Re: [NetBehaviour] pure:dyne discussion

2008-10-27 Thread aymeric mansoux
Hi James,

james jwm-art net said :
 Hi Aymeric, everyone,
 
 Sorry reply is a bit late now..

mine too :)

 Concerning Debian, I can't recall if I mentionned it previously, our
 goal is also not to leave our packages in a nich repository, the mid
 term plan for the pure:dyne team is to start moving as much things as
 possible in Debian itself, so it will benefit to an even wider
 audience.
 
 Good stuff. But does this mean pure:dyne is a tempory project? Or will
 pure:dyne be more cutting edge than Debian? Certainly though, Debian is
 not tailored in the same way as the multimedia specific distros.

pure:dyne is not a temp project. pure:dyne as a whole aim to produce a
good environment for media artists to work and make art with free
software, and that mean the operating system, but also a serie of
workshop outlines and material publicaly available, and a collection of
HOWTO and tutorial targetted to artist needs.

On the operating system, we also focus on the live distro aspects, so
how to build a system that can be used an booted in all kind of weird
situations, on all kind of exotic medium and hardware (as long as it is
x86 ... for now).

As mentionned previously, pure:dyne is based on 3 repos Debian testing,
Marillat's Multimedia repos and ours. So In the end it doesn't matter at
all for us if a package is coming from our repos or Debian's, because
the 3 are combined in the process of building the live distro. On the
other hand we find important to not keep this stuff in a niche repos 
(like it is done with a lot of launchpad-like repos on Ubuntu) and we
don't want to have to branch completely Debian neither (like 64
Studio does). So we just aim to contribute as much as possible to the
mothership and only keep software in our repos that cannot be included
in Debian.

The live distro will always be available, like it is now, as a very
specific system, build on top of Debian. As you said Debian is not
tailored in the same way as some multimedias distro, it is beyond the
scope of this email to try to explain why from the technical, historical 
and also political reasons, but to keep it short, yes Debian sucks for
these type of things, but we're crazy enough to think that we can try to
move things forward :)
(and also help the Debian developers and maintainers who think
multimedia is not only about playing pr0n DVDrips).


 There are no CD/DVD available to order, it's only available as direct
 downloads or torrents.
 http://code.goto10.org/projects/puredyne/wiki/GetPureDyne
 
 But, the next milestone, leek and potato, will be available as liveUSB
 keys that we will sell, we're still trying to figure out how to do that
 with as little extra cost added to make it cheap, but sustainable. For
 those in London tonight, you'll be able to get one or see it in action.
 
 I'm in the dark ages of the 'net here. No broadband and it's hassle to
 get friends to download ISO's for me, so a liveUSB key would be a good
 thing for people like me. Hopefully BT is (going to be/meant to be??)
 rolling out upgrades to it's exchanges in the not-too-distant future.

Ah I see, if you subscribe to the GOTO10 list, we'll probably announce
the liveUSB thingy there when it's ready to order.
Also, if you send me your snail-mail address off-list I can post you an
ISO of the latest dev version. you should be able to cat it in an ISO
file later on, and rsync over the final one, should be OK on a dialup.

a.

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Re: [NetBehaviour] pure:dyne discussion

2008-10-27 Thread Rob Myers
As a result of the discussion I have installed pure:dyne on my laptop 
and I am sending this message from it. :-)

- Rob.
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Re: [NetBehaviour] pure:dyne discussion

2008-10-24 Thread james jwm-art net
Hi Aymeric, everyone,

Sorry reply is a bit late now..


On 23/10/2008, aymeric mansoux [EMAIL PROTECTED] wrote:
..
maybe it was demudi?

Yes that's it. It more or less got me off Gnome straight away, and I
enjoyed using it :-)  I'm back on the Gnome again just recently. One
big improvement (IMHO) in Gnome is that it's now easy to change the
colours of (certain) themes, woohoo. But there's several dislikes such
as a lot of not-so-small pkg dependencies, which, along with limited
configuration (and the gconf editor) give it the feel of a major
proprietry OS unpopular amongst lusers.


We used fluxbox in the very early pure:dyne iterations, but we quickly
realised that during workshops we really need something that provides as
much graphical helpers as possible. XFCE is good for that, it's very
light and fast on modest machines and has a complete desktop.  Also,
even though fluxbox is really good, it's one of these desktop that is
not minimal enough to provide a barebone wm, and it's too minimal to
provide a user experience similar to what is available in typical
desktop based wm.

Concerning Debian, I can't recall if I mentionned it previously, our
goal is also not to leave our packages in a nich repository, the mid
term plan for the pure:dyne team is to start moving as much things as
possible in Debian itself, so it will benefit to an even wider
audience.

Good stuff. But does this mean pure:dyne is a tempory project? Or will
pure:dyne be more cutting edge than Debian? Certainly though, Debian is
not tailored in the same way as the multimedia specific distros.

 Does pure:dyne come in 64bit flavour? (and any chance of ordering a
 live/install DVD btw?)

pure:dyne is 32bit only at the moment, which of course works perfectly
fine on 64bit CPU. We'll start exploring 64bit when we consider the live
system and the environment that produces it, are stable enough and well
documented.

We are also in discussion with 64studio, who contacted us a while ago,
to start to think about long term collaboration.

There are no CD/DVD available to order, it's only available as direct
downloads or torrents.
http://code.goto10.org/projects/puredyne/wiki/GetPureDyne

But, the next milestone, leek and potato, will be available as liveUSB
keys that we will sell, we're still trying to figure out how to do that
with as little extra cost added to make it cheap, but sustainable. For
those in London tonight, you'll be able to get one or see it in action.

I'm in the dark ages of the 'net here. No broadband and it's hassle to
get friends to download ISO's for me, so a liveUSB key would be a good
thing for people like me. Hopefully BT is (going to be/meant to be??)
rolling out upgrades to it's exchanges in the not-too-distant future.

