[Nuke-users] Got Error 6

2012-04-25 Thread JoeL
I am using NukeX on a freshly reinstalled Win7 64bit system (DELL Precision) with all the newest drivers installed. The problem is, that each time I open Nuke I get the Error message Got Error 6. I do not get this message when I start in safe mode with networking The support already told me

[Nuke-users] fading in particles

2012-04-25 Thread Howard Jones
Hi Is there a way to fade in and out particles. At the moment they are popping on and off and I'd like a fade - I tried a ParticleCurve but that doesn't appear to work. All help appreciated Thanks Howard ___ Nuke-users mailing list

Re: [Nuke-users] fading in particles

2012-04-25 Thread Torax Unga
I am not in front of nuke now, but I think that if you have a texture in your particle (sprite) you need to put a BlendMat node before the texture is connected to the emitter... and set the blend mode to Modulate... the the ParticleCurve alpha curve will control the opacity.

Re: [Nuke-users] fading in particles

2012-04-25 Thread Jerry Huxtable
Hi, ParticleCurve on the alpha should work, or a ParticleExpression. You probably need to add a BlendMat node in between your material and the ParticleEmitter and set surface blend to modulate in order to get the alpha to apply. As an example: set cut_paste_input [stack 0] version 6.3 v3