Re: [MSX] Sorcery

2004-07-14 Thread Antoni Burguera Burguera
Hi, do you mean this magazine? I found this page while searching for something related to the game: http://www.terra.es/personal/diegovp/micro4.htm A walkthrough would be helpful! I can't see correctly the page... it's about Micromania, isn't it? The walkthrough I remember wasn't in a

Re: [MSX] Sorcery

2004-07-13 Thread Antoni Burguera Burguera
I can't finish the game since my original has a bug which prevents the vertical barriers to open. I did have a (not-so-legal) copy which did work right, but we deleted it after we bought the original. I finished the game long time ago, thanks to a walkthrough published in a spanish MSX

Re: Weird problem

2000-05-14 Thread Antoni Burguera Burguera
En Frederik Boelens ha escrit: I'm very sorry, but (as you've problably already noticed) their's something really weird going on with my email adres.. It's sending over and over again the same messages to [EMAIL PROTECTED] and I don't know how it's possible.. Are you using Netscape? --

Re: RoA

2000-05-07 Thread Antoni Burguera Burguera
En Laurens Holst ha escrit: It is really AWESOME. Thanks for yout comments, Laurens! 8) Ten times better than The Lost World, which got me bored in five minutes... Only fighting, talking, fighting, talking, etc. etc. etc. I liked The Lost World. RoA has non-linear gameplay, animated

RoA

2000-04-29 Thread Antoni Burguera Burguera
Really? Nobody has played RoA? Is there anybody who can tell me his opinion about the game? Is there any website with info? Thanks -- Antoni Burguera i Burguera - [EMAIL PROTECTED] Rol, fantasia i ciència ficció a 9D-La Novena Dimensió http://pagina.de/9d --- "No hi ha un perquè. Neteja la teva

Realms of Adventure

2000-04-27 Thread Antoni Burguera Burguera
Which type of game is "Realms of Adventure"? A DragonSlayer6-like RPG or it has any special feature? -- Antoni Burguera i Burguera - [EMAIL PROTECTED] Rol, fantasia i ciència ficció a 9D-La Novena Dimensió http://pagina.de/9d --- "No hi ha un perquè. Neteja la teva ment de preguntes. Llavors

9D-La Novena Dimensió

2000-04-06 Thread Antoni Burguera Burguera
Hi! 9D-La Novena Dimensió is updated! In this web you can find interesting articles about role playing, sci-fi and computers, specially the MSX system, and a fun catalan tutorial for english people. Our new address is http://www.mallorcaweb.net/9d -- Antoni Burguera i Burguera - [EMAIL

Re: ez80

1999-09-21 Thread Antoni Burguera Burguera
"Boon, Eric" ha escrit: According to Zilog, the specifications are still under construction, and they specifically warn that product deliverability may be a problem. Not quite the recommendations for starting the zilion-and-first MSX-3 project... If eZ80 is fully compatible with Z80,

Re: C64 cartridge for MSX. :)

1999-09-05 Thread Antoni Burguera Burguera
Leon Lander ha escrit: Wrong, the C64/C128 scene is still alive and kicking and is much bigger then the MSX scene was or will ever be. If someone wants to argue about this, please get your facts straight! There is still new quality C64/C128 hardware being developed, there are still paper

Re: C64 cartridge for MSX. :)

1999-09-05 Thread Antoni Burguera Burguera
[EMAIL PROTECTED] ha escrit: Hi! Uep! But Doom can't run on a current Spectrum, it run on a new Spectrum created in ?Russia? . Exactly. The 'soviets' are making new Speccies a lot! Skorpio, Pentagon, Leningrade... mmm... nice names! Yes, I knew this. Very nice names. BTW, all

Re: C64 cartridge for MSX. :)

1999-09-05 Thread Antoni Burguera Burguera
Leon Lander ha escrit: On 05-sep-99 09:06:10 (GMT+2) , Antoni wrote ; But I love every of those computers, really! None of them is better than the other, like someone on the list said. Hmm.. I think we should all take a deep breath, and let this discussion die out, before it errupts

Re: C64 cartridge for MSX. :)

