Re: [Nuke-users] ModelBuilder - Import Geo? Or Vertex Snap?

2015-06-30 Thread Frank Rueter|OHUfx
You can create primitives in ModelBuilder but you can't snap them to 
other vertices afaik. You can't import geo and edit it in ModelBuilder 
either. Try EditGeo instead (but don't hold your breath).


On 01/07/15 12:12, Ned Wilson wrote:

Hello All,

I have a basic card that I made from selecting some solved 3D points from the 
CameraTracker node, right-clicking, and selecting Create - Card.

I would love to pull this geo into ModelBuilder and tweak it. Is there a way to 
import geometry into the model builder node? As an alternative, can you create 
primitives within model builder and snap them to existing geo, such as vertices 
or faces?

Thanks!

-n



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Re: [Nuke-users] ModelBuilder - Import Geo? Or Vertex Snap?

2015-06-30 Thread Deke Kincaid
The Modelbuilder has a Geo input pipe which will allow you to snap geo to
vertices from any input.  You can use this with point clouds from the
CameraTracker or the PointCloudGenerator.  This is also good for keeping
the scale the same between two solves.

--
Deke Kincaid
Media  Entertainment OEM Development Manager
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk
Email: d...@thefoundry.co.uk

On Tue, Jun 30, 2015 at 5:29 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote:

  You can create primitives in ModelBuilder but you can't snap them to
 other vertices afaik. You can't import geo and edit it in ModelBuilder
 either. Try EditGeo instead (but don't hold your breath).


 On 01/07/15 12:12, Ned Wilson wrote:

 Hello All,

 I have a basic card that I made from selecting some solved 3D points from the 
 CameraTracker node, right-clicking, and selecting Create - Card.

 I would love to pull this geo into ModelBuilder and tweak it. Is there a way 
 to import geometry into the model builder node? As an alternative, can you 
 create primitives within model builder and snap them to existing geo, such as 
 vertices or faces?

 Thanks!

 -n




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[Nuke-users] ModelBuilder - Import Geo? Or Vertex Snap?

2015-06-30 Thread Ned Wilson
Hello All,

I have a basic card that I made from selecting some solved 3D points from the 
CameraTracker node, right-clicking, and selecting Create - Card.

I would love to pull this geo into ModelBuilder and tweak it. Is there a way to 
import geometry into the model builder node? As an alternative, can you create 
primitives within model builder and snap them to existing geo, such as vertices 
or faces?

Thanks!

-n



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Re: [Nuke-users] ModelBuilder - Import Geo? Or Vertex Snap?

2015-06-30 Thread Frank Rueter|OHUfx
That makes no sense though. What if I have a camera and geometry and all 
I want is to align them? The ModelBuilder has the workflow for that but 
wont allow it apparently.
I reckon the workflow in the ModelBuilder should be usable for aligning 
existing geo to existing cameras and vise versa, aligning camera(s) to geo.


Of course it's a different story if you want to track a camera to 
existing geo



On 01/07/15 16:58, Deke Kincaid wrote:
Aligning geo to the camera was moved into the cameraTracker when we 
updated it in v8.


http://help.thefoundry.co.uk/nuke/9.0/#comp_environment/cameratracker/3d_survey_points.html
http://help.thefoundry.co.uk/nuke/9.0/#comp_environment/cameratracker/tracking_usertracks.html

--
Deke Kincaid
Media  Entertainment OEM Development Manager
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk http://www.thefoundry.co.uk/
Email: d...@thefoundry.co.uk mailto:d...@thefoundry.co.uk

On Tue, Jun 30, 2015 at 7:37 PM, Frank Rueter|OHUfx fr...@ohufx.com 
mailto:fr...@ohufx.com wrote:


Ah, cool, I was wrong. I never use the geo pipe since I realised
it won't let you align the incoming geo to the camera - or can it
do that by now?


On 01/07/15 12:53, Deke Kincaid wrote:

The Modelbuilder has a Geo input pipe which will allow you to
snap geo to vertices from any input.  You can use this with point
clouds from the CameraTracker or the PointCloudGenerator.  This
is also good for keeping the scale the same between two solves.

--
Deke Kincaid
Media  Entertainment OEM Development Manager
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 tel:%28310%29%20399%204555 - Mobile:
(310) 883 4313
Web: www.thefoundry.co.uk http://www.thefoundry.co.uk/
Email: d...@thefoundry.co.uk mailto:d...@thefoundry.co.uk

On Tue, Jun 30, 2015 at 5:29 PM, Frank Rueter|OHUfx
fr...@ohufx.com mailto:fr...@ohufx.com wrote:

You can create primitives in ModelBuilder but you can't snap
them to other vertices afaik. You can't import geo and edit
it in ModelBuilder either. Try EditGeo instead (but don't
hold your breath).


On 01/07/15 12:12, Ned Wilson wrote:

Hello All,

I have a basic card that I made from selecting some solved 3D points from 
the CameraTracker node, right-clicking, and selecting Create - Card.

I would love to pull this geo into ModelBuilder and tweak it. Is there 
a way to import geometry into the model builder node? As an alternative, can 
you create primitives within model builder and snap them to existing geo, such 
as vertices or faces?

Thanks!

-n



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Re: [Nuke-users] ModelBuilder - Import Geo? Or Vertex Snap?

2015-06-30 Thread Deke Kincaid
Aligning geo to the camera was moved into the cameraTracker when we updated
it in v8.

http://help.thefoundry.co.uk/nuke/9.0/#comp_environment/cameratracker/3d_survey_points.html
http://help.thefoundry.co.uk/nuke/9.0/#comp_environment/cameratracker/tracking_usertracks.html

--
Deke Kincaid
Media  Entertainment OEM Development Manager
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk
Email: d...@thefoundry.co.uk

On Tue, Jun 30, 2015 at 7:37 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote:

  Ah, cool, I was wrong. I never use the geo pipe since I realised it won't
 let you align the incoming geo to the camera - or can it do that by now?


 On 01/07/15 12:53, Deke Kincaid wrote:

 The Modelbuilder has a Geo input pipe which will allow you to snap geo
 to vertices from any input.  You can use this with point clouds from the
 CameraTracker or the PointCloudGenerator.  This is also good for keeping
 the scale the same between two solves.

--
  Deke Kincaid
 Media  Entertainment OEM Development Manager
 The Foundry
 Skype: dekekincaid
 Tel: (310) 399 4555 - Mobile: (310) 883 4313
 Web: www.thefoundry.co.uk
 Email: d...@thefoundry.co.uk

 On Tue, Jun 30, 2015 at 5:29 PM, Frank Rueter|OHUfx fr...@ohufx.com
 wrote:

  You can create primitives in ModelBuilder but you can't snap them to
 other vertices afaik. You can't import geo and edit it in ModelBuilder
 either. Try EditGeo instead (but don't hold your breath).


 On 01/07/15 12:12, Ned Wilson wrote:

  Hello All,

 I have a basic card that I made from selecting some solved 3D points from 
 the CameraTracker node, right-clicking, and selecting Create - Card.

 I would love to pull this geo into ModelBuilder and tweak it. Is there a way 
 to import geometry into the model builder node? As an alternative, can you 
 create primitives within model builder and snap them to existing geo, such 
 as vertices or faces?

 Thanks!

 -n




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