronkelijk bericht-
Van: yoyo [EMAIL PROTECTED]
Aan: [EMAIL PROTECTED] [EMAIL PROTECTED]
Datum: donderdag 4 februari 1999 22:44
Onderwerp: Trouble with ruMSX or fmsx
|Hello MSXfans :-)
|
|I'm a trouble with ruMSX, it's too slow in my PC (under W98)
That's not so strange.. To get
Hi all,
Manuel Bilderbeek [EMAIL PROTECTED] wrote:
It's in 1996. What the situation is today? Are there hard-/software
solutions to bring my
old files from a MSX tape to the PC, not using a MSX computer?
Mindaugas.
Not really, I believe, but some people seem to work on it.
Hi you all !
"CLAUDIO MASSAO KAWATA" [EMAIL PROTECTED] wrote:
(...)
Unfortunately, nothing, and that's why I'm mentioning it: there is
no EXE-packer for MSX! Or is there and I never realized that?
There is: POPCOM.COM: easy to use, not so great compression
(compressed .COM file
"Laurens Holst"[EMAIL PROTECTED] wrote:
As far as I know there still isn't a program for the MSX with which
you can (like RAR or ARJ) devide large files into smaller pieces (to
reassemble later) which can, for instance, fit on a disk.
Compression is not even nessacary, just the
Hey Alwin,
Whatever happened to that sampler/soundcard you were developing?
Greetz,
Sander Zuidema
Listen to my music at:
http://members.tripod.com/moonsynth
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL
Hey Alwin!
Greetings (and to you too, Sander Zuidema ! ;-))
.yep, this guy is a musical genius indeed
Thank you very much Alwin. You're giving me more credits than I deserve I
guess...
Good to hear from you again anyway. Glad you're still active.
Sander Zuidema
Hmmm ??? Great Ammount ??? Over here a sound card with 16 bit sound will
cost you less then US$ 25,-.. That's not so expensive, isn't it ?
But you don't have a wavetable for that amount of money.
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
Cyber Knight wrote:
Maybe MSX shouldn't have an EXE-packer...
Could someone find a use to an EXE-packer for MSX...?
Ja' usou o popcom para arquivos .COM ?
Infelizmente ele nao empacota outros arquivos, somente
o arquivo .com (pelo menos gasta menos espaco em dis-
co)
Esta' no ftp da funet,
] *And now, my spamming against the copyright (claimers) owners
] of the shrink algorithm. Since 1987, Compuserve has spread a new
] image file format, the very well known GIF. It uses an algorithm
] named Lempel-Ziv-Huffman (LZH).
]
] Errata: GIF uses LZW (Lempel, ZivWelch) method.
] By the way, did you know that the formula for SCC frequencies is like this:
]
] sccfreq = (msxfreq / 32) / (sccfnum + 1), where:
]sccfreq is the played frequency (in Hertz)
]msxfreq is the MSX clock frequency (3579545 Hz)
]sccfnum is the value you poke in the SCC memory area
]
]
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