1999-09-04 Thread Antoni Burguera Burguera
MkII ha escrit: Anyway, it's not fair to compare a 1990 TR with a 1982 C64. You should compare a 1982 C64 against a 1983 MSX1 instead. Add a MSX2 to that... Why? MSX1 has already a year advantage over a C64. If you add a 1985 MSX2 the Commodore user would add the 1985 Amiga. Is this

Re: C64 cartridge for MSX. :)

1999-09-04 Thread Antoni Burguera Burguera
Leon Lander ha escrit: On 04-sep-99 09:24:30 (GMT+2) , Patriek wrote ; Besides, didn't new Amiga's have lousy compatibility (if any?) with the original A500? Oh brother... nothing that a degrader or patch wouldn't fix. Hmmm... very interesting! We are returining to the ancient times

Re: C64 cartridge for MSX. :)

1999-09-04 Thread Antoni Burguera Burguera
Leon Lander ha escrit: A C64 freak couldn't speak of Amiga in this way. He can speak of those 'C64 with turbo CPU', but not of Amiga which is a diferent computer. Hmm.. this sounds a little bit fussy to me... Well... my english is so bad. Like many other spanish users, at school I only

Re: Z-Machine

1999-09-04 Thread Antoni Burguera Burguera
Laurens Holst ha escrit: Ah. Have you played any text adventure? What I described is very common: you explore the world while drawing a map and reading texts. When you have drawed all the map, you don't read once and once again texts, just ignore them. In those cases, any delay in text drawing

Re: Z-Machine

1999-09-04 Thread Antoni Burguera Burguera
Well what about a REAL luxaflex-effect? (QBasic:) SCREEN 13 CLS FOR I = 0 TO 7 T = TIMER FOR J = 0 TO 16 LINE (0, J * 8 + I)-(255, J * 8 + I) NEXT Lus: IF TIMER (T + .01) GOTO Lus NEXT IMHO, it looks better the other proggie. --

Re: C64 cartridge for MSX. :)

1999-09-04 Thread Antoni Burguera Burguera
Jorge ha escrit: AFAIK, MSX2, MSX2+ and MSX-TR are still MSX, and are MSX1 compatible. Amiga is not a C64 and is not compatible with it, so, a Commodore 64 user can't add Amiga. Quite. So what? So what? *this* is *exactly* the point. I think we're kind of drifting from the subject

Re: Z-Machine

1999-09-03 Thread Antoni Burguera Burguera
Laurens Holst ha escrit: Well run it! Ok, ok. Copy... paste... execute... oh! It looks like I figured! 8) It looks nice and I haven't written it for nothing. You have writed it for run on a computer or for someone who can execute it on his mind. Well, here you have a comment: effects like

Re: Z-Machine

1999-09-03 Thread Antoni Burguera Burguera
Laurens Holst ha escrit: Yes, good idea. Wow! It is really Laurens saying such a thing? 8) And by the way, if you decrease the timing to .1 or so (do the effect twice per interrupt) it is speeded up a lot. Yes. The problem is that, when you have played the game, and you have a map on a

Re: Z-Machine

1999-09-02 Thread Antoni Burguera Burguera
You can also make nice effects without scrolling. When I was talking about effects I was talking about "letting the characters appear in a nice way"... Not about entire scrolltexts or so... (have you run my little Basic-proggie?) No, I haven't run your program, but I can figure what's your

Re: C64 cartridge for MSX. :)

1999-09-02 Thread Antoni Burguera Burguera
Hmm.. download Boulderdash, Operation Wolf, Rick Dangerous 2, Platoon, Combat School, IK+, Skate or Die, Giana Sisters, Salamander, etc, and compare those with (excisting) MSX versions instead of H.E.R.O. Yes. And Turrican... I'm speaking of HERO because it is the only game I downloaded for

Re: Z-Machine

1999-09-01 Thread Antoni Burguera Burguera
I agree with Laurens. Screen 5 should work fast with BasicKun. I was thinking about Z-Machine and it would be interesting if allows graphics, and several effects... and of course text. Hmmm... I think the title of these messages is out of date because we aren't speaking about z-machine.

