Re: [Nuke-users] Warping hands

2013-09-28 Thread Brogan Ross
Thanks Bill. That seems to create the best result. I was also going to try isolating the loops and see if I could morph them into something useful as well, but no such luck. Thanks again. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,

[Nuke-users] Warping hands

2013-09-27 Thread Brogan Ross
Hey everyone, This question isn't totally Nuke specific, but this is a great resource so I figured I'd check here. I'm working on a morph from a hand to monster hand with three fingers. The issue I'm running into is that the fingers on the human hand will overlap one another and create

Re: [Nuke-users] Warping hands

2013-09-27 Thread Bill Gilman
With overlapping shapes you usually have to isolate parts ( like each finger) and morph them individually and comp them back together. It really becomes more about designing the transition. One nice thing is that you can more easily make each layer/shape morph at different speeds, often