Thanks Peter!
On Thu, Apr 7, 2016 at 6:02 AM, Peter Crossley
wrote:
> Hi John,
>
> This was bug #27045 - Overscan stretching left & right pixels, which was
> fixed in 9.0v6. You're one version out!
>
> Hope that helps,
>
> Peter.
>
> On 06/04/2016 22:20, John Mangia
Hi John,
This was bug #27045 - Overscan stretching left & right pixels, which was
fixed in 9.0v6. You're one version out!
Hope that helps,
Peter.
On 06/04/2016 22:20, John Mangia wrote:
I'm working at a studio that uses Nuke for Windows 9.0v5 and
experiencing a strange issue. I'm creating
Check the maillist archives (or the documentation), if I recall
correctly there is a way to remove the limit.
./charlie
n Thu, Apr 7, 2016, at 04:27, John Mangia wrote:
> That's odd, I remember working with much larger images in the past. Why
> is there a resolution limit?
>
> John Mangia
>
>
That's odd, I remember working with much larger images in the past. Why is
there a resolution limit?
John Mangia
Sent from my iPhone
> On Apr 6, 2016, at 8:33 PM, Ben Dickson wrote:
>
> This happens on Linux also. For example - if you enable the reformat and play
>
This happens on Linux also. For example - if you enable the reformat and
play with the slider, it stops cropping at about 8k wide:
set cut_paste_input [stack 0]
version 8.0 v6
CheckerBoard2 {
inputs 0
format "25000 3402 0 0 25000 3402 1 "
name CheckerBoard1
selected true
xpos -152
ypos
I'm working at a studio that uses Nuke for Windows 9.0v5 and experiencing a
strange issue. I'm creating a pano using offset transforms and I'm getting
bbox stretching artifacts after a width of 8190 pixels wide. I've never
seen this issue on Linux or OS X builds and was wondering if this is a
I am curious what version of Nuke you are doing these tests with. Perhaps 9.0v1
has improved performance on multithreaded systems?
On Monday, December 8, 2014 at 2:36 PM, itai bachar wrote:
the foundry should recommend an i7 not a dual xeon in their Windows Certified
Box Hardware
in their
Im on an extremely fast 2x10 core box with two k5200 cards and Also not
really seeing the performance boost i was hoping for from my 4year old i7
:( other than having more ram... Maya and aftereffects are flying
though. I would love to hear If Any new developments come up
On Tuesday,
im on 8.06, i checked vers 9, it is the same.
On Tue, Dec 9, 2014 at 3:06 PM, Jed Smith jedy...@gmail.com wrote:
I am curious what version of Nuke you are doing these tests with. Perhaps
9.0v1 has improved performance on multithreaded systems?
On Monday, December 8, 2014 at 2:36 PM, itai
maya is archaic too, yet it uses all cores/threads and rendering is as
fast as how many cores you feed it.
On Tue, Dec 9, 2014 at 3:24 PM, itai bachar itaibac...@gmail.com wrote:
im on 8.06, i checked vers 9, it is the same.
On Tue, Dec 9, 2014 at 3:06 PM, Jed Smith jedy...@gmail.com wrote:
, December 07, 2014 6:21 AM
To: Nuke user discussion
Subject: [Nuke-users] (no subject)
Hey guys
A friend is testing a dual Xeon e5 2689 64GB gtx970 vs his old i7 3930K
32GB gtx680, (both reading/writing to a same spec ssd running windows).
Just so happens that the old single cpu pc is faster
@support.thefoundry.co.uk
*Subject:* [Nuke-users] (no subject)
Hey guys
A friend is testing a dual Xeon e5 2689 64GB gtx970 vs his old i7 3930K
32GB gtx680, (both reading/writing to a same spec ssd running windows).
Just so happens that the old single cpu pc is faster at rendering,
around 5
with `-m 16` on the
Xeon box.
-Nathan
*From:* Ron Ganbar ron...@gmail.com
*Sent:* Sunday, December 07, 2014 6:21 AM
*To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
*Subject:* [Nuke-users] (no subject)
Hey guys
A friend is testing a dual Xeon e5 2689 64GB gtx970 vs his old
, December 07, 2014 6:21 AM
*To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
*Subject:* [Nuke-users] (no subject)
Hey guys
A friend is testing a dual Xeon e5 2689 64GB gtx970 vs his old i7
3930K 32GB gtx680, (both reading/writing to a same spec ssd running
windows).
Just so
?) performance problems on machines with many
virtual cores. First thing I would try is running Nuke with `-m 16` on
the
Xeon box.
-Nathan
*From:* Ron Ganbar ron...@gmail.com
*Sent:* Sunday, December 07, 2014 6:21 AM
*To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
*Subject
, December 07, 2014 6:21 AM
*To:* Nuke user discussion
javascript:_e(%7B%7D,'cvml','nuke-users@support.thefoundry.co.uk');
*Subject:* [Nuke-users] (no subject)
Hey guys
A friend is testing a dual Xeon e5 2689 64GB gtx970 vs his old i7
3930K 32GB gtx680, (both reading/writing to a same spec ssd
discussion
*Subject:* [Nuke-users] (no subject)
Hey guys
A friend is testing a dual Xeon e5 2689 64GB gtx970 vs his old i7
3930K 32GB gtx680, (both reading/writing to a same spec ssd running
windows).