Re: C64 cartridge for MSX. :)

1999-09-01 Thread Antoni Burguera Burguera
MkII ha escrit: Is that possible? How about SID? :) SID is the sound chip, not? It looks like a PSG (3 channel, noise, etc...), peharps can be simulated using PSG. No way. Which are the special things of SID? Great effects? A ZX Spectrum can play "Amiga MOD files", too. Yes!

Re: Z-Machine

1999-08-31 Thread Antoni Burguera Burguera
Why should you do that? You can as well display the text as graphics. Advantages of that Text effects take time, and in a text adventure, the text must appear as fast as possible. Take in mind that every order you write will cause the appearance of more text. --

Re: Z-Machine

1999-08-30 Thread Antoni Burguera Burguera
jam ha escrit: Hola !!! Uep! CALL LANGUAGE("SPANISH") Joer, tio, te pensabas que era un holandesco o algo deso o que? X- Pues no conozco a muchos holandescos de Graná ;-) CALL LANGUAGE("ENGLISH") Of course. But we could make a screen split. Screen 8 (or better screen 7) for

RE: Z-Machine

1999-08-25 Thread Antoni Burguera Burguera
BTW I'm writing it on plain text. When I had finished the script, I'll program Some years ago I writed an adventure in plain text, and have also designed a rule system for it. But I never programmed it on any computer. it in Kun Basic or Pascal perhaps. The story is. well it's a "sectary"

Re: Z-Machine

1999-08-22 Thread Antoni Burguera Burguera
AB Finally, a question... +there is somebody in the mailing list who AB loves text adventures? +Am I the only one? 8-) I love them too! In fact, I'm writing a text adventure based on my experiences :) Great! Which language are you using? Which type of story? :) They are written in

IDE upgrade

1999-08-16 Thread Antoni Burguera Burguera
I want to upgrade the BIOS of my IDE interface. I have the very old ones, so for upgrading I must format the HD. There is some good BACKUP program, or something useful for that purpose? Thanks -- /*-*/ /*

RE: Geocities

1999-07-28 Thread Antoni Burguera Burguera
Someone said here that know one way to disable GeoCities advertisements... I know that disabling JavaScript do the job, but how disable JavaScript using only the HTML? Or there is another way? Open your geocities page, save it from your browser and look at the source code. You will find

RE: AARRRGGGHHH!!! Y ahora a mi!!!

1999-07-21 Thread Antoni Burguera Burguera
?Gracias por su pedido! En menos de 48 horas su tarjeta de credito sera cargada con la cantidad de: [Antoni Burguera Burguera] I haven't readed the original message... what's this? An illegal trick of some company? MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED

IF

1999-07-09 Thread Antoni Burguera Burguera
Some days ago, somebody asked me to upload the Z-machine source code to funet. I have readed that in funet there is an IF directory. In pub/misc/if-archive , but I can't acces to it. Somebody can? MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body

More IF

1999-07-09 Thread Antoni Burguera Burguera
Well, it is not necessary for me to upload source code or specifications of the z-machine to funet. They are already on funet. Try at ftp.funet.fi/pub/misc/if-archive/interpreters-infocom-zcode . -- /*-*/ /*

RE: READ THIS!!!!!!!!!!!! MSX PRINT. (fwd)

1999-07-01 Thread Antoni Burguera Burguera
] I think that Windows architecture is just too complicated -- there are ] too many compatibility issues. And Microsoft writes generally quite ] bug-free software, comparing to others (Oracle). I can't agree. Oracle 7.x on unix is rather stable. We run 7x24 production systems with oracle at

Re: IF

1999-06-29 Thread Antoni Burguera Burguera
Publish it on funet, and/or here (if it is not to big) and who knows? Good idea. I will ask the programmer of the 8086 version. -- /*-*/ /* */ /* Toni Burguera Burguera|

Interactive Fiction

1999-06-25 Thread Antoni Burguera Burguera
I think this is an interesting project for those who have enough time and knowledge for doing. In the UK there are yet a lot of interactive fiction fans, that is, text adventure fans. For this, there are a lot of text adventure games, also actual text adventure developers. There are, too, some

[OT] Snatcher

1999-06-08 Thread Antoni Burguera Burguera
SD-Snatcher (both MSX) and the original of the PSX-Snatcher... If I Sorry for this off-topic, but... when has been released PSX-Snatcher? Is it in english or in japanese? thanks MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject)

RE: Games for Joynet ?

