Re: Konami MSX Antiques - Emulator

2001-02-24 Thread Maarten ter Huurne

On Saturday 24 February 2001 08:11, you wrote:

  I wonder why they chose to compress the ROMs, there is plenty of space on
  a CD to store a couple of MSX ROMs.

 So people wouldnt use em on real msxes? Just a guess ;-)

Well, there are plenty of sites with the ROMs on the net, it's rather 
pointless to take a lot of trouble to rip them from the Antiques CDs.

It could also be to make it harder to replace the ROMs with other MSX games 
and create your own Antiques collection. However, encryption would have done 
a better job than compression, especially this compression format which isn't 
too hard to reverse engineer.

 Really strange to compress the files, when a dummy block of app. 16MB can
 be found on the CD. This has no meaning :-(.

For some reason the PSX can't read the final part of a session. Therefore all 
games should have dummy data at the end of their session.

Bye,
Maarten

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Re: Konami MSX Antiques - Emulator

2001-02-23 Thread Carlos de Santa-Ana

At 23:45 22/02/01 +0100, you wrote:
] Hi,
]
]  Interesting... Did Konami leave out the BIOS because of copyright
]  issues?


Hi

The antiques collection ROM format is a type of compressed file, when rom 
is loaded in PSX memory, is exectly the same to original rom.


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Re: Konami MSX Antiques - Emulator

2001-02-23 Thread Maarten ter Huurne

On Friday 23 February 2001 17:28, you wrote:

 The antiques collection ROM format is a type of compressed file, when rom
 is loaded in PSX memory, is exectly the same to original rom.

That's interesting. Do you know what kind of compression algorithm it is?

I wonder why they chose to compress the ROMs, there is plenty of space on a 
CD to store a couple of MSX ROMs.

Bye,
Maarten

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Re: Konami MSX Antiques - Emulator

2001-02-23 Thread Carlos de Santa-Ana

At 22:56 23/02/01 +, you wrote:
On Friday 23 February 2001 17:28, you wrote:

  The antiques collection ROM format is a type of compressed file, when rom
  is loaded in PSX memory, is exectly the same to original rom.

That's interesting. Do you know what kind of compression algorithm it is?

I wonder why they chose to compress the ROMs, there is plenty of space on a
CD to store a couple of MSX ROMs.

Bye,
 Maarten

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Hi

I dont know but then files are the same in SEGA SATURN antiques collection.

I have a Rom extracted from a PSX memory DUMP it can be compared with the 
original PSX file.


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Re: Konami MSX Antiques - Emulator

2001-02-23 Thread Bjørn Boye Skjoldhammer


  The antiques collection ROM format is a type of compressed file, when rom
  is loaded in PSX memory, is exectly the same to original rom.

That's interesting. Do you know what kind of compression algorithm it is?

I wonder why they chose to compress the ROMs, there is plenty of space on a
CD to store a couple of MSX ROMs.

So people wouldnt use em on real msxes? Just a guess ;-)
Really strange to compress the files, when a dummy block of app. 16MB can be found on 
the CD. This has no meaning :-(.



I dont know but then files are the same in SEGA SATURN antiques collection.

I have a Rom extracted from a PSX memory DUMP it can be compared with the 
original PSX file.



Where can we get it??

Greetz, from Bjrn Boye Skjoldhammer aka trd

www.trd.msxnet.org
ICQ #20449307



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Re: Konami MSX Antiques - Emulator

2001-02-22 Thread Alex Wulms

] Hi,
] 
]  Interesting... Did Konami leave out the BIOS because of copyright
]  issues?
] 
] That was my guess. Konami has the copyright of her own games, but if 
] they used MSX bios code they would have to pay licensing fees to the 
] current copyright owner (MS or ASCII?)..
It is still MS. They always like to receive money withouth having to do too 
much further efforts...

Kind regards,
Alex Wulms

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Re: Konami MSX Antiques - Emulator

2001-02-21 Thread Tristan

Damn.

The correct url is:

http://212.187.35.31/~tristan/msxantiques.zip


Tristan 

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Konami MSX Antiques - Emulator

2001-02-20 Thread TFH/Fony



Hello,

Some people already notices that the files on the 
Konami MSX Antiques for the Playstation are more or less the standard MSX ROM 
Images of these games. This means that there is at least some mlevel of 
emulation.
Can anyone "dive" into this? Maybe this emulator 
can be used to play other .ROM images as well. This way we can play lot's more 
MSX Games on our PSX...

