Got it. Here's my solution:
__
set cut_paste_input [stack 0]
version 6.2 v4
Camera2 {
inputs 0
translate {{curve i x1 0 x100 0.2362315953} {curve i x1 0 x100 0} {curve i
x1 0 x100 0.0348395817}}
rotate {{curve i x1 0 x100 0} {curve i x1 0 x100 11.3220005} {curve i x1 0
x100 0}}
Here's the scene sample created inside nuke for anyone who wants to use this
approach in the future project. Suggestions to make this better would be
appreciated.
set cut_paste_input [stack 0]
version 6.2 v4
Camera2 {
inputs 0
translate {{curve i x1 0 x100 0.2362315953} {curve i x1 0
Hi,
I'd like to disable some built-in shortcuts, for instance the 'p'
shortcut from the viewer window.
I have a menu.py located on the server with our custom stuff, so I hope
there's a way to do this on the server and not in each local menu.py
Regards.
Donat Van Bellinghen
www.nozon.com
The only way to really make reflections is by using Renderman. Out of the
box Nuke doesn't do raytracing so no reflections.
If you point a camera at something and render it, then composite it, you
essentially get a reflection - but that's cheating.
There's one other way - look at London
Hi,
I'd like to disable some built-in shortcuts, for instance the 'p'
shortcut from the viewer window.
I have a menu.py located on the server with our custom stuff, so I hope
there's a way to do this on the server and not in each local menu.py
Regards.
Donat Van Bellinghen
www.nozon.com
Here is a link to the what Ron Pointed out
http://www.thefoundry.co.uk/articles/2009/01/29/101/nuke-masterclass-january-2009/
i think this should work for you.
You'd be essentially be rendering out your scene as spherical
and using that with an environment light to create reflections
If you'd
I missed on reading Deke's idea
I think that would be an artist friendly way to go about it.
gridwarp and maybe some noise with an Idistort
should get something convincing as well.
let us know what works for you.
*Shailendra*
On Mon, Sep 19, 2011 at 12:50 AM, Shailendra Pandey
Hey guys!
Would you happen to know of any ways or setups which would allow you to
remap an environment map or 3D environment onto a CG prop using the camera
normals?
Cheers,
Jordan
___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk,
Do you just want to use the normals directly to map the environment, or do you
want to simulate reflections (which require a new vector being calculated)
Hugh Macdonald
nvizible – VISUAL EFFECTS
hugh.macdon...@nvizible.com
+44(0) 20 3167 3860
+44(0) 7773 764 708
www.nvizible.com
On 18 Sep
Good question,
Say we have an environmental map in the form of an unwrapped image, (or a
nuke 3D camera set to Sphere rather then Perspective)
- and we want to apply that to the render which has a normals World pass.
Though now that I think of it, it would have to take into account camera
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