Re: [NTG-context] Character translation with Luaotfload

2017-04-16 Thread Hans Åberg
> On 16 Apr 2017, at 19:41, Hans Hagen wrote: > > On 4/16/2017 7:06 PM, Hans Åberg wrote: >> >>> On 16 Apr 2017, at 15:49, Hans Hagen wrote: >>> >>> Just look into the luatex-math.tex file to see how to properly define a >>> math family set, you can create a

Re: [NTG-context] Choosing STIX stylistic sets

2017-04-16 Thread Hans Åberg
> On 16 Apr 2017, at 19:15, Hans Hagen wrote: > > On 4/16/2017 6:01 PM, Hans Åberg wrote: >> >> So far I have only used \setupbodyfont[xits,10pt], but found no info about >> how to specifically selecting fonts for the different modes or ranges. > > \setupbodyfont[termes] >

Re: [NTG-context] Character translation with Luaotfload

2017-04-16 Thread Hans Hagen
On 4/16/2017 7:06 PM, Hans Åberg wrote: On 16 Apr 2017, at 15:49, Hans Hagen wrote: Just look into the luatex-math.tex file to see how to properly define a math family set, you can create a \stix macro analogue to the \lucidabright and \latinmodern ones. This works in the

Re: [NTG-context] Choosing STIX stylistic sets

2017-04-16 Thread Hans Hagen
On 4/16/2017 6:01 PM, Hans Åberg wrote: On 16 Apr 2017, at 16:37, Hans Hagen wrote: On 4/16/2017 3:56 PM, Hans Åberg wrote: On 15 Apr 2017, at 00:22, Hans Hagen wrote: On 4/14/2017 12:42 PM, Hans Åberg wrote: With the STIX Two fonts [1-2], one can choose

Re: [NTG-context] Character translation with Luaotfload

2017-04-16 Thread Hans Åberg
> On 16 Apr 2017, at 15:49, Hans Hagen wrote: > > Just look into the luatex-math.tex file to see how to properly define a math > family set, you can create a \stix macro analogue to the \lucidabright and > \latinmodern ones. This works in the test example, but not the texinfo

Re: [NTG-context] Choosing STIX stylistic sets

2017-04-16 Thread Hans Åberg
> On 16 Apr 2017, at 16:37, Hans Hagen wrote: > > On 4/16/2017 3:56 PM, Hans Åberg wrote: >> >>> On 15 Apr 2017, at 00:22, Hans Hagen wrote: >>> >>> On 4/14/2017 12:42 PM, Hans Åberg wrote: With the STIX Two fonts [1-2], one can choose say Stylistic Set 8

Re: [NTG-context] Choosing STIX stylistic sets

2017-04-16 Thread Hans Hagen
On 4/16/2017 3:56 PM, Hans Åberg wrote: On 15 Apr 2017, at 00:22, Hans Hagen wrote: On 4/14/2017 12:42 PM, Hans Åberg wrote: With the STIX Two fonts [1-2], one can choose say Stylistic Set 8 for more upright integrals. How is that done in ConTeXt with XITS? 1.

Re: [NTG-context] \hyphenation command in TL 16

2017-04-16 Thread Florian Grammel
Obviously fixed in new beta. Splendid -- thank you! Florian. > Den 14. apr. 2017 kl. 01.20 skrev Florian Grammel > > ok, thanks; > so I’ll need to get some things to work in the standalone then… > > For one ver: 2017.04.08 12:00 doesn’t seem to hyphenate in \WORDS > Please compare > >

Re: [NTG-context] Character translation with Luaotfload

2017-04-16 Thread Hans Åberg
> On 16 Apr 2017, at 15:49, Hans Hagen wrote: > > On 4/16/2017 3:06 PM, Hans Åberg wrote: >> >> It works with texinfo: just include it, but it seems keeping luatex-math.lua >> in the directory speeds up compilation. I used the code below at the >> beginning of the .texi file.

Re: [NTG-context] Choosing STIX stylistic sets

2017-04-16 Thread Hans Åberg
> On 15 Apr 2017, at 00:22, Hans Hagen wrote: > > On 4/14/2017 12:42 PM, Hans Åberg wrote: >> With the STIX Two fonts [1-2], one can choose say Stylistic Set 8 for >> more upright integrals. How is that done in ConTeXt with XITS? >> >> 1.

Re: [NTG-context] Character translation with Luaotfload

2017-04-16 Thread Hans Hagen
On 4/16/2017 3:06 PM, Hans Åberg wrote: On 16 Apr 2017, at 12:51, Hans Hagen wrote: On 4/15/2017 10:42 AM, Hans Åberg wrote: Since Luaotfload is extracted from ConTeXt, I figure people here will know this: In the code below, math mode '.' and ',' are translated into ':'and

Re: [NTG-context] Character translation with Luaotfload

2017-04-16 Thread Hans Åberg
> On 16 Apr 2017, at 12:51, Hans Hagen wrote: > > On 4/15/2017 10:42 AM, Hans Åberg wrote: >> Since Luaotfload is extracted from ConTeXt, I figure people here will know >> this: >> >> In the code below, math mode '.' and ',' are translated into ':'and ';', >> which seems to

Re: [NTG-context] Character translation with Luaotfload

2017-04-16 Thread Hans Hagen
On 4/15/2017 10:42 AM, Hans Åberg wrote: Since Luaotfload is extracted from ConTeXt, I figure people here will know this: In the code below, math mode '.' and ',' are translated into ':'and ';', which seems to occur because that is what ASCII/Unicode has in those positions, unlike CMMI. So

Re: [NTG-context] location of command reference

2017-04-16 Thread Meer, Hans van der
Thanks to both of you. It thus turns out there are two copies of the Command Reference! Grepping for command or reference did find neither of them and "qrcs" didn't ring a bell when searching 'by eye'. I will provide a link in my contextbeta install script in order to not losing them again