Re: [music-dsp] google's non-sine

2012-02-23 Thread Ross Bencina
On 23/02/2012 6:22 PM, Oskari Tammelin wrote: Come on, it's a perfect visualization of their understanding of audio. +1 -- dupswapdrop -- the music-dsp mailing list and website: subscription info, FAQ, source code archive, list archive, book reviews, dsp links

Re: [music-dsp] a little about myself

2012-02-23 Thread jpff
Joining in late I have been using real-time Csound since 1996. I also write much of my music in C to create scores to drive Csound, and the rest directly in Csound. While I do not really do real-time I know that many of our users do, and as for installation, there are Debian and SuSE

Re: [music-dsp] a little about myself

2012-02-23 Thread David Olofson
On Thursday 23 February 2012, at 14.03.54, Emanuel Landeholm emanuel.landeh...@gmail.com wrote: There is a another approach you could take when summing many voices that may be correlated in time and frequency, Indiividually pass your voices through a simple 2:nd order all pass with semi random

Re: [music-dsp] a little about myself

2012-02-23 Thread Emanuel Landeholm
For example, the strings are made from a few sawtooth waves starting at random phases, then having pitch and amplitude randomly modulated. The random modulation is absolutely essential for avoiding that harsh, metallic sound, but I suspect that it also has the side effect of reducing the

Re: [music-dsp] google's non-sine

2012-02-23 Thread Adam Puckett
If they'd used raster graphics I'm sure it would've looked more real. On 2/23/12, Didier Dambrin di...@skynet.be wrote: There's also the fact that it's not easy to draw a sinewave in existing tools out there. Those who have drawn GUIs here and had to show waveforms know what I mean, I

Re: [music-dsp] google's non-sine

2012-02-23 Thread Emanuel Landeholm
NURBS should do the trick. On Thu, Feb 23, 2012 at 3:53 PM, Didier Dambrin di...@skynet.be wrote: There's also the fact that it's not easy to draw a sinewave in existing tools out there. Those who have drawn GUIs here and had to show waveforms know what I mean, I remember I've ended up with

Re: [music-dsp] google's non-sine

2012-02-23 Thread Adam Puckett
What is NURBS? On 2/23/12, Emanuel Landeholm emanuel.landeh...@gmail.com wrote: NURBS should do the trick. On Thu, Feb 23, 2012 at 3:53 PM, Didier Dambrin di...@skynet.be wrote: There's also the fact that it's not easy to draw a sinewave in existing tools out there. Those who have drawn

Re: [music-dsp] a little about myself

2012-02-23 Thread David Olofson
On Thursday 23 February 2012, at 16.17.38, Adam Puckett adotsdothmu...@gmail.com wrote: Interesting. How would you make an ear ringing sound? That's a good question...! :-D I was just thinking of Half-Life 2, which has this feature. They're playing the same pre-generated waveform, AFAICT. It

Re: [music-dsp] a little about myself

2012-02-23 Thread Thomas Young
Ringing in your ears due to exposure to loud noise is the stereocilia (small hair cells) being damaged and falsely reporting to your brain that there is still sound vibration present. The frequency of the ringing is not a function of the sound that damaged your ears (a super loud bassy sound

Re: [music-dsp] a little about myself

2012-02-23 Thread Theo Verelst
Thomas Young thomas.young at rebellion.co.uk wrote at Thu Feb 23 11:39:36 EST 2012 .. The frequency of the ringing is not a function of the sound that damaged your ears (a super loud bassy sound doesn't cause a bassy ringing in your ears) .. There's real danger in mid-sized powerful

Re: [music-dsp] a little about myself

2012-02-23 Thread Alex Stahl
I worked with an audiologist once to make a system for people suffering from tinnitus. The idea was patients would turn knobs until a synthesized sound matched what they heard in their heads. This would then be used to configure a special hearing aid to generate a masking tone. The typical

Re: [music-dsp] Introducing myself (Alessandro Saccoia)

2012-02-23 Thread Bill Moorier
Thanks Alessandro! Unfortunately I don't think this is the problem though. I added a simple moving average on the parameter and it didn't make the nasty artifacts go away. So I rewrote the whole thing as a VST so I can post more code without having to reveal my messy in-progress javascript

Re: [music-dsp] Introducing myself (Alessandro Saccoia)

2012-02-23 Thread Thomas Young
float pan = sin(2 * PI * frequency * time++ / 44100); As 'time' increases, changes to 'frequency' will result in larger and larger discontinuities. You should offset (add) the change in time rather than multiplying by it. -Original Message- From: music-dsp-boun...@music.columbia.edu

Re: [music-dsp] a little about myself

2012-02-23 Thread Jerry Evans
On 23/02/2012 17:53, Alex Stahl wrote: Um, this was in the mid 1970's. I was in high school, my neighbor had one of the first Putney's (EMS VC3 analog synth) in the US. ... and more importantly, my neighbor ended up giving me the VCS3, that I still have:). I think you need to big up the

Re: [music-dsp] google's non-sine

2012-02-23 Thread Phil Burk
Hello Theo, On 2/23/12 5:18 AM, Theo Verelst wrote: What's the challenge being met by Google with their wavy lines? They were celebrating Heinrich Hertz' 155th birthday. It clearly isn't a graphics problem, nor a particularly good synthesis engine being promoted I'm sorry you don't like

Re: [music-dsp] google's non-sine

2012-02-23 Thread Adam Puckett
Phil, I don't think Theo was referring to JSyn, but to the algorithm as the synth engine that may not be the next big thing. On 2/23/12, Phil Burk philb...@mobileer.com wrote: Hello Theo, On 2/23/12 5:18 AM, Theo Verelst wrote: What's the challenge being met by Google with their wavy

Re: [music-dsp] google's non-sine

2012-02-23 Thread douglas repetto
But it's Google!!! Surely they have the resources to generate a sinewave animation that features an actual sinewave if they want to. I know it's a silly thing to rant about. But the Google front page has a lot of reach (how many millions of hits a day?), and it gives me deep nerd pain to

Re: [music-dsp] google's non-sine

2012-02-23 Thread Didier Dambrin
they actually have a team behind doodles http://www.google.com/doodles/about http://www.google.com/doodle4google/press.html even a shop http://www.zazzle.fr/googledoodles it's a pretty big thing, if you consider that it's probably the most seen art on earth, if you think of it -Message

Re: [music-dsp] google's non-sine

2012-02-23 Thread QuikQuak
And only noticed by four people out of 1 billion unique users a month? Why would they care? A flash, and the day is over. On 24 Feb 2012, at 02:36, Didier Dambrin di...@skynet.be wrote: they actually have a team behind doodles http://www.google.com/doodles/about

Re: [music-dsp] a little about myself

2012-02-23 Thread Brad Garton
Joining this conversation a little late, but what the heck... On Feb 22, 2012, at 9:18 AM, Michael Gogins wrote: I got my start in computer music in 1986 or 1987 at the woof group at Columbia University using cmix on a Sun workstation. Michael was a stalwart back in those wild Ancient Days!

Re: [music-dsp] google's non-sine

2012-02-23 Thread Nigel Redmon
Eh, I still say they weren't going for a sine wave at all. Look at their other doodles. I'm sure that their designers would have felt that a sine wave would have missed the point for them. http://www.zazzle.com/robert_schumanns_200th_birthday_tshirt-235517387819488097 On Feb 23, 2012, at 3:27