 Of course there are important variations within this field as well. For
 example an artist who can program might build an imaginary based on a
 very badly programmed, but creative software art, or an artistic
 interpretation of technology that would sound like pseudoscience. At the
 other extreme, a programer making art will have the tendency to focus
 much more be in the technical process and the manifestations of this
 underlying mechanics would be treated as side effects or illustrations
 of these.

 I found this quite interesting. If neither programming nor art is earning
 one a living, how can one tell if they're a programmer making art or an
 artist writing code? Hang on, there's a clue at the end of the
 paragraph... Yes I agree there, with the illustrations analogy.

I think the issue with software art is that it is interdisciplinary,
which is, at the same time, its greatest quality, but also its curse. It
is still too often that today software artists are left in a
academe/institutional limbo because they are either considered too geeky
or too arty depending the point of view of the single discipline that
examines it. But I think is a general problem for any
(multi|cross|trans|inter)disciplinary practice and research :)

Ok, I can understand that. Frustrating.

Cheers,
James.

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Re: [NetBehaviour] pure:dyne discussion

2008-10-23 Thread marc garrett
Hi Netbehaviorists, Heather  Aymeric - pure:dyners.

This is probably an appropriate time to round things up, especially now
that the pure:dyne team are getting things ready for the FLOSS+Art: Book
preview, panel discussion and software party, which is taking place this
evening. I'm not sure if info regarding this has been sent to the list,
will check.

Thank you Heather  Aymeric, for finding time in your busy schedule to
discuss pure:dyne. Good luck at the event tonight :-)

Also, thank you to the list members who took part in the dialogue, it
helped in contributing to a fascinating and dynamic discussion. A lot of
the issues that came up are likely to be talked about on here for a
while I imagine.

Anyway, my task now is to put all the words into one bundle and place it
on the front of furtherfield for all to observe.

wishing you all well.

marc
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Re: [NetBehaviour] pure:dyne discussion

2008-10-23 Thread aymeric mansoux
Hi James,

james jwm-art net said :
 I'm curious about how pure:dyne might compare to other multimedia
 distributions. I have always gone back to Debian (stable) as my main OS,
 but have tried 64studio...  and another, can't remember it's name, it
 used fluxbox as it's desktop but the distro died, but the desktop was
 fast and it all worked from go.

maybe it was demudi?

We used fluxbox in the very early pure:dyne iterations, but we quickly
realised that during workshops we really need something that provides as
much graphical helpers as possible. XFCE is good for that, it's very
light and fast on modest machines and has a complete desktop.  Also,
even though fluxbox is really good, it's one of these desktop that is
not minimal enough to provide a barebone wm, and it's too minimal to
provide a user experience similar to what is available in typical
desktop based wm.

Concerning Debian, I can't recall if I mentionned it previously, our
goal is also not to leave our packages in a nich repository, the mid
term plan for the pure:dyne team is to start moving as much things as
possible in Debian itself, so it will benefit to an even wider 
audience.


 Does pure:dyne come in 64bit flavour? (and any chance of ordering a
 live/install DVD btw?)

pure:dyne is 32bit only at the moment, which of course works perfectly
fine on 64bit CPU. We'll start exploring 64bit when we consider the live
system and the environment that produces it, are stable enough and well
documented.

We are also in discussion with 64studio, who contacted us a while ago,
to start to think about long term collaboration.

There are no CD/DVD available to order, it's only available as direct
downloads or torrents.
http://code.goto10.org/projects/puredyne/wiki/GetPureDyne

But, the next milestone, leek and potato, will be available as liveUSB
keys that we will sell, we're still trying to figure out how to do that
with as little extra cost added to make it cheap, but sustainable. For
those in London tonight, you'll be able to get one or see it in action.


 Of course there are important variations within this field as well. For
 example an artist who can program might build an imaginary based on a
 very badly programmed, but creative software art, or an artistic
 interpretation of technology that would sound like pseudoscience. At the
 other extreme, a programer making art will have the tendency to focus
 much more be in the technical process and the manifestations of this
 underlying mechanics would be treated as side effects or illustrations
 of these.
 
 I found this quite interesting. If neither programming nor art is earning
 one a living, how can one tell if they're a programmer making art or an
 artist writing code? Hang on, there's a clue at the end of the
 paragraph... Yes I agree there, with the illustrations analogy.

I think the issue with software art is that it is interdisciplinary,
which is, at the same time, its greatest quality, but also its curse. It
is still too often that today software artists are left in a
academe/institutional limbo because they are either considered too geeky
or too arty depending the point of view of the single discipline that
examines it. But I think is a general problem for any
(multi|cross|trans|inter)disciplinary practice and research :)

a.


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Re: [NetBehaviour] pure:dyne discussion

2008-10-23 Thread aymeric mansoux
Hi Rob,

Rob Myers said :
  To embrace FLOSS, artists must be able to see what is has to
  offer that is not available elsewhere (from practical issues, to
  social aspects and knowledge sharing) and this only needs curiosity
  and a good dose of self motivation.
 
 Do you think that artists should extend the freedom of free software
 into their artistic work? Is there an obligation or inspiration from
 free software for artists to embrace copyleft? Or is it only the case
 that artists should use and contribute to software freely?

Well, artists are quite known to do whatever they want to do with
whatever comes around, so this won't change :) (and it's a good thing!)
So I think at the moment most artists are using and contributing to
software freely, which as a consequence leads very often to paradoxes
such as I use free software to make art, but I won't release the
patch/code of my installation/performance.

There is still this idea, that giving away the technology/software of
the artwork, is giving away the income (maybe the soul too?). This is
not true, as we know, media artists incomes are mostly coming from
teaching, residency, comissions and manifestations of their art, whether
it is performances or installations, certainly not selling software or
registering patents (and we also know what this thinking brought us so
far in other fields).

But I have good hope, or said differently, I'm looking forward to the
day where critical mass of artists making free software art will be
reached, and hopefully will start to generate interesting things. Free
software art is not making software art a better Art, but it will
certainly allow it to develop itself in ways we can only speculate about
right now, based on how it affected other domains until now.

