Gabriel D. wrote:
Note about Abyss: You know, Abyss is doing that game, XTazy.
Nice, but
it
requires GFX9000, Moonsound AND harddisk. So, I think XTazy will be
surely
the best, but also one of the most unpopular MSX game which had ever
been
made. Why? The requirements to run XTazy.
--
Van: jam[SMTP:[EMAIL PROTECTED]]
Verzonden:woensdag 24 februari 1999 11:05
Aan: [EMAIL PROTECTED]
Onderwerp:AW: About Snatcher...
Hola Herbert !!!
Herbert Kloseck wrote:
You mean redo the whole game? Great idea. I would be willing to make
some graphics
--
Van: Rieks W. Torringa[SMTP:[EMAIL PROTECTED]]
Verzonden:zondag 28 februari 1999 9:54
Aan: [EMAIL PROTECTED]
Onderwerp:Re: AW: AW: AW: About Snatcher...
Hi
2. Make a totally new game. New graphix, new music, better coding (is
that
possible?) and a really
Hi all,
has anyone ever came up to the idea of putting all Konami SCC musics in
one demo? Xelasoft did a great job with that and The Boss/Martos also,
but no-one has ever ripped the SCC musics of Nemesis 1, Yie Ar Kung Fu,
Twinbee, etc.. from the Konami Game Collections, has they?
Grtz
Coen
It's true.
If only Trunks had done the TCP-IP protocol
By the way, it's true that he don't continue with this protocol? I mean to
a conversation between Trunks and Mr Culla in R34.MSX.
He told me he was in the army for a while, and that he can't work on it during
that time...
Grtjs,
Maarten ter Huurne schrieb:
At 11:13 PM 02/27/99 +0100, you wrote:
The game I am speaking about is: OSR (One Shot Rising).
I remember playing it at a fair.
Because there were no enemies in it, it was rather difficult to image what
it is supposed to play like.
I know why I doesn't ask for
Well that's shit, real shit. I can easily get a MoonSound (in fact, I have
one) and a Gfx9000. These an still be bought. But a MSX turbo R... Heck,
those are rare!!!
It's quite shit that XTazy is tR-only. If this game was MSX2 I would have
bought a Gfx9000 only to play this game (and then
has anyone ever came up to the idea of putting all Konami SCC musics in
one demo? Xelasoft did a great job with that and The Boss/Martos also,
but no-one has ever ripped the SCC musics of Nemesis 1, Yie Ar Kung Fu,
Twinbee, etc.. from the Konami Game Collections, has they?
(!!OoO) Nemesis 1 with
About IDE... want more IDE problems? From DOS, do BASIC file.bas. If
file.bas do not exist, system crashes!
Today we find problems even doing
just a _RAMDISK.
It all works fine with my setup; and I got never any complaints about
such errors.
Probably there is something wrong with your
Hi *.*!
This time I'll not bother you with one of my stupid utilities, but with a
even more stupid thing: a new BASIC loader for the Martos crack of Space
Manbow!
Please let me explain before shooting... as you probably know (or not), in
this version you can increase PSG volume if you keep
At 10:02 1-3-99 +0100, you wrote:
--
Van: Rieks W. Torringa[SMTP:[EMAIL PROTECTED]]
Verzonden: zondag 28 februari 1999 9:54
Aan: [EMAIL PROTECTED]
Onderwerp: Re: AW: AW: AW: About Snatcher...
Hi
2. Make a totally new game. New graphix, new music, better
At 15:47 26/02/99 +0100, you wrote:
1) What would u say if the game will need more than
128kB ram?
Fine by me, I have 2 meg :)
Also me. I have 4M! ;-)
Did you put 4 Mb INSIDE your T-R, using something like a SIMM-chip?
MSX Mailinglist. To unsubscribe, send an email to [EMAIL
At 08:52 26/02/99 +0100, you wrote:
I think the number of people with GFX9000 is closer to 300 than to 3.
But I think the graphic programs for MSX are better than the
programs for
PC. I mean that the MSX programs are capable to change little
things like
colors and some pixels very
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