Re: [Nuke-users] nuke 11 beta

2017-04-21 Thread michael vorberg
Depends on your expectations But your not allowed to speak about any beta Am 21.04.2017 20:26 schrieb "Crunch vFx" : > hey guys any good news >> ??? > > > ___ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk,

Re: [Nuke-users] Swapping nodes up/down in DAG

2016-11-09 Thread michael vorberg
Ctrl+arrow up /down Am 09.11.2016 10:18 schrieb "Daniel Hartlehnert" : > Hi, > > i swear i saw this in action somewhere, but i can't remember if it was > custom or Nuke built-in: > > How can i move nodes up and down the node tree? > "Moving up" in this case means it swaps place

Re: [Nuke-users] CPU cores vs clock speed

2016-11-08 Thread michael vorberg
> hth > > On 8 November 2016 at 14:38, michael vorberg <pingkin...@googlemail.com> > wrote: > >> I was referring mostly to using nuke >> I know adding as much RAM as possible is helpful, GPU does not matter so >> much but CPU I'm not sure. >> >> Am 08

Re: [Nuke-users] CPU cores vs clock speed

2016-11-08 Thread michael vorberg
ing both. > > > - > > > [image: --] > > Rakesh Malik > [image: https://]about.me/WhiteCranePhoto > > <https://about.me/WhiteCranePhoto?promo=email_sig_source=email_sig_medium=email_sig_campaign=external_links> > Director of

[Nuke-users] CPU cores vs clock speed

2016-11-08 Thread michael vorberg
Hi, When buying a new workstation would I benefit more from a CPU with higher clock speed and less cores or do more cores with lower speed give me overall more render speed? Or is this all a "depends on" question? Greetings, Michael ___ Nuke-users

Re: [Nuke-users] 2d tracks or x y data in nuke used with Particular

2016-09-21 Thread michael vorberg
Sounds like the OFX version uses normalized pixel position instead of absolute ones. You would need to to divide your image resolution by the tracked position to get the normalized coordinates Am 21.09.2016 09:10 schrieb "adam jones" : > Hey hey > > What I am getting at is that

Re: [Nuke-users] OT - Nuke Tutorials

2016-01-13 Thread michael vorberg
I think what a lot of people want to see is more on keying. You know the real world thing: different patches of green, actors outside the green, brighter or darker background to insert, motion blur, fine hair,... I also know it's hard to have this kind of material with clearance to use Best,

Re: [Nuke-users] Adobe anyone?

2015-04-26 Thread michael vorberg
It's owned by a private equity investor, the Carlyle group. The bought them some years ago, for estimated 75mio USD, and now it's time to make some profit Am 26.04.2015 19:10 schrieb Elias Ericsson Rydberg elias.ericsson.rydb...@gmail.com: Why is The Foundry for sale? Can anyone give the short

Re: [Nuke-users] rec709 clamping

2014-12-18 Thread michael vorberg
The color space conversion in the read node does clamp values when you use rec709 or srgb Don't know why, but I guess nobody expected to receive floating point data with a non-linear gamut Am 19.12.2014 06:13 schrieb Todd Caporn tcap...@gmail.com: Hi everybody! Please stop me if this

Re: [Nuke-users] cloud rendering anybody?

2014-08-26 Thread michael vorberg
http://variety.com/2014/biz/news/google-buys-visual-effects-firm-zync-1201290967/ google bought Zync 2014-08-18 11:52 GMT+02:00 Julik Tarkhanov ju...@hecticelectric.nl: It was very promising and it is very sad to see them go. I also wonder why. Wild guess is because this enforces “cost plus”

Re: [Nuke-users] Stabilize a long aerial shot

2014-08-14 Thread michael vorberg
you could 3d track the camera then use this orignal solved camera to project the image onto a plane in front of the camera then make a copy of the solved camera and smooth the animation curves use the smooth camera to rerender the projected image 2014-08-14 16:28 GMT+02:00 Luddnel Magne

Re: [Nuke-users] FBX Breakout

2013-07-13 Thread michael vorberg
i think what Randy wants is not all elements of the FBX in one node, rather than a nodetree of all elements in the FBX. with all objects, axis, nulls, etc seperated but connected as a tree of nodes. as he said you can do this in other apps (Flame, Fusion) Am 13.07.2013 22:40, schrieb Elias

Re: [Nuke-users] Reflection issues and questions

2013-06-17 Thread michael vorberg
you did nothing wrong with you setup. the env reflection is just a look up on the env sphere from the normal of the surface. because on a plane all normals look in the same direction you will only see this little part of the env sphere. Am 14.06.2013 14:51, schrieb paulinventome: I'm trying

Re: [Nuke-users] hardware for nuke 7

2013-04-20 Thread michael vorberg
you would only take the quadro cards if you need stereo3d preview in the viewer. this cant be done with the GTX ones Am 20.04.2013 07:25, schrieb Frank Rueter: same. gaming cards are more bang for buck. I got a GTX 680 for NZ$650,- (probably much cheaper outside of New Zealand) On

Re: [Nuke-users] Getting the Selected Node's position…?