Also, just like the rest, the freedom of free software is a quite
powerful virus, not just for the viral licensing aspect, but also for
the mind. Artists who are operating for a while in its presence, very
often start to introduce it in their work and their research, as an
inspiration and method.



a.


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Re: [NetBehaviour] pure:dyne discussion

2008-10-22 Thread james jwm-art net
Hi,

I'm curious about how pure:dyne might compare to other multimedia
distributions. I have always gone back to Debian (stable) as my main OS,
but have tried 64studio...  and another, can't remember it's name, it
used fluxbox as it's desktop but the distro died, but the desktop was
fast and it all worked from go.

Does pure:dyne come in 64bit flavour? (and any chance of ordering a
live/install DVD btw?)

On 20/10/2008, aymeric mansoux [EMAIL PROTECTED] wrote:

Of course there are important variations within this field as well. For
example an artist who can program might build an imaginary based on a
very badly programmed, but creative software art, or an artistic
interpretation of technology that would sound like pseudoscience. At the
other extreme, a programer making art will have the tendency to focus
much more be in the technical process and the manifestations of this
underlying mechanics would be treated as side effects or illustrations
of these.

I found this quite interesting. If neither programming nor art is earning
one a living, how can one tell if they're a programmer making art or an
artist writing code? Hang on, there's a clue at the end of the
paragraph... Yes I agree there, with the illustrations analogy.

Cheers,
James.

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Re: [NetBehaviour] pure:dyne discussion

2008-10-22 Thread aymeric mansoux
Hi Marc,

marc garrett said :
 Perhaps East Germany is an easy target for declaring that social
 change is occuring, but there is something in the air. So, considering
 the current state of things and the impact of economies collapsing
 around us, do you think that this climate adds extra weight for more
 people to use (FLOSS) Free/Libre/Open Source Software and pure:dyne,
 if so why?

Well it's obvious that the current situation is an occasion for all the
grow-your-own, do-it-yourself, open and free cultures to be under the
spotlight. Although during this process there will be a lot of
reinvinting the wheel and re-discoveries, it's still of course a very
good thing and might present alternative future for our societies, by
breaking down hierarchic glass structures into more meshy robust
heterarchic systems.

Unfortunately, maybe I am bit too pessimistic, but I suspect that just
like usual, only the most educated groups will benefit from this. The
masses will be served the usual soup. we will do everything we can, to
fix the issue, and it's together that we will get out of this crisis
will be copy/pasted all over the place, which usually means introducing
more contol and less freedom to ensure the well-being of a few.  Panem
et circenses, over and over again.

From the cultural and artistic institutions point of view, things might
be much better though. The obvious economy crisis and the current lack
of funding/support for media arts (in its broadest definition), make
platform like pure:dyne very attractive to run a multimedia lab using
shiny imacs or just a bunch of recycled PC. Even if FLOSS get introduced
only for cost reasons, it is still a good thing as it will show it has
more to offer in the long term. From a social point of view a FLOSS lab
is more ethical as well: your budget, even if grandly reduced, will go
to a part-time admin, a freelance developer, a GNU/Linux hacker, who
will in turn contribute back to the development of the software you use.
In such a case you are supporting directly a human being with direct
feedback in the community, instead of injecting more money for company
shareholders.

The position of the artist, on the other hand is probably the most
ambiguous.  The way I see it, is that artists would use FLOSS for 3
different reasons (non-exclusive).
 - money saving
 - technological advantage
 - politics, activism

Now the problems is that in fact money saving is not a problem. Let's be
honest most artists are attached to their digital tools ... but not as
much to their licenses. The majority of artists always find a way to not
have to pay for a license, and nowadays you don't need to belong to a
private torrent tracker community or to scene top site to get your daily
dose of binaries, anyone who knows how to formulate a search expression
in Google can get virtually anything in a click. So the advantage of
FLOSS here is very little.

Another problem is that, it is very likely that if an artist is at the
same time already an activist and fond of technology, we can safely
assume he knows about FLOSS and already uses it. I don't remember seeing
any Microsoft hacktivist ... ever ... :)

So in the end what could bring an artist to change his
toolset/environment is to access a new field of possibilities. This
doesn't mean the two other situations are completely leading to a logic
dead-end, but we can assume they are not the most important cause.  In
such a situation the economic context would have very little
influence. To embrace FLOSS, artists must be able to see what is has to
offer that is not available elsewhere (from practical issues, to
social aspects and knowledge sharing) and this only needs curiosity
and a good dose of self motivation.

a.



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Re: [NetBehaviour] pure:dyne discussion

2008-10-22 Thread Heather Corcoran
Just briefly to add to what Aymeric is saying here (brief because we're 
preparing for our pure:dyne event tomorrow night, 23rd at 6:30pm - 
please join us! - at Mute HQ in London, and Aymeric has said lots here 
that I agree with). Coincidentally I've just been doing some work around 
this for an upcoming exhibition at FACT on (un)sustainability issues, 
taking a wider view of environmental sustainability in this present 
moment - from peak oil to peak credit - and while maybe its not obvious 
at first, FLOSS communities do have a place in this debate. Chris 
Carlsson quotes Will Doherty at the opening of one of the chapters in 
his book Nowtopia: The open source community is pretty much tech 
support for the revolution, if you will, or tech support for the new 
society. As Aymeric calls them, the 'grow-your-own, do-it-yourself, 
open and free cultures', FLOSS being one of many, do something besides 
provide products that will be accessible to all in the wake of economic 
recession - they build a network of individuals gaining practical 
experience organising outside of this particular capitalist framework. 
Read the FLOSS chapter of the Carlsson book if you come across it, its 
decent at talking about this with specific reference to Marxist thought, 
since Marx has come up now. :)


aymeric mansoux wrote:
 Hi Marc,

 marc garrett said :
   
 Perhaps East Germany is an easy target for declaring that social
 change is occuring, but there is something in the air. So, considering
 the current state of things and the impact of economies collapsing
 around us, do you think that this climate adds extra weight for more
 people to use (FLOSS) Free/Libre/Open Source Software and pure:dyne,
 if so why?
 

