charnel house
the darling char
the darkness char
the daring char
darling darkness daring
http://www.alansondheim.org/ darl pngs
robe wearing
(Jennifer enters from stage left, sits down. she is wearing red
(Janine-in-the-Audience stands and faces Jennifer. she is wearing
clothes
Hello everyone,
I must say, I am quite excited about this opportunity to promote those women
who have inspired me, changed the world in their own special ways 'bringing
women in technology to the fore' is a great idea. Also, it could not of come
at a better time, in light of all the nasty things
hi
thank u ruth, list
here it goes my contribution
first: presentation.. tatiana wells, free software/media artist and activist
from brazil http://midiatatica.info + http://contratv.net
inpired by: the collective body of g2g (BR) http://interfaceg2g.org + cindy
flores (MX)
You might want to check out Tale of Tales' later stuff, 'The Graveyard' and
'the Path' both available from their own website and also from Steam, online
videogames distribution stream; artgaming/games art, alongside indie and
commercial games, making the distributional leap to large (huge)
The Path and The Graveyard.
Might also want to consider that these are commercial products albeit at a
nominal price. They are not FLOSS. They are challenging in terms of
ludicity, metaphor, theatrical narratives and they are certainly not typical
commercial works. Their distribution model
CODED CULTURES -Exploring Creative Emergences
Binational Festival to explore new artistic creative Ability-Profiles
within media integrated Delineation Cultures
further details are available at:
www.codedcultures.net
Loctation: MuseumsQuartier Vienna
Opening: May 27th 2009 Freiraum/quartier21
Hi
I have played The Graveyard, (randomly) downloaded via Steam, and been
very positively surprised to find such things on that platform. I've
been searching for other similar artistic games in the Indie
section, but without luck... I'll sure check The Path.
It renewed my interrest in that
I understand you sooo well.
Nothing much to say: keep up the good work!
+
Clément
On Fri, Mar 20, 2009 at 2:48 PM, james morris ja...@jwm-art.net wrote:
my failures XXXin jwm-art.netXXX on the internet
{
spending too much time in jwm-art.net
designing too many things in jwm-art.net
in a
CIANT LAB 2009 Arts Research Residencies
Media artists from the Czech Republic and beyond, are invited to apply
for a three-month arts research residency at CIANT LAB in Prague, Czech
Republic, between April to end of 2009. The deadline for applications is
Friday the 3rd of April 2009.
After checking Tot's forum, The Path hits Steam's best sellers for the
release week.
Steam, as a delivery method for PC games beats any bricks and mortar outlet
or any Optical Media distribution (DVD, amazon, etc..) The media sounded
death knell for PC gaming has largely been an issue because
...not sure if I really thought that last one through. By 'artists who are
also gamers' let's add writers and suchlike. My acquaintances and colleagues
are all from the arts in one way or another. The ones who are gamers have
tried indie games and may even, of their own accord, try some
Hi Karen,
Thanks for sharing your Ada Lovelace Day suggestions and I'm looking
forward to reading all the other selections still to come by others on
this list.
The Laura Lee text is fascinating in its own right, unfortunately many
of the links on her review page referencing different aspects
Twitter Mountains
Simple datascapes made with some twitter data.
http://www.yannleguennec.com/blog/2009/03/23/twitter-mountains/
++
--y
___
NetBehaviour mailing list
NetBehaviour@netbehaviour.org
beautiful :-)
marc
Twitter Mountains
Simple datascapes made with some twitter data.
http://www.yannleguennec.com/blog/2009/03/23/twitter-mountains/
++
--y
___
NetBehaviour mailing list
NetBehaviour@netbehaviour.org
thanks ! :-)
--y
marc garrett a probablement écrit :
beautiful :-)
marc
Twitter Mountains
Simple datascapes made with some twitter data.
http://www.yannleguennec.com/blog/2009/03/23/twitter-mountains/
++
--y
___
NetBehaviour mailing
thank YOU.
really nice.
gb
2009/3/23 info i...@x-arn.org
thanks ! :-)
--y
marc garrett a probablement écrit :
beautiful :-)
marc
Twitter Mountains
Simple datascapes made with some twitter data.
http://www.yannleguennec.com/blog/2009/03/23/twitter-mountains/
++
--y
ditto, truly lovely work.
xx Renee
On Mar 23, 2009, at 9:07 PM, giselle beiguelman wrote:
thank YOU.
really nice.
gb
2009/3/23 info i...@x-arn.org
thanks ! :-)
--y
marc garrett a probablement écrit :
beautiful :-)
marc
Twitter Mountains
Simple datascapes made with some twitter data.
geez guys, i (randomly) noticed that you're discussing my games!
sorry i didn't notice it before!
to answer sort of briefly
yes we originally sold The Graveyard strictly from our own website and
it sold okay. i mean, the selling was originally a pretty conceptual
exercise.
Michael made an
intriguing. did u use ur solo-tweetstream or the other's input y?
chunks,
][m][
On Tue, Mar 24, 2009 at 5:11 AM, info i...@x-arn.org wrote:
Twitter Mountains
Simple datascapes made with some twitter data.
http://www.yannleguennec.com/blog/2009/03/23/twitter-mountains/
++
--y
Nice. Props for showing source code!
best r.
Pall
On Mon, Mar 23, 2009 at 6:11 PM, info i...@x-arn.org wrote:
Twitter Mountains
Simple datascapes made with some twitter data.
http://www.yannleguennec.com/blog/2009/03/23/twitter-mountains/
++
--y
mez breeze a probablement écrit :
intriguing. did u use ur solo-tweetstream or the other's input y?
i use several users timelines, u can see them in source code:
http://www.yannleguennec.com/code/TwitterMountainsV2
each mountain is a user stream
++
--y
chunks,
][m][
On Tue, Mar 24, 2009
wunder_full. ty y:)
On Tue, Mar 24, 2009 at 9:13 AM, info i...@x-arn.org wrote:
mez breeze a probablement écrit :
intriguing. did u use ur solo-tweetstream or the other's input y?
i use several users timelines, u can see them in source code:
.geat idea.here's my contribution to the party
MY NAME: Majena Mafe
URL: http://www.sounded-language.blogspot.com/
http://www.that-unsound.blogspot.com.au
http://www.that-unsound.blogspot.com.au/
MY WORK: Focuses on the perverse affect of sound in/as language, and its
implications
my ada lovelace day post:
http://creative-catalyst.com/serendipity/index.php?/archives/13-Ada-Lovelace-Day.html
h : )
helen varley jamieson: creative catalyst
he...@creative-catalyst.com
http://www.creative-catalyst.com
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