1999-05-26 Thread Antoni Burguera Burguera
- A 2-player RPG??? (with 'mission objectives' of which both players can do the half) Great idea! MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL

RE: Xak rewlz!!

1999-05-26 Thread Antoni Burguera Burguera
I've got that one too. But that one isn't in English, like the SNES-version, I have an english version of the Genesis YS III. MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-)

RE: Xak rewlz!!

1999-05-25 Thread Antoni Burguera Burguera
It exists too a SNES version of YS III. It's identical to the MSX version, the only difference is the scroll. Well, that's not completely true... The graphics of the MSX-version are actually better than those of the SNES-version... Besides, I think the MSX-version has a much better

RE: Xak rewlz!!

1999-05-25 Thread Antoni Burguera Burguera
It exists too a SNES version of YS III. It's identical to the MSX version, the only difference is the scroll. No, there are more differences. If I recall correctly the game was a lot easier than the MSX version, only the final boss was much harder. I bought the game years ago for SNES (USA

RE: Xak rewlz!!

1999-05-21 Thread Antoni Burguera Burguera
Ever played the Snes (famicom) version of Xak 1 It's very cool because the story, music and maps are the same as on the msx!! It exists too a SNES version of YS III. It's identical to the MSX version, the only difference is the scroll. MSX Mailinglist. To unsubscribe, send an

RE: Konami Micro@?!*@*?@

1999-05-18 Thread Antoni Burguera Burguera
And again, let's return to Gradius Gaiden: no 3D, pixelation is noted sometimes, but WHO CARES?? It is the best non-MSX game I ever saw!! A game in which playability has priority over 3D, renders, movies, mega-SFX and all this futile fanfarre of nowadays. By the way, if you finish GG and

Dragon Slayer VI

1999-04-08 Thread Antoni Burguera Burguera
Some months ago I have played and finished Dragon Slayer VI. Now, a friend has a problem with it, and I don't remember how to solve. He needs the dragon egg, that has been stoled by the dog. When he goes to the dog, the dog is sleeping. What can he do for getting the egg? Thanks Toni

Snatcher

1999-03-10 Thread Antoni Burguera Burguera
There are some days that I don't read all messages from the list. I have seen some messages about an english version of Snatcher... what is this? For MSX? Snatcher or SD Snatcher? Where it is? Thanks. Toni [EMAIL PROTECTED] MSX Mailinglist. To unsubscribe, send an email to [EMAIL

TRLOAD

1999-02-10 Thread Antoni Burguera Burguera
s finished, I will send here some "specifications" about how to design screens for the game... perhaps somebody want to collaborate ;-) -- Antoni Burguera Burguera E-mail: [EMAIL PROTECTED] [EMAIL PROTECTED] -- 9D-La Novena Dimensio http://pagina.de/

Re: konami game collection roms

1999-02-10 Thread Antoni Burguera Burguera
You can do same if you want, just write some ASM routine for the boot sector, and sequnetial access to the sectors... Is there any program for putting those games in my hard disk and play them? Perhaps converting them to dsk? It is possible to play a dsk from my Turbo R? -- Antoni Burguera

Re: Multimente

1999-02-10 Thread Antoni Burguera Burguera
Thanks. I will try this weekend. -- Antoni Burguera Burguera E-mail: [EMAIL PROTECTED] [EMAIL PROTECTED] -- 9D-La Novena Dimensio http://www.geocities.com/Area51/Dimension/9812 MallorcaWeb http://www.mallorcaweb.com http://www.mallorcaweb.com

Re: Metal Gear

1999-02-10 Thread Antoni Burguera Burguera
Metal gear solid?? You mean solid snake?? No, no. I'm referring to the new playstation game. -- Antoni Burguera Burguera E-mail: [EMAIL PROTECTED] [EMAIL PROTECTED] -- 9D-La Novena Dimensio http://pagina.de/9d -- "La vida no es un problema a res