I saw this same thing yesterday with shuffle nodes. At some point the
script started saving under the syntax you mentioned (in {rgba.red
rgba.green rgba.blue rgba.alpha}, and the script broke. Not sure if it
is related to the channels though, but redguard is present, as was
rgba.beta (which is the
I'm still not sure that this breaks anything, but it might... My main
thing though is that we should have the ability to remove/rename
channels from the script through python, for example (not just add
them, like it works now).
On Thu, Nov 24, 2011 at 11:44 AM, Dan Walker walkerd...@gmail.com
Hi all,
I've been thinking about this for a while, and I'm consulting you guys in
order to see how wrong I'm getting this.
[example below]
When using the Mask operation under Merge to hold one image inside of
another image where both images have an edge that's exactly the same, the
edge that's
Why not use a simple min between both?
On Thu, Nov 24, 2011 at 12:15 PM, Ron Ganbar ron...@gmail.com wrote:
Hi all,
I've been thinking about this for a while, and I'm consulting you guys in
order to see how wrong I'm getting this.
[example below]
When using the Mask operation under Merge
Sorry for the overly simplified answer.
Didn't mean to say you can just min the two images together (unless both
are just a matte), but that you can unpremult, min only the alpha channel
of both, and then premult again, so you don't have to shuffle things back
and forth.
set cut_paste_input
I got an answer from the foundry support team.
It's not a bug and they can't see a solver for this issue because it
seems to be a third party plugin thing. They have read this mailing
list about this topic and will think about the creation of channels,
though.
I don't have the mail at hand
True, Ivan,
but I'm hoping to have an operation inside Merge that will do that for me.
Am I the only one who runs into this kind of issue repeatedly?
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
On 24
I see. Well, I'm sure you know you could use a MergeExpression, or wrap it
all into a gizmo if this is something you need often, so I suppose you're
just looking for opinions on whether such a merge operation should exist by
default.
Personally, I prefer having to unpremult/premult explicitly, so
Thanks Dennis! Now go eat some turkey! :-)
On Nov 24, 2011 1:33 PM, Dennis Steinschulte den...@rebelsofdesign.com
wrote:
I got an answer from the foundry support team.
It's not a bug and they can't see a solver for this issue because it seems
to be a third party plugin thing. They have read