> imagine it's two-dimensional vector synthesis like a Prophet VS. one
> dimension is some other timbre parameter with a minimum and a maximum
> (no wrap around).
>
> so, in the other dimension, imagine having say, 6 identical wavetables
> except the 2nd harmonic is offset by 60 degrees in phase
Thanks for your friendly comments, Robert!
First of all, I probably need to clarify that I'm not trying to make a
traditional synth application out of these wavetables, but I will use
some of them in my own compositions in one way or another.
>
> 1. "The wavetables are written to an array
Den 2018-03-10 kl. 16:33, skrev Frank Sheeran:
>
> What I notice in so many of the existing tools in this niche is that
> they all let you "draw your own waveform!!" as if that's something
> you'd actually want to do. It always seemed obvious to me that at
> least drawing the harmonic
Yes, there are lots of interesting things that can be done with
frequency shifting. Feedback suppression in a PA system by frequency
shifting was suggested by Manfred Schroeder a long time ago. I have
occasionally found it to be useful to broaden a mono signal by feeding
it through a hilbert
On February 22, 2016 at 12:13:39 pm +01:00, Corey K wrote:
> I don't have any links on the use of autocorrelation in this context, and I
> don't even know if it would work. My basic thought, however, was that the
> autocorrelation of white noise should be zero at all
or
zero crossing rate. I can think of applications such as perceptual research
where their differences matter a great deal, and other applications where you
would just pick the descriptor that is most mathematically elegant or easy to
implement.
Risto Holopainen
___
entropy whereas white
noise has maximal entropy, so it's useful for distinguishing pitched and
noisy signals.
Risto Holopainen
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!
And, as Andy suggests, if music broadly defined is 'organized sound',
then there might always be a way of converting some area of
mathematics into something musical, that someone might appreciate as
art.
M.
Indeed, in that sense there is use even for quite abstruse mathematics.
Risto
way as happens with dither. I
haven't seen this paper by Adams, but maybe it relates to stochastic resonance
too.
Risto Holopainen
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.
Risto Holopainen
10 juli 2014, Rohit Agarwal ro...@khitchdee.com skrev:
If I was to model music in general, it would be a sequence of 2 type
segments, non-stationary transitions would be the first and quasi
stationary tones the second type. This would get more involved with more
complaining about repetition in the noise generator of Csound. I think they
used a random generator with period 2^16 in those days, but it's been improved
now.
Risto Holopainen
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/softsync_amount_sweep.wav
When it comes to programming hard sync, I would use oversampling. I'm not
saying that you should, I'm just lazy enough to do it the easy way.
Risto Holopainen
I have an almost embarrassing question on this subject. Having lead far
too sheltered a life, I have never
I haven't worked much on this, so just some speculations.
i'd sorta like to keep this in the time-domain if possible so that it
might be able to operate real-time, even with a small delay. but the
delay in doing an STFT seems too long.
A delay the size of a few periods of the signal seems
Hello Marcelo,
One thing that is definitely worth including is an example of the illusion
that you may think you are able to distinguish two slightly different
sounds (or even identical ones). I have often fooled myself, and seen
others suffer from this mistake. Although this is not an auditory
fully explained yet.
Risto Holopainen
(*) Legge and Fletcher: Nonlinearity, chaos, and the sound of shallow
gongs. JASA 86(6), 1989.
Hi Everyone,
I have a question which in a broad sense relates to physical modelling
and acoustics:
Under what circumstances does a resonating (acoustic
or another.
Risto Holopainen
Department of Musicology
University of Oslo
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by Heikkilä that explains it.
Risto Holopainen
Department of Musicology
University of Oslo
It's nice to see some familiar names in Csound's defense.
Here's something I've considered since learning C: has anyone
(attempted to) compose music in straight C (or C++) just using the
audio APIs? I think
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