 Well it's obvious that the current situation is an occasion for all the
 grow-your-own, do-it-yourself, open and free cultures to be under the
 spotlight. Although during this process there will be a lot of
 reinvinting the wheel and re-discoveries, it's still of course a very
 good thing and might present alternative future for our societies, by
 breaking down hierarchic glass structures into more meshy robust
 heterarchic systems.

 Unfortunately, maybe I am bit too pessimistic, but I suspect that just
 like usual, only the most educated groups will benefit from this. The
 masses will be served the usual soup. we will do everything we can, to
 fix the issue, and it's together that we will get out of this crisis
 will be copy/pasted all over the place, which usually means introducing
 more contol and less freedom to ensure the well-being of a few.  Panem
 et circenses, over and over again.

 From the cultural and artistic institutions point of view, things might
 be much better though. The obvious economy crisis and the current lack
 of funding/support for media arts (in its broadest definition), make
 platform like pure:dyne very attractive to run a multimedia lab using
 shiny imacs or just a bunch of recycled PC. Even if FLOSS get introduced
 only for cost reasons, it is still a good thing as it will show it has
 more to offer in the long term. From a social point of view a FLOSS lab
 is more ethical as well: your budget, even if grandly reduced, will go
 to a part-time admin, a freelance developer, a GNU/Linux hacker, who
 will in turn contribute back to the development of the software you use.
 In such a case you are supporting directly a human being with direct
 feedback in the community, instead of injecting more money for company
 shareholders.

 The position of the artist, on the other hand is probably the most
 ambiguous.  The way I see it, is that artists would use FLOSS for 3
 different reasons (non-exclusive).
  - money saving
  - technological advantage
  - politics, activism

 Now the problems is that in fact money saving is not a problem. Let's be
 honest most artists are attached to their digital tools ... but not as
 much to their licenses. The majority of artists always find a way to not
 have to pay for a license, and nowadays you don't need to belong to a
 private torrent tracker community or to scene top site to get your daily
 dose of binaries, anyone who knows how to formulate a search expression
 in Google can get virtually anything in a click. So the advantage of
 FLOSS here is very little.

 Another problem is that, it is very likely that if an artist is at the
 same time already an activist and fond of technology, we can safely
 assume he knows about FLOSS and already uses it. I don't remember seeing
 any Microsoft hacktivist ... ever ... :)

 So in the end what could bring an artist to change his
 toolset/environment is to access a new field of possibilities. This
 doesn't mean the two other situations are completely leading to a logic
 dead-end, but we can assume they are not the most important cause.  In
 such a situation the economic context would have very little
 influence. To embrace FLOSS, artists must be able to see what is has to
 offer that is not available elsewhere 

Re: [NetBehaviour] pure:dyne discussion

2008-10-20 Thread Heather Corcoran
Hello,

I imagine Bob’s question came from Aymeric’s somewhat technical last 
response? I think its important to remember that, as I mentioned in my 
first answer, pure:dyne is a tool and not an artwork. Bob’s question was 
about the discussion of artwork and I don’t think it exactly applies 
because of this. Naturally a discussion about a tool might turn 
technical, especially if it’s a relatively new one that people are 
(luckily) interested in trying for themselves.

But to answer the question more broadly – it can of course help when 
audiences understand some formal aspects of a medium an artwork is made 
in. It’s not just media arts. Luckily for media artists, the uptake of 
technology is happening not only in our field but in society as a whole. 
:) I’m reminded of something Olia Lialina said recently, paraphrasing 
her paraphrasing herself, that net art never used to make sense in a 
gallery years ago, but now we can surely imagine that gallery audiences 
have just got up from their computers – so they understand the 
references and the context. Audiences are becoming more comfortable with 
technological references so discussion around media artworks may not 
seem so obscure for much longer.

To bring this back to pure:dyne you could turn it into an accessibility 
question. Not whether *discussion* around media art must always be at 
the level of Formula 1 engineers, but whether the artists must be 
Formula 1 engineers themselves. Do all media artists need to have the 
deep technical understanding that someone like Aymeric does, to the 
point where they can build their own tools like pure:dyne? Depending on 
your definition of media arts, but mine doesn’t even require that 
artwork uses a single piece of technology. The technical discussion 
around pure:dyne might be off-putting for some, but part of the reason 
for moving to the Debian system, as Aymeric laid out, was so that it 
could be more accessible to more people. The aim of pure:dyne is not 
that everyone needs to be an expert to use the tool – for example see 
Aymeric’s discussion about the window manager (i.e. the desktop 
interface) we chose. But our accessibility choices will hopefully lead 
you closer to, not further from, a true understanding of how the tool 
you are using works. In short, you don’t have to understand what 
repositories and packages are in order to open up applications in 
pure:dyne and start using them. We're happy to have a great group of 
partners across the UK who use pure:dyne with their local, varied, 
communities - young people, older people, all different backgrounds.

But of course this leads into the concept the Beige collective call 
intentional computing – the idea that artists should learn about the 
tools they’re using down to the very core (code) elements in order to 
truly have control over what they’re creating. No Photoshop filters but 
hand-coded effects; even the operating system pushes you to make certain 
aesthetic choices. So maybe you do want to learn a bit more about how 
we’ve built pure:dyne if you want to have full control over what you’re 
making and how it runs. Otherwise, at least be consoled that the ones 
making those choices are artists like you :)

Cheers,
Heather

marc garrett wrote:
 Hi Bob, Heather, Aymeric  all,

 I think that Bob has raised one of the most important questions that
 many artists ask themselves in respect of using technology as part of
 their art, and those who are interested in exploring it further
 themselves as a contemporary practice. This question can also be
 extended to those who wish to curate it and critique it as well, not
 forgetting audiences.

 So my next question is, Rob's question ;-)

 Art forms have their technical aspects. Artists are forever learning,
 playing, working and experimenting with the technology at their
 disposal. Tools for the job. Means and ends. Artists are largely
 focused on the latter; the ability to use the tools is presumed.

