On 23/02/2012 6:22 PM, Oskari Tammelin wrote:
Come on, it's a perfect visualization of their understanding of audio.
+1
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Joining in late I have been using real-time Csound since 1996. I
also write much of my music in C to create scores to drive Csound, and
the rest directly in Csound. While I do not really do real-time I
know that many of our users do, and as for installation, there are
Debian and SuSE
On Thursday 23 February 2012, at 14.03.54, Emanuel Landeholm
emanuel.landeh...@gmail.com wrote:
There is a another approach you could take when summing many voices
that may be correlated in time and frequency, Indiividually pass your
voices through a simple 2:nd order all pass with semi random
For example, the strings are made from a few sawtooth waves starting at random
phases, then having pitch and amplitude randomly modulated. The random
modulation is absolutely essential for avoiding that harsh, metallic sound,
but I suspect that it also has the side effect of reducing the
If they'd used raster graphics I'm sure it would've looked more real.
On 2/23/12, Didier Dambrin di...@skynet.be wrote:
There's also the fact that it's not easy to draw a sinewave in existing
tools out there.
Those who have drawn GUIs here and had to show waveforms know what I mean, I
NURBS should do the trick.
On Thu, Feb 23, 2012 at 3:53 PM, Didier Dambrin di...@skynet.be wrote:
There's also the fact that it's not easy to draw a sinewave in existing
tools out there.
Those who have drawn GUIs here and had to show waveforms know what I mean, I
remember I've ended up with
What is NURBS?
On 2/23/12, Emanuel Landeholm emanuel.landeh...@gmail.com wrote:
NURBS should do the trick.
On Thu, Feb 23, 2012 at 3:53 PM, Didier Dambrin di...@skynet.be wrote:
There's also the fact that it's not easy to draw a sinewave in existing
tools out there.
Those who have drawn
On Thursday 23 February 2012, at 16.17.38, Adam Puckett
adotsdothmu...@gmail.com wrote:
Interesting. How would you make an ear ringing sound?
That's a good question...! :-D
I was just thinking of Half-Life 2, which has this feature. They're playing
the same pre-generated waveform, AFAICT. It
Ringing in your ears due to exposure to loud noise is the stereocilia (small
hair cells) being damaged and falsely reporting to your brain that there is
still sound vibration present. The frequency of the ringing is not a function
of the sound that damaged your ears (a super loud bassy sound
Thomas Young thomas.young at rebellion.co.uk wrote at Thu Feb 23
11:39:36 EST 2012
..
The frequency of the ringing is not a function of the sound that
damaged your ears (a super loud bassy sound doesn't cause a bassy
ringing in your ears)
..
There's real danger in mid-sized powerful
I worked with an audiologist once to make a system for people suffering from
tinnitus. The idea was patients would turn knobs until a synthesized sound
matched what they heard in their heads. This would then be used to configure a
special hearing aid to generate a masking tone.
The typical
Thanks Alessandro! Unfortunately I don't think this is the problem though.
I added a simple moving average on the parameter and it didn't make
the nasty artifacts go away. So I rewrote the whole thing as a VST so
I can post more code without having to reveal my messy in-progress
javascript
float pan = sin(2 * PI * frequency * time++ / 44100);
As 'time' increases, changes to 'frequency' will result in larger and larger
discontinuities. You should offset (add) the change in time rather than
multiplying by it.
-Original Message-
From: music-dsp-boun...@music.columbia.edu
On 23/02/2012 17:53, Alex Stahl wrote:
Um, this was in the mid 1970's. I was in high school, my neighbor had one of
the first Putney's (EMS VC3 analog synth) in the US. ... and more importantly,
my neighbor ended up giving me the VCS3, that I still have:).
I think you need to big up the
Hello Theo,
On 2/23/12 5:18 AM, Theo Verelst wrote:
What's the challenge being met by Google with their wavy lines?
They were celebrating Heinrich Hertz' 155th birthday.
It clearly isn't a graphics problem, nor a particularly good synthesis
engine being promoted
I'm sorry you don't like
Phil,
I don't think Theo was referring to JSyn, but to the algorithm as the
synth engine that may not be the next big thing.
On 2/23/12, Phil Burk philb...@mobileer.com wrote:
Hello Theo,
On 2/23/12 5:18 AM, Theo Verelst wrote:
What's the challenge being met by Google with their wavy
But it's Google!!! Surely they have the resources to generate a sinewave
animation that features an actual sinewave if they want to.
I know it's a silly thing to rant about. But the Google front page has a
lot of reach (how many millions of hits a day?), and it gives me deep
nerd pain to
they actually have a team behind doodles
http://www.google.com/doodles/about
http://www.google.com/doodle4google/press.html
even a shop http://www.zazzle.fr/googledoodles
it's a pretty big thing, if you consider that it's probably the most seen
art on earth, if you think of it
-Message
And only noticed by four people out of 1 billion unique users a month?
Why would they care? A flash, and the day is over.
On 24 Feb 2012, at 02:36, Didier Dambrin di...@skynet.be wrote:
they actually have a team behind doodles
http://www.google.com/doodles/about
Joining this conversation a little late, but what the heck...
On Feb 22, 2012, at 9:18 AM, Michael Gogins wrote:
I got my start in computer music in 1986 or 1987 at the woof group at
Columbia University using cmix on a Sun workstation.
Michael was a stalwart back in those wild Ancient Days!
Eh, I still say they weren't going for a sine wave at all. Look at their other
doodles. I'm sure that their designers would have felt that a sine wave would
have missed the point for them.
http://www.zazzle.com/robert_schumanns_200th_birthday_tshirt-235517387819488097
On Feb 23, 2012, at 3:27
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