Re: Ipv6 help

2020-08-26 Thread JORDI PALET MARTINEZ via NANOG
This is why we wrote RFC8585, so users can freely buy their own router ... The ISP can also list some of the compatible models in case they are using "additional" features. El 25/8/20 22:16, "NANOG en nombre de Brandon Martin" escribió: On 8/25/20 3:38 PM, JORDI PALET MARTINEZ via

Re: Ipv6 help

2020-08-26 Thread JORDI PALET MARTINEZ via NANOG
No, this doesn't work The point your're missing (when I talked before about putting all the costs to make a good calculation of each case and then replacing CPEs become actually cheaper) is that you need more IPv4 addresses in CGN than in NAT64 and further to that, in CGN, your IPv4 pools

Re: Ipv6 help

2020-08-26 Thread Mark Andrews
How doesn’t it work? As long as IPv6 is *on* NAT444 + dual stack has the same properties (or better, less PMTUD issues) as turning on 464XLAT in the CPE. Traffic shifts to IPv6 due to hosts preferring IPv6. You can still disable sending RA’s in either scenario. Mark > On 26 Aug 2020, at

Re: Ipv6 help

2020-08-26 Thread JORDI PALET MARTINEZ via NANOG
It was a way to say. Because you use IPv4 pools in the CGN. Then when detected by some services such as PSN, they are black-listed. You use other pools, they become black listed again, and so on. This is not the case with NAT64/464XLAT. So yeah, it works but the cost of purchasing CGN is

RPKI chain of trust

2020-08-26 Thread Fabiano D'Agostino
Good morning everyone, I have a doubt about RPKI chain of trust. The 5 RIRs hold a self-signed root certificate for all the resources they have in the registry. The root certificate is used to sign the LIR's certificates that lists LIR's resources. LIRs use their private key to sign ROAs. LIR's

Re: RPKI chain of trust

2020-08-26 Thread Alex Band
Perhaps this clarifies things: https://rpki.readthedocs.io/en/latest/rpki/introduction.html#mapping-the-resource-allocation-hierarchy-into-the-rpki As well as this section: https://rpki.readthedocs.io/en/latest/rpki/securing-bgp.html Cheers, Alex > On 26 Aug 2020, at 10:25, Fabiano

Re: Ipv6 help

2020-08-26 Thread Bjørn Mork
Brandon Martin writes: > On 8/25/20 3:38 PM, JORDI PALET MARTINEZ via NANOG wrote: >> This is very common in many countries and not related to IPv6, but >> because many operators have special configs or features in the CPEs >> they provide. > > I really, really hate to force users to use my

Re: TCP and UDP Port 0 - Should an ISP or ITP Block it?

2020-08-26 Thread Bjørn Mork
What problem are you trying to solve? Bjørn

Re: RPKI chain of trust

2020-08-26 Thread Fabiano D'Agostino
Hi Alex, thank you. I read that documentation and I was reading this one from page 201: https://www.ripe.net/support/training/material/bgp-operations-and-security-training-course/BGP-Slides-Single.pdf It seems that RIRs have a self-signed root certificate. They use this certificate to sign LIR's

Re: RPKI chain of trust

2020-08-26 Thread Alex Band
Hi Fabiano, > On 26 Aug 2020, at 11:03, Fabiano D'Agostino > wrote: > > Hi Alex, > thank you. I read that documentation and I was reading this one from page 201: > https://www.ripe.net/support/training/material/bgp-operations-and-security-training-course/BGP-Slides-Single.pdf > > > It

Re: Ipv6 help

2020-08-26 Thread Mark Tinka
On 26/Aug/20 10:49, Bjørn Mork wrote: > You aren't forcing anything if you allow the users to use any CPE and > document the features it must/should have. > > You want IPv4 access without DNS? Then you need CLAT > You don't know what CLAT is? Call your CPE vendor for support > You don't

Re: TCP and UDP Port 0 - Should an ISP or ITP Block it?