 However when it comes to digital/new media/net art, discussion of the
 technical aspects still seems to predominate. Do you think that's in
 the nature of the technology? Or will there come a time when 'new
 media' artists won't have to talk like Formula 1 engineers?

 marc

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-- 
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Curator
FACT
88 Wood Street
Liverpool, L1 4DQ
 
t: + 44 (0)151 707 4425
f: + 44 (0)151 707 4445

http://www.fact.co.uk
Bookings: +44 (0)8707 583217
Information: +44 (0)151 707 4450


FACT is proud to be in LIVERPOOL, EUROPEAN CAPITAL OF CULTURE 2008



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Re: [NetBehaviour] pure:dyne discussion

2008-10-20 Thread aymeric mansoux
Hi Bob, Marc, list

 Art forms have their technical aspects. Artists are forever learning,
 playing, working and experimenting with the technology at their
 disposal. Tools for the job. Means and ends. Artists are largely
 focused on the latter; the ability to use the tools is presumed.
 
 However when it comes to digital/new media/net art, discussion of the
 technical aspects still seems to predominate. Do you think that's in
 the nature of the technology? Or will there come a time when 'new
 media' artists won't have to talk like Formula 1 engineers?


Short answer: 

There will be indeed a time 'new media' artists won't have to talk like
Formula 1 engineers. But not because their discourse has changed, but
because their lingo will have been absorbed in popular culture, or on
the other hand made completely obsolete just like the technology they
once used. (which is why it is always difficult to talk about new
media without any context attached to it)


Long (non)answer:

As Heather just said, my previous post was a technical answer to a
technical question, and indeed pure:dyne is a platform to allow us, and
a few others, to make art or anything creative with artistic software.
But this platform is not art. It's a software environment (and I won't
get into the neoclassical code as craft thing either).

Back to the question, I don't know if it can be answered or not. As it
is formulated now, it's very difficult to come up with something that
would be really satisfying because it might carry a couple of cans of
worms attached to it.

For example, I believe it is not possible to generalise on the fact that
technical aspects predominate in new media art, without first making a
distinction between, on the one hand, artists operating in the field of
new media with a complete technology illiteracy and who need technicians
to implement their concept, and on the other hand, artists who can code
and coders who make art. That sounds trivial, but it's often forgotten
or left as a detail from the art perspective. But in my eyes it's very
relevant.

In the 1st case the technological factor is little or not present
because the artist see the technic as just a support or an enabler to
illustrate an idea/concept. Nothing new, and it's something common no
matter from which angle it is seen: from the relationship contemporary
conceptual artists and designers have with craftmanship, or from the
engineers/artists post E.A.T. collaborative dreams point of view.

In the second group, though, artists who can code and coders who make
art it is true that technology is predominant, but this *not*
predominant compared to something else that would be in minority, such
as art. It is predominant because it *is* art, the good old
concept/technic dichotomy cannot apply here, and any attempt will end up
in this deadlock where one will try to look for something which is right
under his nose.

Of course there are important variations within this field as well. For
example an artist who can program might build an imaginary based on a
very badly programmed, but creative software art, or an artistic
interpretation of technology that would sound like pseudoscience. At the
other extreme, a programer making art will have the tendency to focus
much more be in the technical process and the manifestations of this
underlying mechanics would be treated as side effects or illustrations
of these.

In real life, such extremes exists, but things are generally a bit more
balanced, but what is important is that in both case software is seen as
something much closer to a medium rather than something like a tool. 

It is up to an artist to stay in the safe frame of the
materialtoolobject instruments and the multimedia metaphors (digital
paint, virtual canvas, etc) or to decide to explore what software as
artistic medium has to offer. In this situation the technology is either
transparent or its structure used as platform to reflect upon an idea.
The understanding of software as technology is mandatory here of course.
But what seems to appear as a mass of overwhelming technical information
is just language to express and explore ideas that cannot be expressed
otherwise.


a.


PS: No idea how Formula 1 works ;)

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Re: [NetBehaviour] pure:dyne discussion

2008-10-20 Thread marc garrett
Hi Heather, Aymeric  all,

Thank you for your answers so far,

As the global, economical crisis seeps deeper into people's lives
everywhere. More are questioning their own approaches to living, and
many are reconsidering their social values after the break-down of
these capitalist, (free) market-led frameworks and the attitudes that
once supported them. It has been mentioned on various news channels
that East Germans are now flocking to buy Das Kapital by Karl Marx. A
recent survey found 52 percent of eastern Germans believe the free
market economy is unsuitable and 43 percent said they wanted
socialism rather than capitalism, findings confirmed in interviews
with dozens of ordinary easterners. http://tinyurl.com/5zlo5c

Perhaps East Germany is an easy target for declaring that social
change is occuring, but there is something in the air. So, considering
the current state of things and the impact of economies collapsing
around us, do you think that this climate adds extra weight for more
people to use (FLOSS) Free/Libre/Open Source Software and pure:dyne,
if so why?

marc

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Re: [NetBehaviour] pure:dyne discussion

2008-10-19 Thread bob catchpole
Art forms have their technical aspects. Artists are forever learning, playing, 
working and experimenting with the technology at their disposal. Tools for the 
job. Means and ends. Artists are largely focused on the latter; the ability to 
use the tools is presumed.

However when it comes to digital/new media/net art, discussion of the technical 
aspects still seems to predominate. Do you think that's in the nature of the 
technology? Or will there come a time when 'new media' artists won't have to 
talk like Formula 1 engineers?

Bob



On Sunday, 19 October, 2008, aymeric mansoux [EMAIL PROTECTED] wrote:

or the gory tech details, we also use i686 optimisations when compiling
and we have been the first to provide a RT kernel on a live
distribution. We also try to make this effort available for others, for
example our upcoming new release will feature a kernel which config will
be used as a base config for an attempt to provide a unified linuxaudio
kernel that would be shared amongst several multimedia distributions.
(that is for those who are interested in this collaboration)


It' s not boring at all. 
It's a key characteristic of the new pure:dyne.
pure:dyne is a mix of 3 repos, Debian Lenny, Debian Multimedia and our
own repository, so you can use pure:dyne repos on a Debian install, and
you can add Debian repos on a pure:dyne install. Afterall, this is
Debian

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Re: [NetBehaviour] pure:dyne discussion

2008-10-19 Thread bob catchpole
Art forms have their technical aspects. Artists are forever learning, playing, 
working and experimenting with the technology at their disposal. Tools for the 
job. Means and ends. Artists are largely focused on the latter; the ability to 
use the tools is presumed.

