Re: [Nuke-users] ModelBuilder - Import Geo? Or Vertex Snap?
You can create primitives in ModelBuilder but you can't snap them to other vertices afaik. You can't import geo and edit it in ModelBuilder either. Try EditGeo instead (but don't hold your breath). On 01/07/15 12:12, Ned Wilson wrote: Hello All, I have a basic card that I made from selecting some solved 3D points from the CameraTracker node, right-clicking, and selecting Create - Card. I would love to pull this geo into ModelBuilder and tweak it. Is there a way to import geometry into the model builder node? As an alternative, can you create primitives within model builder and snap them to existing geo, such as vertices or faces? Thanks! -n ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ohufxLogo 50x50 http://www.ohufx.com *vfx compositing http://ohufx.com/index.php/vfx-compositing | *workflow customisation and consulting http://ohufx.com/index.php/vfx-customising* * ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] ModelBuilder - Import Geo? Or Vertex Snap?
The Modelbuilder has a Geo input pipe which will allow you to snap geo to vertices from any input. You can use this with point clouds from the CameraTracker or the PointCloudGenerator. This is also good for keeping the scale the same between two solves. -- Deke Kincaid Media Entertainment OEM Development Manager The Foundry Skype: dekekincaid Tel: (310) 399 4555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk Email: d...@thefoundry.co.uk On Tue, Jun 30, 2015 at 5:29 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: You can create primitives in ModelBuilder but you can't snap them to other vertices afaik. You can't import geo and edit it in ModelBuilder either. Try EditGeo instead (but don't hold your breath). On 01/07/15 12:12, Ned Wilson wrote: Hello All, I have a basic card that I made from selecting some solved 3D points from the CameraTracker node, right-clicking, and selecting Create - Card. I would love to pull this geo into ModelBuilder and tweak it. Is there a way to import geometry into the model builder node? As an alternative, can you create primitives within model builder and snap them to existing geo, such as vertices or faces? Thanks! -n ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- [image: ohufxLogo 50x50] http://www.ohufx.com *vfx compositing http://ohufx.com/index.php/vfx-compositing | workflow customisation and consulting http://ohufx.com/index.php/vfx-customising * ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] ModelBuilder - Import Geo? Or Vertex Snap?
Hello All, I have a basic card that I made from selecting some solved 3D points from the CameraTracker node, right-clicking, and selecting Create - Card. I would love to pull this geo into ModelBuilder and tweak it. Is there a way to import geometry into the model builder node? As an alternative, can you create primitives within model builder and snap them to existing geo, such as vertices or faces? Thanks! -n signature.asc Description: Message signed with OpenPGP using GPGMail ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] ModelBuilder - Import Geo? Or Vertex Snap?
That makes no sense though. What if I have a camera and geometry and all I want is to align them? The ModelBuilder has the workflow for that but wont allow it apparently. I reckon the workflow in the ModelBuilder should be usable for aligning existing geo to existing cameras and vise versa, aligning camera(s) to geo. Of course it's a different story if you want to track a camera to existing geo On 01/07/15 16:58, Deke Kincaid wrote: Aligning geo to the camera was moved into the cameraTracker when we updated it in v8. http://help.thefoundry.co.uk/nuke/9.0/#comp_environment/cameratracker/3d_survey_points.html http://help.thefoundry.co.uk/nuke/9.0/#comp_environment/cameratracker/tracking_usertracks.html -- Deke Kincaid Media Entertainment OEM Development Manager The Foundry Skype: dekekincaid Tel: (310) 399 4555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk http://www.thefoundry.co.uk/ Email: d...@thefoundry.co.uk mailto:d...