2020-08-26 Thread K. Scott Helms
To be clear, UDP port 0 is not and probably shouldn't be blocked because some network gear and reporting tools may mistake a fragmented UDP PDU for port 0. That's an implementation error, but one that may be common enough to create issues for users. Blocking inbound TCP port 0 is something that

Re: TCP and UDP Port 0 - Should an ISP or ITP Block it?

2020-08-26 Thread Nick Hilliard
K. Scott Helms wrote on 26/08/2020 13:55: To be clear, UDP port 0 is not and probably shouldn't be blocked because some network gear and reporting tools may mistake a fragmented UDP PDU for port 0. That's an implementation error, but one that may be common enough to create issues for users. do

Re: Ipv6 help

2020-08-26 Thread Brian Johnson
Over sub at around 20-40 to 1 is very easy now. With PBA, DET-NAT and other tools, the average customer largely doesn’t know it is happening and it solves for many provider side issues as well (logging being the biggest). For those customers who have issues, the over-sub ratios leave IPv4 space

Re: Ipv6 help

2020-08-26 Thread Mark Tinka
On 26/Aug/20 20:38, Brian Johnson wrote: > I‘m going further... They shouldn’t have to care. Sony should understand what > they are delivering and the circumstance of that. That they refuse to serve > some customers due to the technology they use is either a business decision > or a faulty

Re: Ipv6 help

2020-08-26 Thread Mark Tinka
On 26/Aug/20 16:38, Brian Johnson wrote: > Over sub at around 20-40 to 1 is very easy now. With PBA, DET-NAT and other > tools, the average customer largely doesn’t know it is happening and it > solves for many provider side issues as well (logging being the biggest). For > those customers

Re: Ipv6 help

2020-08-26 Thread Brandon Martin
On 8/26/20 2:48 AM, JORDI PALET MARTINEZ via NANOG wrote: This is why we wrote RFC8585, so users can freely buy their own router ... It's a great RFC. Hopefully it continues to gain traction. Do you know of a single router available in the US (or even broader North American) retail market

Re: Ipv6 help

2020-08-26 Thread JORDI PALET MARTINEZ via NANOG
I work and I'm in touch with many CPE vendors since long time ago ... many are on the way (I can remember about 12 on top of my head right now, but because contracts, can't name them). It takes time. However, in many cases, they just do for specific customers or specific models. I know other

Re: Ipv6 help

2020-08-26 Thread Mark Tinka
On 26/Aug/20 18:48, JORDI PALET MARTINEZ via NANOG wrote: > I work and I'm in touch with many CPE vendors since long time ago ... many > are on the way (I can remember about 12 on top of my head right now, but > because contracts, can't name them). It takes time. However, in many cases, >

Re: Ipv6 help

2020-08-26 Thread Mark Tinka
On 26/Aug/20 18:42, JORDI PALET MARTINEZ via NANOG wrote: > The crazy thing is that PSN doesn't (up to my knowledge) yet work with IPv6 > ... To this day, my PS4, running Sony's latest code, does not support IPv6. That might be a good place to start, for them. At the rate they are doing,

Re: Ipv6 help

2020-08-26 Thread Brian Johnson
I’ve not experienced this with PSN and NAT444. I have a LOT of customers doing it without issue. Maybee it’s that the customer has native IPv6 and solves for the problem that way, but then this just becomes make sure IPv6 is provided and it solves for the corner case. > On Aug 26, 2020, at

Re: Ipv6 help

2020-08-26 Thread Mark Tinka
On 26/Aug/20 20:14, Brian Johnson wrote: > This sounds like a Sony problem more than a network problem. They need to get > on the IPv6 train and play nice with the Internet. X-BOX has had IPv6 support > since X-BOX One. IIRC, someone here said the issue wasn't so much PS4 (which runs

Re: Ipv6 help

2020-08-26 Thread Brandon Martin
On 8/26/20 4:49 AM, Bjørn Mork wrote: You aren't forcing anything if you allow the users to use any CPE and document the features it must/should have. You want IPv4 access without DNS? Then you need CLAT You don't know what CLAT is? Call your CPE vendor for support You don't care what

