Re: [Nuke-users] distance between camera and transformed object

2013-09-18 Thread Howard Jones
can't remember which node but Mr Munch (?) geometry tools has a tool that can read the concatenated position of an object. apologies if his name is wrong but he mentioned this in a similar ish thread a while ago. Howard On 18 Sep 2013, at 02:45, Michael Garrett michaeld...@gmail.com wrote:

[Nuke-users] Watercolour look or effect

2013-09-18 Thread Darren Coombes
Hi, does anyone have any tips on creating a watercolour effect with a cg render layer? Thanks. Darren Coombes Check out some of my work... www.vimeo.com/darrencoombes Mob: +61 418 631 079 Skype: darrencoombes Twitter: @durwood81___ Nuke-users

Re: [Nuke-users] distance between camera and transformed object

2013-09-18 Thread Gustaf Nilsson
World matrix knob on a transformgeo would be zawesome, unfortunately it doesnt exist. but before we cry ourselves to sleep I did notice that it exists in the axis node, so hopefully that will work out. thanks! On Wed, Sep 18, 2013 at 2:45 AM, Michael Garrett michaeld...@gmail.comwrote:

Re: [Nuke-users] Watercolour look or effect

2013-09-18 Thread Neil Scholes
Might be involving but I'd port over to Houdini - run the imagery through a 2D fluid SIM - pushing the colours and image around - then cc back in nuke Neil Scholes Sent from my HTC - Reply message - From: Darren Coombes darren.coom...@me.com To: Nuke Users The Foundry

Re: [Nuke-users] Watercolour look or effect

2013-09-18 Thread Mason Doran
http://www.youtube.com/watch?v=j1UMEuNb4O8 Involved extracting a motion vector pass from the footage I believe, and this was used to give an animated brushstroke look to it. On 9/18/2013 2:51 PM, Neil Scholes wrote: Might be involving but I'd port over to Houdini - run the imagery through

Re: [Nuke-users] Watercolour look or effect

2013-09-18 Thread Elias Ericsson Rydberg
Maybe you could do localized defocusing and modulate a warp with an ST-map? 2013/9/18 Mason Doran masondo...@gmail.com http://www.youtube.com/watch?v=j1UMEuNb4O8 Involved extracting a motion vector pass from the footage I believe, and this was used to give an animated brushstroke look to

Re: [Nuke-users] Watercolour look or effect

2013-09-18 Thread Colin Doncaster
The biggest gotcha is avoiding the shower door look (or grease on lens?), ie. as the camera moves the brush strokes stay locked to the geo vs. the lens. If you can find a way to generate brush stroke positions from the CG world to drive the watercolour look it’s going to feel a lot nicer. On

RE: [Nuke-users] distance between camera and transformed object

2013-09-18 Thread Frederich Munch
The aforementioned node actually does the opposite, removing any baked in transforms and is a part of the Dynamics set. That said you could pipe the geometry into a DyPassive body, then into a DySolver and bake the solver. It will create a group, inside will be an axis with the world-space