@thefoundry.co.uk On Tue, Jun 30, 2015 at 7:37 PM, Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com wrote: Ah, cool, I was wrong. I never use the geo pipe since I realised it won't let you align the incoming geo to the camera - or can it do that by now? On 01/07/15 12:53, Deke Kincaid wrote: The Modelbuilder has a Geo input pipe which will allow you to snap geo to vertices from any input. You can use this with point clouds from the CameraTracker or the PointCloudGenerator. This is also good for keeping the scale the same between two solves. -- Deke Kincaid Media Entertainment OEM Development Manager The Foundry Skype: dekekincaid Tel: (310) 399 4555 tel:%28310%29%20399%204555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk http://www.thefoundry.co.uk/ Email: d...@thefoundry.co.uk mailto:d...@thefoundry.co.uk On Tue, Jun 30, 2015 at 5:29 PM, Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com wrote: You can create primitives in ModelBuilder but you can't snap them to other vertices afaik. You can't import geo and edit it in ModelBuilder either. Try EditGeo instead (but don't hold your breath). On 01/07/15 12:12, Ned Wilson wrote: Hello All, I have a basic card that I made from selecting some solved 3D points from the CameraTracker node, right-clicking, and selecting Create - Card. I would love to pull this geo into ModelBuilder and tweak it. Is there a way to import geometry into the model builder node? As an alternative, can you create primitives within model builder and snap them to existing geo, such as vertices or faces? Thanks! -n ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ohufxLogo 50x50 http://www.ohufx.com *vfx compositing http://ohufx.com/index.php/vfx-compositing | *workflow customisation and consulting http://ohufx.com/index.php/vfx-customising* * ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ohufxLogo 50x50 http://www.ohufx.com *vfx compositing http://ohufx.com/index.php/vfx-compositing | *workflow customisation and consulting http://ohufx.com/index.php/vfx-customising* * ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ohufxLogo 50x50 http://www.ohufx.com *vfx compositing http://ohufx.com/index.php/vfx-compositing | *workflow customisation and consulting http://ohufx.com/index.php/vfx-customising* * ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] ModelBuilder - Import Geo? Or Vertex Snap?
Aligning geo to the camera was moved into the cameraTracker when we updated it in v8. http://help.thefoundry.co.uk/nuke/9.0/#comp_environment/cameratracker/3d_survey_points.html http://help.thefoundry.co.uk/nuke/9.0/#comp_environment/cameratracker/tracking_usertracks.html -- Deke Kincaid Media Entertainment OEM Development Manager The Foundry Skype: dekekincaid Tel: (310) 399 4555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk Email: d...@thefoundry.co.uk On Tue, Jun 30, 2015 at 7:37 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: Ah, cool, I was wrong. I never use the geo pipe since I realised it won't let you align the incoming geo to the camera - or can it do that by now? On 01/07/15 12:53, Deke Kincaid wrote: The Modelbuilder has a Geo input pipe which will allow you to snap geo to vertices from any input. You can use this with point clouds from the CameraTracker or the PointCloudGenerator. This is also good for keeping the scale the same between two solves. -- Deke Kincaid Media Entertainment OEM Development Manager The Foundry Skype: dekekincaid Tel: (310) 399 4555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk Email: d...@thefoundry.co.uk On Tue, Jun 30, 2015 at 5:29 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: You can create primitives in ModelBuilder but you can't snap them to other vertices afaik. You can't import geo and edit it in ModelBuilder either. Try EditGeo instead (but don't hold your breath). On 01/07/15 12:12, Ned Wilson wrote: Hello All, I have a basic card that I made from selecting some solved 3D points from the CameraTracker node, right-clicking, and selecting Create - Card. I would love to pull this geo into ModelBuilder and tweak it. Is there a way to import geometry into the model builder node? As an alternative, can you create primitives within model builder and snap them to existing geo, such as vertices or faces? Thanks! -n ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- [image: ohufxLogo 50x50] http://www.ohufx.com *vfx compositing http://ohufx.com/index.php/vfx-compositing | workflow customisation and consulting http://ohufx.com/index.php/vfx-customising * ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- [image: ohufxLogo 50x50] http://www.ohufx.com *vfx compositing http://ohufx.com/index.php/vfx-compositing | workflow customisation and consulting http://ohufx.com/index.php/vfx-customising * ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users