Re: Ipv6 help

2020-08-26 Thread Brian Johnson
Either way. Nothing you can do in the network will help Sony enable IPv6 capability, Or to serve their users even if using a technology that they do not like. > On Aug 26, 2020, at 1:17 PM, Mark Tinka wrote: > > > > On 26/Aug/20 20:14, Brian Johnson wrote: > >> This sounds like a Sony

Re: Ipv6 help

2020-08-26 Thread JORDI PALET MARTINEZ via NANOG
The crazy thing is that PSN doesn't (up to my knowledge) yet work with IPv6 ... but I understand that when several players are behind the same CGN, games don't work as expected (may be not all them). So, Sony decided long time ago to ban forever, any CGN IPv4 pools that they detect on that

Re: Ipv6 help

2020-08-26 Thread Brian Johnson
This sounds like a Sony problem more than a network problem. They need to get on the IPv6 train and play nice with the Internet. X-BOX has had IPv6 support since X-BOX One. > On Aug 26, 2020, at 1:09 PM, Mark Tinka wrote: > > > > On 26/Aug/20 18:42, JORDI PALET MARTINEZ via NANOG wrote: >

Re: Ipv6 help

2020-08-26 Thread Mark Tinka
On 26/Aug/20 20:20, Brian Johnson wrote: > Either way. Nothing you can do in the network will help Sony enable IPv6 > capability, Or to serve their users even if using a technology that they do > not like. Agreed. The problem is gaming customers that neither care for nor know about how

Re: Ipv6 help

2020-08-26 Thread Brian Johnson
I‘m going further... They shouldn’t have to care. Sony should understand what they are delivering and the circumstance of that. That they refuse to serve some customers due to the technology they use is either a business decision or a faulty design. The end-customer (gamer) doesn’t care. They

Re: Ipv6 help

2020-08-26 Thread Mark Andrews
And in the end it will come down to a clueful customer taking Sony to task. with the backing of a government for selling a product which is not fit for purpose. They have paid to play games and if Sony is blocking them because they happen to be on a CGN, which they have no control over, then

Re: Ipv6 help

2020-08-26 Thread JORDI PALET MARTINEZ via NANOG
They know we are there ... so they don't come! By the way I missed this in the previous email: I heard (not sure how much true on that) that they are "forced" to avoid CGN because the way games are often programmed in PSP break them. So maybe will not be enough to sort out the problem with an

RE: Ipv6 help

2020-08-26 Thread Tony Wicks
This is nothing new, when I first started installing CGN platforms something like 10 years ago there was only ever one company that caused issues, can you guess which? It got to the point of lawyers exchanging desist letters as PSN constantly told our customers that they were blocking to

Re: Ipv6 help

2020-08-26 Thread Brian Johnson
I have/do. Do you have a point? > On Aug 26, 2020, at 3:06 PM, surfer wrote: > > > > On 8/26/20 9:28 AM, Tony Wicks wrote: >> They're the worst service company I have ever had the displeasure of dealing >> with, the arrogance and attitude of we are big, you are small we don't care >> about

Re: Ipv6 help

2020-08-26 Thread Brian Johnson
I can prove, as an ISP, that I am delivering the packets. Many providers will have to do this until the content moves to IPv6, so what will their excuse be? The provider has no choice when they have more customers than IPv4 address space. They will have to do something to provide access to the

Re: Ipv6 help

2020-08-26 Thread Mark Tinka
On 26/Aug/20 21:14, Brian Johnson wrote: > I can prove, as an ISP, that I am delivering the packets. Many providers will > have to do this until the content moves to IPv6, so what will their excuse > be? The provider has no choice when they have more customers than IPv4 > address space.