However when it comes to digital/new media/net art, discussion of the technical 
aspects still seems to predominate. Do you think that's in the nature of the 
technology? Or will there come a time when 'new media' artists won't have to 
talk like Formula 1 engineers?

Bob



On Sunday, 19 October, 2008, aymeric mansoux [EMAIL PROTECTED] wrote:

or the gory tech details, we also use i686 optimisations when compiling
and we have been the first to provide a RT kernel on a live
distribution. We also try to make this effort available for others, for
example our upcoming new release will feature a kernel which config will
be used as a base config for an attempt to provide a unified linuxaudio
kernel that would be shared amongst several multimedia distributions.
(that is for those who are interested in this collaboration)


It' s not boring at all. 
It's a key characteristic of the new pure:dyne.
pure:dyne is a mix of 3 repos, Debian Lenny, Debian Multimedia and our
own repository, so you can use pure:dyne repos on a Debian install, and
you can add Debian repos on a pure:dyne install. Afterall, this is
Debian

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Re: [NetBehaviour] pure:dyne discussion

2008-10-19 Thread marc garrett
Hi Bob, Heather, Aymeric  all,

I think that Bob has raised one of the most important questions that
many artists ask themselves in respect of using technology as part of
their art, and those who are interested in exploring it further
themselves as a contemporary practice. This question can also be
extended to those who wish to curate it and critique it as well, not
forgetting audiences.

So my next question is, Rob's question ;-)

Art forms have their technical aspects. Artists are forever learning,
playing, working and experimenting with the technology at their
disposal. Tools for the job. Means and ends. Artists are largely
focused on the latter; the ability to use the tools is presumed.

However when it comes to digital/new media/net art, discussion of the
technical aspects still seems to predominate. Do you think that's in
the nature of the technology? Or will there come a time when 'new
media' artists won't have to talk like Formula 1 engineers?

marc

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Re: [NetBehaviour] pure:dyne discussion

2008-10-19 Thread Rob Myers
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

aymeric mansoux wrote:
 Hi Rob,
 [...]
 It was a natural thing to do.
 
 We've always been working on minimal environments, which,
 to paraphrase the UNIX philosophy, needs to do one thing and one thing
 well. In the context of windows manager that implies to be able to spawn
 terminals and start applications, preferrably with as less mouse 
 interaction as possible. Nothing else :)
 [...]
 It' s not boring at all. 
 It's a key characteristic of the new pure:dyne.
 pure:dyne is a mix of 3 repos, Debian Lenny, Debian Multimedia and our
 own repository, so you can use pure:dyne repos on a Debian install, and
 you can add Debian repos on a pure:dyne install. Afterall, this is
 Debian.
 [...]

Thank you for these detailed insights!

I think I'm going to try pure:dyne as my main OS.

- - Rob.
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.9 (GNU/Linux)
Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org

iEYEARECAAYFAkj7Uv8ACgkQCZbRMCZZBfYUtwCeKKM1m01Z2LW0CtEaACdAmyp9
1MAAn1ouymI+Axzla0wJ+c2MhXDrv7zk
=0tFv
-END PGP SIGNATURE-
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Re: [NetBehaviour] pure:dyne discussion

2008-10-18 Thread aymeric mansoux
Hi Rob,

 You mention that pure:dyne emerged from practical necessity and didn't
 have a grand plan. Did you design its user experience with any model
 or set of requirements in mind? It reminds me of the clean,
 pleasurable, no-nonsense environments of old Mac and SGI systems. Was
 that intentional or a product of evolution in a similar niche?

It was a natural thing to do.

We've always been working on minimal environments, which,
to paraphrase the UNIX philosophy, needs to do one thing and one thing
well. In the context of windows manager that implies to be able to spawn
terminals and start applications, preferrably with as less mouse 
interaction as possible. Nothing else :)

To give you an idea, the wm we like to use are:
 - evilwm http://www.6809.org.uk/evilwm
 - dwm http://www.suckless.org/dwm
 - ratpoison http://www.nongnu.org/ratpoison
 - awesome http://awesome.naquadah.org

Of course, the wms above can be a bit disorientating for people that come
from an OS that has a wm built around the desktop metaphor. That's why
we decided to provide by default XFCE, which is a desktop oriented
windows manager, but comes with very little bloat. So although the other
minimal wms are provided, we had to start right away with something that
workshop participants could interact with, based on their experience
with commercial operating systems, but at the same time light and to
the point. It was discussed that we would just not use any desktop and
even tried to run some workshops using one of these minimal wm, but
it was too much of a shock. The good thing is that we converted quite a
few users to these minimal wm anyway because they are very handy on a
daily basis but also to provide a simple performance setup or an
installation.

The second aspect of this choice, whether it is with a minimal wm or a
light desktop, is the need to have a system that takes as little
ressources as possible. When we run insert-your-fav-software-here, we
want the machine to allocate as much resources as possible to
insert-your-fav-software-here and certainly not to a collection of 3D
effects, twirling icons, wobbly windows and others industry sponsored
gimmicks. Our aim was right away to provide a fully functionnal 
environment to systems as modests as an old Pentium III.

For the gory tech details, we also use i686 optimisations when compiling
and we have been the first to provide a RT kernel on a live
distribution. We also try to make this effort available for others, for
example our upcoming new release will feature a kernel which config will
be used as a base config for an attempt to provide a unified linuxaudio
kernel that would be shared amongst several multimedia distributions.
(that is for those who are interested in this collaboration).