Just so happens that the old single cpu pc is faster at rendering,
around 5%-30% than
wrote:
Nuke has (always had?) performance problems on machines with
many virtual cores. First thing I would try is running Nuke with `-m
16` on
the Xeon box.
-Nathan
*From:* Ron Ganbar
*Sent:* Sunday, December 07, 2014 6:21 AM
*To:* Nuke user discussion
*Subject:* [Nuke-users
:
Nuke has (always had?) performance problems on machines with
many virtual cores. First thing I would try is running Nuke with `-m
16` on
the Xeon box.
-Nathan
*From:* Ron Ganbar
*Sent:* Sunday, December 07, 2014 6:21 AM
*To:* Nuke user discussion
*Subject:* [Nuke-users] (no subject
with `-m
16` on
the Xeon box.
-Nathan
*From:* Ron Ganbar
*Sent:* Sunday, December 07, 2014 6:21 AM
*To:* Nuke user discussion
*Subject:* [Nuke-users] (no subject)
Hey guys
A friend is testing a dual Xeon e5 2689 64GB gtx970 vs his old i7
3930K 32GB gtx680, (both reading/writing
will almost
always pale in comparison to those of 3D renders.
-Nathan
From: itai bachar
Sent: Monday, December 08, 2014 9:22 AM
To: Nuke user discussion
Subject: Re: [Nuke-users] (no subject)
Ive tried extensively with regular and m16,
the m16 sheds about 15-20% of render time, getting
in comparison to those of 3D renders.
-Nathan
*From:* itai bachar itaibac...@gmail.com
*Sent:* Monday, December 08, 2014 9:22 AM
*To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
*Subject:* Re: [Nuke-users] (no subject)
Ive tried extensively with regular and m16,
the m16 sheds
always pale in comparison to those of 3D renders.
-Nathan
*From:* itai bachar itaibac...@gmail.com
*Sent:* Monday, December 08, 2014 9:22 AM
*To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
*Subject:* Re: [Nuke-users] (no subject)
Ive tried extensively with regular and m16
, December 08, 2014 9:22 AM
*To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
*Subject:* Re: [Nuke-users] (no subject)
Ive tried extensively with regular and m16,
the m16 sheds about 15-20% of render time, getting the dual xeon
slightly closer to the i7.
Another oddity, i
, December 08, 2014 9:22 AM
*To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
*Subject:* Re: [Nuke-users] (no subject)
Ive tried extensively with regular and m16,
the m16 sheds about 15-20% of render time, getting the dual xeon
slightly closer to the i7.
Another oddity, i tried
is nuke going to be optimised for multi threading any time soon?
I don't work for The Foundry, so I can only speculate, but I wouldn't hold
your breath.
___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk,
i guess it depend a lot on how many single-threaded operations
are in your script
can you check your CPU load on your render tests?
i'd guess that that the xenons will be 50% idle.
if so, one way to get faster speed could be to start two renders
simultaneously, each with half the frame
it is idiling at 40%-50%, same as the i7.
it is frustrating.
i give nuke 16 cores instead of 6, 64gb ram instead of 32, workstation
grade supermicro mb, 3 times faster raid, same gpu,
and it is slower...
even after effects was (slightly) faster on the xeon...
and it is not clock speed, the i7 is
Hey guys
A friend is testing a dual Xeon e5 2689 64GB gtx970 vs his old i7 3930K
32GB gtx680, (both reading/writing to a same spec ssd running windows).
Just so happens that the old single cpu pc is faster at rendering, around
5%-30% than the dual xeon machine. Interactivity is also slightly
Nuke has (always had?) performance problems on machines with many virtual
cores. First thing I would try is running Nuke with `-m 16` on the Xeon box.
-Nathan
From: Ron Ganbar
Sent: Sunday, December 07, 2014 6:21 AM
To: Nuke user discussion
Subject: [Nuke-users] (no subject)
Hey guys
discussion nuke-users@support.thefoundry.co.uk
*Subject:* [Nuke-users] (no subject)
Hey guys
A friend is testing a dual Xeon e5 2689 64GB gtx970 vs his old i7 3930K
32GB gtx680, (both reading/writing to a same spec ssd running windows).
Just so happens that the old single cpu pc is faster
with `-m 16` on the
Xeon box.
-Nathan
*From:* Ron Ganbar ron...@gmail.com
*Sent:* Sunday, December 07, 2014 6:21 AM
*To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
*Subject:* [Nuke-users] (no subject)
Hey guys
A friend is testing a dual Xeon e5 2689 64GB gtx970 vs his old
Hello All,
I'm having an issue exporting alembic cameras from Maya 2014 to Nuke 7.0v9, and
need some help.
The alembic camera in nuke doesn't seem to update to the correct position for
the frame in several situations:
1. Just clicking around on the timeline, the camera position stays at the
Anyone seeing this on nuke 7.0v6 when launching keylight?
Constructor for OFXuk.co.thefoundry.keylight.keylight_v201 failed
Cheers
Howard___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
Hello,i have a problem with the tracker.if track a feature and set transform = stabilze , copy the node and set transform = matchmovethe image is the same as the input. how it should be.the problem is if i put a roto node in between the stabilize and the matchmove node, the image is notmatchmoved
Is it that the image then gets cropped?
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
On 6 August 2012 13:23, podbo...@web.de wrote:
Hello,
i have a problem with the tracker.
if í track a feature
~I would like to don't be anymore in this forum mail
what i have to do?
___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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