Regards,

Arnaud
--Go visit the MEP:MAIN: http://www.file-hunter.com/FAQ: http://www.faq.msxnet.org/


Re: Konami MSX Antiques - Emulator

2001-02-20 Thread Bjørn Boye Skjoldhammer



Hi,

According to the info I got, the roms on the cd´s 
should be modified in the way that they don´t use any 
BIOScalls...
So in that case well, you can forget about using it 
for emulation thus there is no bios incorporated in this 
emulator...

Whatz up with the GFX9000 version (normal screen) 
of eggbert and moonsound muzic?

Greetz, from Bjørn Boye Skjoldhammer aka 
trd

www.trd.msxnet.orgICQ 
#20449307

  - Original Message - 
  From: 
  TFH/Fony 
  To: [EMAIL PROTECTED] 
  Sent: Tuesday, February 20, 2001 4:38 
  PM
  Subject: Konami MSX Antiques - 
  Emulator
  
  Hello,
  
  Some people already notices that the files on the 
  Konami MSX Antiques for the Playstation are more or less the standard MSX ROM 
  Images of these games. This means that there is at least some mlevel of 
  emulation.
  Can anyone "dive" into this? Maybe this emulator 
  can be used to play other .ROM images as well. This way we can play lot's more 
  MSX Games on our PSX...
  
  Regards,
  
  Arnaud
  --Go visit the MEP:MAIN: http://www.file-hunter.com/FAQ: http://www.faq.msxnet.org/


Re: Konami MSX Antiques - Emulator

2001-02-20 Thread Maarten ter Huurne

On Tuesday 20 February 2001 21:56, you wrote:

 According to the info I got, the roms on the cds should be modified in the
 way that they dont use any BIOS calls... So in that case well, you can
 forget about using it for emulation thus there is no bios incorporated in
 this emulator...

Interesting... Did Konami leave out the BIOS because of copyright issues?

Bye,
Maarten

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Re: Konami MSX Antiques - Emulator

2001-02-20 Thread Tristan

Hi,

 Interesting... Did Konami leave out the BIOS because of copyright
 issues?

That was my guess. Konami has the copyright of her own games, but if 
they used MSX bios code they would have to pay licensing fees to the 
current copyright owner (MS or ASCII?)..

I found this matter interesting too, so I took the liberty of loading 
such a modified game into my MSX. It seems that a fair deal of the 
code is original. The memory layout is, the MSX cartridge ID bytes 
"AB" are present as are all other requirements. It wouldn't run 
though.

However, after looking at the disassembled code, I found that it must 
have been heavily modified. I see JP's and CALL's to unknown (to me) 
addresses outside the game memory area. Also there were several 
unknown asm instructions (at least to wbass2) like ED D0 used in this 
context:

...
E5  push hl
D5  push de
02  ld (bc),a
ED D0   ???
D1  pop de
E1  pop hl
18 E6   jr h4497

Also lots of erased instructions (countless NOPs).

My msx asm knowledge is not extensive enough to further investigate, 
for interested people i've put one such modified game online (sssh!) 
at:

http://212.187.35.21/~tristan/ANTADV.BIN
http://212.187.35.21/~tristan/ANTADV.CHT

I dont know what the CHT file does, it looks like font or other 
graphics data.


Tristan 

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Re: Konami MSX Antiques - Emulator

2001-02-20 Thread Tristan

Hi,

 Interesting... Did Konami leave out the BIOS because of copyright
 issues?

That was my guess. Konami has the copyright of her own games, but if 
they used MSX bios code they would have to pay licensing fees to the 
current copyright owner (MS or ASCII?)..

I found this matter interesting too, so I took the liberty of loading 
such a modified game into my MSX. It seems that a fair deal of the 
code is original. The memory layout is, the MSX cartridge ID bytes 
"AB" are present as are all other requirements. It wouldn't run 
though.

However, after looking at the disassembled code, I found that it must 
have been heavily modified. I see JP's and CALL's to unknown (to me) 
addresses outside the game memory area. Also there were several 
unknown asm instructions (at least to wbass2) like ED D0 used in this 
context:

...
E5  push hl
D5  push de
02  ld (bc),a
ED D0   ???
D1  pop de
E1  pop hl
18 E6   jr h4497

Also lots of erased instructions (countless NOPs).

My msx asm knowledge is not extensive enough to further investigate, 
for interested people i've put one such modified game online (sssh!) 
at:

http://212.187.35.21/~tristan/msxantiques.zip

contents:

ANTADV.BIN
ANTADV.CHT
MENU.BIN
MSX.BIN
TITLE1.BIN

I dont know what the CHT file does, it looks like font or other 
graphics data. I'm not sure if MENU.BIN contains only Z80 code, but 
there should at least be an SCC song + playroutine in that.


Tristan 

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