 
 And on a boring practical level, now that pure:dyne is Debian based
 can I just install Debian packages or is pure:dyne a different package
 universe? I'm using Fedora on my laptop at the moment and I'm
 frustrated by the lack of some music and animation software as
 packages for it.

It' s not boring at all. 
It's a key characteristic of the new pure:dyne.
pure:dyne is a mix of 3 repos, Debian Lenny, Debian Multimedia and our
own repository, so you can use pure:dyne repos on a Debian install, and
you can add Debian repos on a pure:dyne install. Afterall, this is
Debian.

With the previous version, our users, were either beginners or experts,
so 2 groups with little common points and both at the extreme of a
normal distribution. For beginners, pure:dyne was great to discover
GNU/Linux and some of the exotic software bundled with it. But as soon
as they wanted to make the switch to use the system more regularly or as
main OS, they would miss several software that:
 - we were not packaging
 - and, we had no interest in packaging, or no time to do it
 - and, would require advanced knowledge to package themselves.
So such users would only use pure:dyne for special case and never as
main OS, due to the technical knowledge required to make it fit to their
daily needs. We did package some generic stuff though, for example
OpenOffice, but this is not exciting and a bit a waste of time. Just
like I said in the previous mail, we were using pure:dyne as main OS so
the choice of generic software and design was modelled around our own
needs, and while the software we packaged was common to many artists,
the environment itself is often a matter of taste and personal habits.

With a Debian based environment we are now able to provide a system that
is very modular and that more importantly grow as the user's knowledge
grow. In a nutshell, we have now 4 levels of usability:
 - live* modes (liveCD, liveDVD, liveHD, liveUSB) provides a read-only
   system that can be booted from different medium and in which you can
   access to your hard drives to read/write files.
 - persistence modes, added to the live modes, they allow the user(s) to
   save their home content, or if configured, any changes done to the 

Re: [NetBehaviour] pure:dyne discussion

2008-10-17 Thread Rob Myers
On Fri, Oct 17, 2008 at 8:47 AM, aymeric mansoux [EMAIL PROTECTED] wrote:

 Except that they were not any type of users, they were artists, who
 had in fact very similar needs to ours. From teaching, to using the
 system for performances/installation, and even using it as main
 operating system.

I recently tried out the pure:dyne live CD and I loved the feel of the
system. So one of the things I wanted to ask was whether pure:dyne is
suitable for use as a main OS, and I'm pleased to see that it is.

You mention that pure:dyne emerged from practical necessity and didn't
have a grand plan. Did you design its user experience with any model
or set of requirements in mind? It reminds me of the clean,
pleasurable, no-nonsense environments of old Mac and SGI systems. Was
that intentional or a product of evolution in a similar niche?

And on a boring practical level, now that pure:dyne is Debian based
can I just install Debian packages or is pure:dyne a different package
universe? I'm using Fedora on my laptop at the moment and I'm
frustrated by the lack of some music and animation software as
packages for it.

- Rob.
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[NetBehaviour] pure:dyne discussion

2008-10-16 Thread marc garrett
Hi Heather Corcoran  Aymeric Mansoux - a warm welcome to the
Netbehaviour list,

I know that there are few on this list who are interested in
pure:dyne. Some have already used it and others are playing with the
idea of usiing it. It would be great to hear from them as well,
regarding their thoughts and experiences with pure:dyne, as the
interview progresses. Anyone can take part in this discussion, but it
is good to remember that it will end up on the front page of
furtherfield for others outside of the Netbehaviour list to read. It
will be edited, but not heavily. The interview starts today 16th Oct
and ends the 23rd Oct 08.


So, I would like to kick off this discussion by asking Heather
Corcoran or Aymeric Mansoux why they decided to get involved with
pure:dyne and what it means to them, as practitioners in their own
field, and what it means to them culturally?

marc

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Re: [NetBehaviour] pure:dyne discussion

2008-10-16 Thread Heather Corcoran

Hi Marc, hi everyone,

Thanks everyone for the welcome and interest in pure:dyne. That question 
is interesting because Aymeric and I will have two different 
perspectives, him as an artist and co-founder of the project, and me as 
a curator/producer and newer to the project. Aymeric is actually 
teaching a pure:dyne workshop this week with some of the other 
developers at Goldsmiths, through Graham Harwood, so he might be popping 
in and out of discussion in the evenings as he can.

I joined the pure:dyne team about a year and a half ago though have been 
near the project for about three. The team has grown quite organically 
and socially – it was founded by members of the GOTO10 collective 
(http://www.goto10.org) who themselves met through workshops and events 
around London and Europe. When I first started working at Space Media 
Arts (http://www.spacemedia.org.uk) in London I was looking for someone 
to teach a workshop on Pure Data to some artists there and when asking 
around, the names of two GOTO10 members, Antonios Galanopoulos and Chun 
Lee, kept coming up. I booked them to teach the workshop and when we 
were communicating about system requirements in advance, we had to run 
through a checklist of externals and settings to make sure all our OSX 
Apple machines were going to work and be compatible with what they were 
teaching. It took a bit of time to get all the machines running in the 
same way and Antonios told me about this project they were working on 
that would eliminate a lot of that work. And, interestingly, it could 
also run on a LiveCD where people could take the software and system 
home with them to continue their work – a big bonus for us as we wanted 
to see our participants, often from very different backgrounds, continue 
their learning so the workshops would have legacy for them. That wasn’t 
always possible if they had to buy proprietary software or get a full 
Linux system working at home. An increased, meaningful uptake in 
technology tools by wider groups of people was where I saw the culture 
meaning in this project.

My imagination was captured by the idea of an operating system by media 
artists for media artists. Artists all work in different ways of course, 
but there were (and are) definitely a set of tools that many of the 
artists I knew were using in common (Pure Data being a big one at the 
time). I was interested in something that could draw together those 
tools in a way that was optimized for the way artists work, and also saw 
an opportunity for media labs like the ones I’d worked in to input into 
the development of a system that was close to their needs as well. So 
although the FLOSS ideology is a big part of the pure:dyne project, I 
was initially more interested in it from a functional, not political, 
point of view. Also a community-building point of view – I imagined a 
network of media labs (like the ones I worked in) and artists taking 
collective ownership over a system that was optimized for the way they 
work, learning from one another and creating a common platform. That was 
where I saw the meaning for my field of work.

