If the built in SphericalTransform doesn't work, give this BlinkScript
node a shot
http://www.nukepedia.com/blink/transform/environmenttransform
HP
On Friday, August 21, 2015, Deke Kincaid d...@thefoundry.co.uk wrote:
Any reason why you can't use the supported sphericalTransform node? Also
Hi All,
I’ve just worked in two places in two days where I’ve used broadcast monitor
output. Both machines were 2013 mac pros with 4k declinks. The broadcast
monitor output was normal if I was in the comp environment but went really dark
in the nuke studio/timeline environment, like it was
Recall being other way round. It's been a while since I bothered tbh though.
In nuke had to set view lut to rec709 when mon out was set - so the ui was
wrong :/ joy.
Then it changed and I had to set the view lut to non or it doubled it up.. But
mon out stopped working so I switched to
Any reason why you can't use the supported sphericalTransform node? Also
someone made a faster blink version on Nukepedia (HP I think).
On Saturday, August 22, 2015, davids dav...@tippett.com wrote:
Hi,
We have a project in house, it's a180° ride film, we are using Nuke's
'FishEye' node