Re: Ipv6 help

2020-08-26 Thread surfer
On 8/26/20 9:28 AM, Tony Wicks wrote: They're the worst service company I have ever had the displeasure of dealing with, the arrogance and attitude of we are big, you are small we don't care about your customers was infuriating. Never have I seen a single call related to their opposition

Re: Ipv6 help

2020-08-26 Thread JORDI PALET MARTINEZ via NANOG
I believe Sony missed: 1) Telling the developers to make sure that they program with IPv6 in mind (MS/XBOX did for years). 2) Fully supporting IPv6 in the PSN and the PlayStation OS (MS/XBOS did). 3) Setting a deadline for developers to start using it (MS/XBOX did, Apple - different business I

Re: TCP and UDP Port 0 - Should an ISP or ITP Block it?

2020-08-26 Thread K. Scott Helms
Nick, Data on blocking inbound TCP or the kinds of gear that mistakenly labels UDP fragments as DST port 0? Scott Helms On Wed, Aug 26, 2020 at 9:00 AM Nick Hilliard wrote: > > K. Scott Helms wrote on 26/08/2020 13:55: > > To be clear, UDP port 0 is not and probably shouldn't be blocked > >

Re: Ipv6 help

2020-08-26 Thread Brian Johnson
Mark: We are completely in agreement. Great dialog here. > On Aug 26, 2020, at 2:30 PM, Mark Tinka wrote: > > > > On 26/Aug/20 21:14, Brian Johnson wrote: > >> I can prove, as an ISP, that I am delivering the packets. Many providers >> will have to do this until the content moves to IPv6,

Re: Ipv6 help

2020-08-26 Thread JORDI PALET MARTINEZ via NANOG
Because: 1) It needs *much less* IPv4 addresses (in the NAT64) for the same number of customers. 2) It provides the customers as many ports they need (no a limited number of ports per customer). 3) It is not blocked by PSN (don't know why because don't know how the games have problems with

Re: Ipv6 help

2020-08-26 Thread Brian Johnson
How does 464XLAT solve the problem if you are out of IPv4 space? > On Aug 26, 2020, at 3:23 PM, JORDI PALET MARTINEZ via NANOG > wrote: > > They know we are there ... so they don't come! > > By the way I missed this in the previous email: I heard (not sure how much > true on that) that they

Re: Ipv6 help

2020-08-26 Thread surfer
On 8/26/20 9:28 AM, Tony Wicks wrote: They're the worst service company I have ever had the displeasure of dealing with, the arrogance and attitude of we are big, you are small we don't care about your customers was infuriating. Never have I seen a single call related to their opposition

Re: Ipv6 help

2020-08-26 Thread Mark Tinka
On 26/Aug/20 22:12, JORDI PALET MARTINEZ wrote: > And the PS developers missed by themselves all about IPv6. Furthermore, I > still see some game makers *encouraging customers* to disable IPv6. I call > this a *criminal action*. Most developers do not understand the constraints the industry

Re: Ipv6 help

2020-08-26 Thread Brian Johnson
Responses in-line > On Aug 26, 2020, at 4:07 PM, JORDI PALET MARTINEZ via NANOG > wrote: > > Because: > > 1) It needs *much less* IPv4 addresses (in the NAT64) for the same number of > customers. I cannot see how this is even possible. If I use private space internally to the CGN, then the

Re: Ipv6 help

2020-08-26 Thread Bjørn Mork
Brian Johnson writes: >> 1) It needs *much less* IPv4 addresses (in the NAT64) for the same number of >> customers. > > I cannot see how this is even possible. If I use private space > internally to the CGN, then the available external space is the same > and the internal customers are the same

Re: Ipv6 help

2020-08-26 Thread Brian Johnson
I do not work at either NANOG or Sony. How would my response imply that? Again, what is your point? I have attended a lot of NANOG meetings and CGM/IPv6 transition was a point of discussion many times, but as usual it was always in the ether. Few actually deployed examples and always worried

Re: Ipv6 help

2020-08-26 Thread Valdis Klētnieks
On Wed, 26 Aug 2020 18:42:14 +0200, JORDI PALET MARTINEZ via NANOG said: > The crazy thing is that PSN doesn't (up to my knowledge) yet work with IPv6 . Has anybody heard if they plan to fix that with the imminent Playstation 5? The PS4 OS will actually talk IPV6 far enough to DHCPv6 and answer