In terms of my own involvement: I hadn’t seen a group of artists who 
were working so closely with the mainstream/wider FLOSS communities 
before to create something that was ‘up to speed’ with wider technical 
communities – i.e. ‘not just art’. pure:dyne isn’t an artwork, it’s a 
tool, and I was interested in how a bunch of artists had the technical 
capacity to make something that functioned as such. Real h4x0r stuff, 
but also interesting to watch them develop the system as a bona fida 
FLOSS project and not an artwork inspired by FLOSS. I learned about the 
day-to-day, boring parts of how FLOSS projects work. It’s an elaborate, 
structured, disciplined, interesting working system – not just all love 
and openness. But what it seemed like is that when the pure:dyne team 
would get together they would have fun joking around about the things 
they were working on and *making* things. The developer team all became 
friends and the work was not always fun but doing it together, 
especially crammed in a small room and sharing links and snacks, looked 
like it would be. So I basically just wanted to get in on the party and 
they graciously took me on as a developer. :)

Aymeric will have more, from the artist perspective and the longer 
history...

H

marc garrett wrote:
 Hi Heather Corcoran  Aymeric Mansoux - a warm welcome to the
 Netbehaviour list,

 I know that there are few on this list who are interested in
 pure:dyne. Some have already used it and others are playing with the
 idea of usiing it. It would be great to hear from them as well,
 regarding their thoughts and experiences with pure:dyne, as the
 interview progresses. Anyone can take part in this discussion, but it
 is good to remember that it will end up on the front page of
 furtherfield for others outside of the Netbehaviour list to read. It
 will be edited, but 

Re: [NetBehaviour] pure:dyne discussion

2008-10-16 Thread marc garrett
Hi Heather,

Thank you for your answers.

I'll hold back till tomorrow regarding any other questions so to leave
space for Aymeric to come on board, later on.

marc
 Hi Marc, hi everyone,

 Thanks everyone for the welcome and interest in pure:dyne. That question 
 is interesting because Aymeric and I will have two different 
 perspectives, him as an artist and co-founder of the project, and me as 
 a curator/producer and newer to the project. Aymeric is actually 
 teaching a pure:dyne workshop this week with some of the other 
 developers at Goldsmiths, through Graham Harwood, so he might be popping 
 in and out of discussion in the evenings as he can.

 I joined the pure:dyne team about a year and a half ago though have been 
 near the project for about three. The team has grown quite organically 
 and socially – it was founded by members of the GOTO10 collective 
 (http://www.goto10.org) who themselves met through workshops and events 
 around London and Europe. When I first started working at Space Media 
 Arts (http://www.spacemedia.org.uk) in London I was looking for someone 
 to teach a workshop on Pure Data to some artists there and when asking 
 around, the names of two GOTO10 members, Antonios Galanopoulos and Chun 
 Lee, kept coming up. I booked them to teach the workshop and when we 
 were communicating about system requirements in advance, we had to run 
 through a checklist of externals and settings to make sure all our OSX 
 Apple machines were going to work and be compatible with what they were 
 teaching. It took a bit of time to get all the machines running in the 
 same way and Antonios told me about this project they were working on 
 that would eliminate a lot of that work. And, interestingly, it could 
 also run on a LiveCD where people could take the software and system 
 home with them to continue their work – a big bonus for us as we wanted 
 to see our participants, often from very different backgrounds, continue 
 their learning so the workshops would have legacy for them. That wasn’t 
 always possible if they had to buy proprietary software or get a full 
 Linux system working at home. An increased, meaningful uptake in 
 technology tools by wider groups of people was where I saw the culture 
 meaning in this project.

 My imagination was captured by the idea of an operating system by media 
 artists for media artists. Artists all work in different ways of course, 
 but there were (and are) definitely a set of tools that many of the 
 artists I knew were using in common (Pure Data being a big one at the 
 time). I was interested in something that could draw together those 
 tools in a way that was optimized for the way artists work, and also saw 
 an opportunity for media labs like the ones I’d worked in to input into 
 the development of a system that was close to their needs as well. So 
 although the FLOSS ideology is a big part of the pure:dyne project, I 
 was initially more interested in it from a functional, not political, 
 point of view. Also a community-building point of view – I imagined a 
 network of media labs (like the ones I worked in) and artists taking 
 collective ownership over a system that was optimized for the way they 
 work, learning from one another and creating a common platform. That was 
 where I saw the meaning for my field of work.

 In terms of my own involvement: I hadn’t seen a group of artists who 
 were working so closely with the mainstream/wider FLOSS communities 
 before to create something that was ‘up to speed’ with wider technical 
 communities – i.e. ‘not just art’. pure:dyne isn’t an artwork, it’s a 
 tool, and I was interested in how a bunch of artists had the technical 
 capacity to make something that functioned as such. Real h4x0r stuff, 
 but also interesting to watch them develop the system as a bona fida 
 FLOSS project and not an artwork inspired by FLOSS. I learned about the 
 day-to-day, boring parts of how FLOSS projects work. It’s an elaborate, 
 structured, disciplined, interesting working system – not just all love 
 and openness. But what it seemed like is that when the pure:dyne team 
 would get together they would have fun joking around about the things 
 they were working on and *making* things. The developer team all became 
 friends and the work was not always fun but doing it together, 
 especially crammed in a small room and sharing links and snacks, looked 
 like it would be. So I basically just wanted to get in on the party and 
 they graciously took me on as a developer. :)

 Aymeric will have more, from the artist perspective and the longer 
 history...

 H

 marc garrett wrote:
   
 Hi Heather Corcoran  Aymeric Mansoux - a warm welcome to the
 Netbehaviour list,

 I know that there are few on this list who are interested in
 pure:dyne. Some have already used it and others are playing with the
 idea of usiing it. It would be great to hear from them as well,
 regarding their thoughts and experiences with