Thanks Dennis! Now go eat some turkey! :-)
On Nov 24, 2011 1:33 PM, "Dennis Steinschulte" <[email protected]>
wrote:

> I got an answer from the foundry support team.
> It's not a bug and they can't see a solver for this issue because it seems
> to be a third party plugin thing. They have  read this mailing list about
> this topic and will think about the creation of channels, though.
> I don't have the mail at hand now, but I'll post post the whole answer
> (incl bugID) in about 12 hours.
> Cheers Dennis
>
>
> On 24.11.2011, at 21:03, "[email protected]" <
> [email protected]> wrote:
>
>  I'm still not sure that this breaks anything, but it might... My main
>> thing though is that we should have the ability to remove/rename
>> channels from the script through python, for example (not just add
>> them, like it works now).
>>
>> On Thu, Nov 24, 2011 at 11:44 AM, Dan Walker <[email protected]>
>> wrote:
>>
>>> Since posting this has there been any response from the foundry? Anyone?
>>>
>>> And since this isn't necessarily a bug, will they do anything about it
>>> our
>>> is it up to the community to write code that searches for these
>>> problematic
>>> issues.
>>>
>>> Dan
>>>
>>> On Nov 24, 2011 10:49 AM, "[email protected]"
>>> <[email protected]> wrote:
>>>
>>>>
>>>> I saw this same thing yesterday with shuffle nodes. At some point the
>>>> script started saving under the syntax you mentioned (in {rgba.red
>>>> rgba.green rgba.blue rgba.alpha}, and the script broke. Not sure if it
>>>> is related to the channels though, but redguard is present, as was
>>>> rgba.beta (which is the main one that is in a lot of our gizmos).
>>>> Funny thing about rgba.beta is that you don't seem to be able to
>>>> create this channel through the interface (you get a  'Can't change
>>>> built in Layer' error), but you can do it through python:
>>>>
>>>> nuke.Layer("rgba",['rgba.red', 'rgba.green', 'rgba.blue',
>>>> 'rgba.alpha','rgba.beta'])
>>>>
>>>> Maybe something about it is confusing nuke and corrupting the scripts?
>>>>
>>>>
>>>>
>>>> On Tue, Nov 22, 2011 at 5:13 AM, Howard Jones <[email protected]>
>>>> wrote:
>>>>
>>>>>
>>>>> Hi
>>>>> I'm not sure this gets to the nut of another issue where the channels
>>>>> get upset,
>>>>> but on a related gizmo contamination question could anyone confirm if
>>>>> they have this in Frank's edgeExtend?
>>>>>  Blur {
>>>>>  channels {rgba.red rgba.green rgba.blue rgba.alpha}
>>>>> instead of
>>>>>  Blur {
>>>>>  channels rgba
>>>>> which I believe is correct (for Nuke 6.2+ anyway)
>>>>>
>>>>> I'm mentioning it  as if that is the case then it could be that Gizmos
>>>>> with this issue could contaminate and break scripts.
>>>>> I have it here, but it could be, it has been corrupted since.
>>>>>
>>>>> Howard
>>>>>
>>>>> ______________________________**__
>>>>> From: Ned Wilson <[email protected]>
>>>>> To: Nuke user discussion 
>>>>> <nuke-users@support.**thefoundry.co.uk<[email protected]>
>>>>> >
>>>>> Sent: Tuesday, 22 November 2011, 2:55
>>>>> Subject: Re: [Nuke-users] ??? redguard1.glow ???
>>>>>
>>>>> Chris,
>>>>>
>>>>> I have seen "horizon.matte" as well.
>>>>>
>>>>>
>>>>> On Nov 21, 2011, at 4:21 PM, chris wrote:
>>>>>
>>>>>  hmm, found two gizmos with redguard1.glow on my machine:
>>>>>>
>>>>>> bokeh_blur_jb_v03_1.gizmo
>>>>>> Bokeh_Blur.gizmo
>>>>>>
>>>>>> i probably got them of nukepedia or vfxtalk
>>>>>>
>>>>>> might be a good moment that everybody scans their system and gets rid
>>>>>> of the stuff... (i used spotlight with include system files option
>>>>>> ticked)
>>>>>>
>>>>>> was looking for:
>>>>>> redguard1.glow
>>>>>> rgba.beta
>>>>>> alpha.G_matte
>>>>>> rga.alpha
>>>>>>
>>>>>> any others ??
>>>>>>
>>>>>> the current version of BokehBlur_4.gizmo doesnt seem to have redguard
>>>>>> anymore btw, but does have the alpha.G_matte and rga.alpha
>>>>>>
>>>>>> ++ chris
>>>>>>
>>>>>>
>>>>>> On 11/21/11 at 12:20 AM, [email protected] (Howard Jones)
>>>>>> wrote:
>>>>>>
>>>>>>  Ok so far I have found rgba.beta in a number of tools
>>>>>>> which I think has come from another contaminated? source
>>>>>>> but
>>>>>>>
>>>>>>> redGuard in (from Nukepedia)
>>>>>>>
>>>>>>>
>>>>>>> .//nukeGizmos/Keyer_CB.gizmo
>>>>>>> add_layer {rgba redguard1.glow}
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
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>>>>>> nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>>>>>
>>>>>
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>>>>>
>>>>>
>>>>>
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>>>>
>>>>
>>>>
>>>> --
>>>> Jose Fernandez de Castro
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>>
>>
>> --
>> Jose Fernandez de Castro
>> ______________________________**_________________
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