This was requested (by myself and others) during a beta when moving from
the old Bezier node to the "new" RotoPaint, it was purely a request for
workflow/customization and readability reasons.
Using a RotoPaint for masks implies on more clicking around, prevents you
from having a default that work
The Reformat node in Nuke misses a option to reformat by a full box with
x,y,r,t where the inputs bbox is preserved.
But since it doesn't, what you can do is do your LensDistortion then add a
Crop where x,y,r and t are derived from the inputs bbox via expression.
Then do your jazz and merge the ou
For what I know Nuke follows the SI convention and is metric in nature, so
think in terms of km, m, cm and mm. And even though there is no fixed
number established for what 1 3D unit translates to I usually work by the
assumption that 1 unit is equivalent to 10 cm.
On Fri, Apr 17, 2015 at 5:28 PM,
read the text node bbox, like 'nodename.bbox.x' etc
On Fri, Apr 17, 2015 at 10:11 PM, Jon Wesström wrote:
> Does anyone know of a clever way to have a dynamic background behind text?
>
> As of now, I do it manually with a rectangle tool, but that is rather
> annoying.
>
> I know you could link
It seems to work best if you think of it in CM.
Randy S. Little
http://www.rslittle.com/
http://www.imdb.com/name/nm2325729/
On Fri, Apr 17, 2015 at 3:29 PM, Daniel Hartlehnert wrote:
> Hi,
>
> i think it has no units. But i could be wrong.
>
>
> Am 17.04.2015 um 21:17 schrieb Igor Majdandzic
Hi,
i think it has no units. But i could be wrong.
Am 17.04.2015 um 21:17 schrieb Igor Majdandzic:
> Hello,
> could somebody please shed some light what the units are in Nuke's 3D
> Viewport. Or point me to linke or something.
> I thought I read about it, but search did not come up with anythi
Hello,
could somebody please shed some light what the units are in Nuke's 3D
Viewport. Or point me to linke or something.
I thought I read about it, but search did not come up with anything.
Thanks,
Igor
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*** OK, so here’s what I’ve got…
LensDistort:
[x] Undistort
filter [Cubic]
Distortion Scaling [Scale to Input Format]
Reformat:
type [scale]
scale [1.041]
resize type [none][x] center
filter [Cubic] [x] preserve bounding box
Crop:
Thinking about it, just put the crop after the reformat and check
intersect. that should do the trick with the least amount of work. Just
make sure the crop is connected directly so it picks up the images size
and not that of the root settings.
Am 17.04.2015 um 19:13 schrieb Igor Majdandzic:
Y
Yeah, for some reason it puts black based on the image before
reformatting. When you compare the two the visible information is the
same. But in case you really need black, you could always put a crop
after the reformat with box set to the bounding box of the image, with
black outside and inter
Rich
you;ll need to inverse the reformat node to get back to the original
dimensions..again set the resize type to none. and preserve bounding box
ticked.
1 / 1.1 (or the amount you scaled the undistorted image upstream)
Kind Regards
Patrick Wong
077961 35224
www.wahwahdigital.com
On
Igor,
Thanks! I had tried that before, but this time I turned off “black outside”.
That was cropping to some arbitrary size - i.e., not my root format and not
anything else that makes any sense. The pixels that are outside my
LensDistort-expanded bounding box are stretched, which is kinda ugly,
Just put a reformat after the LD node and set type to 'scale', the scale
itself whatever suits you (usually 1.1 should suffice) and resize type
to 'none'.
That should do the trick.
Igor
Am 17.04.2015 um 18:16 schrieb Rich Bobo:
Hi,
I need some help with figuring out how to reveal the extra,
If you reformat to a larger size, say 4/5k, resize type: none and black outside
turned off does that not display all the pixels?
Charlie
On 17 Apr 2015, at 5:41 pm, Rich Bobo
mailto:richb...@mac.com>> wrote:
Hi,
I need some help with figuring out how to reveal the extra, hidden pixels
gene
Hi,
I need some help with figuring out how to reveal the extra, hidden pixels
generated by the LensDistortion node… How do I show the pixels that get scaled
out of the format size after an undistort? I see the larger bounding box, but
there doesn’t seem to be any option in the LensDistort node
Does anyone know of a clever way to have a dynamic background behind text?
As of now, I do it manually with a rectangle tool, but that is rather
annoying.
I know you could link the rectangle with the bounding box, or do some kind
of erode, thingy, but that stops working when you have two or more
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