On Fri, Feb 10, 2017 at 11:16 AM, Martin Hermant
wrote:
> @bjorn :
> if i use some fading i think leaning toward crossfading to avoid audio
> silences part
> these 1/60th of second « gap » is audible right?
I believe I made an assumption that you were talking about
. �that allows the looping to be a hard
jump from the end of the loop to the beginning of the loop without clicks.
r b-j
Original Message
Subject: [music-dsp] glitch free looping
From: "Martin Hermant" <martin.herm...@gma
* Martin Hermant [2017-02-10 11:19]:
> Thanks for these insights!
>
> @Peter :
> I like the two play heads solution (and I’m already using these for handling
> sudden jumps)
I like to put it like this:
> still It involves some playback logic, i.e you don’t play the end
Thanks for these insights!
@Peter :
I like the two play heads solution (and I’m already using these for handling
sudden jumps)
still It involves some playback logic, i.e you don’t play the end of the buffer
the same way if you are looping or stoping, I’m I right?
I‘m in search of a ‘static
I've done this before. I can't recall for sure how I solved it, but,
off the top of my head, this is what worked:
Zero crossing for start points and fade-outs for the end points using
a cosine or s-curve works well. There are small problems: finding the
exact right fade-out time without user
hi guys,
we are currently developing an audio looper (soon to be released in opensource!)
I’m facing the classical textbook case problem of glitch/pop free looping
Problematic:
loops have a defined number of sample (can’t change as it is bound to tempo)
looping point need to be glitch free (no