2012-12-09 Thread michael vorberg
very simple: n = nuke.selectedNode() print(n.xpos()) print(n.ypos()) Am 09.12.2012 21:14, schrieb Richard Bobo: Hi, I'm putting together a function that creates an automatic EXR passes comp, which uses the autoComp example as a starting point:

Re: [Nuke-users] ocean or swimming pool swell with nuke 3d displacement

2012-09-22 Thread michael vorberg
i'm sure some simple waves can be done with multiplying some noises together and use that as displacement map. the bigger problem for nice water is its reflectivity that makes it look like water. here is a example of what can be done with just simple noises multiplied together:

Re: [Nuke-users] VRAY multipass comping

2012-08-13 Thread michael vorberg
there are several pitfalls you have be aware of: 1) use linear light workflow all the way in 3d and comp 2) only use native vray materials (standard max materials dont work) 3) if some materials have selfillumination you would need this pass to and maybe you could share a rendering with us, so

Re: [Nuke-users] Vray for Nuke

2012-08-01 Thread michael vorberg
ohh, thats what the timewarp node is for Am 31.07.2012 17:46, schrieb Holger Hummel|Celluloid VFX: you forgot the time travel possibility ;) michael vorberg wrote: sigraph starts next week, so only someone in betatesting could give you more details but they would be under NDA Am 31.07.2012

Re: [Nuke-users] Vray for Nuke

2012-07-31 Thread michael vorberg
sigraph starts next week, so only someone in betatesting could give you more details but they would be under NDA Am 31.07.2012 15:06, schrieb KiboOst: Anyone at Sig2012 saw Vray for Nuke demo ? Really interested in getting some details. http://vray.info/news/article.asp?ID=537

Re: [Nuke-users] Displacing Geo before Projecting Image

2012-07-31 Thread michael vorberg
be carefull with that or you get sued by Digital Domain ;) http://www.studiodaily.com/2012/07/digital-domain-to-3d-conversion-industry-you-owe-us-money/ http://www.studiodaily.com/2012/07/digital-domain-signs-reliance-mediaworks-to-3d-licensing-deal/

Re: [Nuke-users] Problem Copying a Gizmo into Group

2012-07-01 Thread michael vorberg
you could open them with an editor and change the Gizmo statement into Group. then you can use the import script dialog. the way without hacking the code of the gizmo is to put them in your .nuke folder, load them as node (via menu or the tab key) then you can hit the copy to group button Am

Re: [Nuke-users] RED and color space options (not gamma curves)

2012-05-22 Thread michael vorberg
i'm not an expert on this but interested in this topic too. only thing i can say is that red say: dont use our ACES profil for production. there is a big thread about the why on the reduser forum, thay say the ACES profil has to many erorrs and artifacts in the current state. Am

Re: [Nuke-users] Can you import camera from a .ma file into nuke?

2012-04-27 Thread michael vorberg
its not possible in a out of the box way. it could be scripted, but there is no solution coming with nuke chan files work very well with nuke, you could also try FBX Am 27.04.2012 08:04, schrieb Darren Coombes: Hi, I have a maya scene file, which we have been using in after effects, but I

Re: [Nuke-users] Recommended specs to consider using particles in Nuke?

2012-04-02 Thread michael vorberg
hi igor, what is the graphic card in your system? and is the response in the viewer just slow or even the rendering? i have right now a system with a weak quadro 1800 and i get quiet good performance with particles. only if i turn the birthrate up very high the viewport becomes slow. you

Re: [Nuke-users] Same operation on multiple inputs

2011-11-21 Thread michael vorberg
two things come into my mind: a) you can build a temp script with the read node and all the things you want to do. and the end put in a write node in the read node file knob write: [argv 0] and in the write node put an expression to build the name from the write node or put in [argv 1] then

Re: [Nuke-users] Same operation on multiple inputs

2011-11-21 Thread michael vorberg
try something like: in the before render field of your write2: nuke.toNode(Switch1)[which].setValue(2) this will work if you hit the render on each write seperate, for my quick test it didnt work if i render all nodes Am 21.11.2011 14:08, schrieb Thomas Volkmann: Some interesting stuff so

Re: [Nuke-users] Nuke 3d casting shadows

2011-11-06 Thread michael vorberg
but this works only for the spotlights with the scanline render or did that change from 6.2 to 6.3? Am 06.11.2011 14:04, schrieb Vilya Harvey: Hiya, Nuke 6.3 can do shadows. It's an option that you have to enable on each *light*: there's a Shadows tab in the Light control panel with a

Re: [Nuke-users] Fusion Drops prices

2011-10-12 Thread michael vorberg
and also to mention eyeon brings out a product called dimension, which claims to do alot of the stuff occula can do, but for $995 if it is at the same level as occula then its a game changer in stereo prep work Am 11.10.2011 18:24, schrieb dave dfx yu: OT... :) Fusion drops price to

Re: [Nuke-users] Soft mask and color correct

2011-09-27 Thread michael vorberg
for the colorcorrect behaviour: if you used fusions colorwheel to change the color then you did a tinting. thats a diffrent method than changing the gain i tend to use the TMI (Temperature Magenta Intensity) sliders in nukes color tools. if go to a cooler (blue) tone it compensates the other

Re: [Nuke-users] Is there something I've just completely missed?

2011-09-03 Thread michael vorberg
all that was already said and two more things: nukes approach is shot based, so you work on one shot only. not the entire sequence or movie. and because you normally work on a shot for several days, its not so important to have instant realtime playback and because nuke is a vfx tool, the