[Nuke-users] Got Error 6

2012-04-25 Thread JoeL
I am using NukeX on a freshly reinstalled Win7 64bit system (DELL Precision) 
with all the newest drivers  installed. 

The problem is, that each time I open Nuke I get the Error message Got Error 
6.

I do not get this message when I start in safe mode with networking

The support already told me that this may be related to some corrupted
Windows system files. However even after one new loop od a complete  reinstall 
of the  Windows OS the message shows up again.

At present, nobody seems to know why. Anybody else here who experienced
the same issue ? I would be gratefull if someone could drop a hint what
to do.



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[Nuke-users] fading in particles

2012-04-25 Thread Howard Jones
Hi

Is there a way to fade in and out particles. At the moment they are popping on 
and off and I'd like a fade - I tried a ParticleCurve but that doesn't appear 
to work.

All help appreciated

Thanks

Howard
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Re: [Nuke-users] fading in particles

2012-04-25 Thread Torax Unga
I am not in front of nuke now, but I think that if you have a texture in your 
particle (sprite) you need to put a BlendMat node before the texture is 
connected to the emitter... and set the blend mode to Modulate... the the 
ParticleCurve alpha curve will control the opacity.




 From: Howard Jones mrhowardjo...@yahoo.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk 
Sent: Wednesday, 25 April 2012, 12:02
Subject: [Nuke-users] fading in particles
 

Hi

Is there a way to fade in and out particles. At the moment they are popping on 
and off and I'd like a fade - I tried a ParticleCurve but that doesn't appear 
to work.

All help appreciated

Thanks

Howard

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Re: [Nuke-users] fading in particles

2012-04-25 Thread Jerry Huxtable
Hi,

ParticleCurve on the alpha should work, or a ParticleExpression. You probably 
need to add a BlendMat node in between your material and the ParticleEmitter 
and set surface blend to modulate in order to get the alpha to apply. As an 
example:

set cut_paste_input [stack 0]
version 6.3 v3
ColorWheel {
 inputs 0
 gamma 0.45
 name ColorWheel1
 selected true
 xpos -291
 ypos -223
}
BlendMat {
 surfaceblend modulate
 name BlendMat1
 selected true
 xpos -181
 ypos -199
}
push $cut_paste_input
Cube {
 name Cube1
 selected true
 xpos 84
 ypos -199
}
push 0
ParticleEmitter {
 inputs 3
 rate 1
 color {1 1 1 1}
 name ParticleEmitter1
 selected true
 xpos -41
 ypos -199
}
ParticleCurve {
 curves {r {}
   g {}
   b {}
   a {curve l 0.2017413378 0.01293540001}
   size {}
   mass {}}
 name ParticleCurve1
 selected true
 xpos -41
 ypos -175
}
Viewer {
 frame 87
 input_process false
 name Viewer1
 selected true
 xpos -41
 ypos -71
}


Jerry

On 25 Apr 2012, at 20:02, Howard Jones wrote:

 Hi
 
 Is there a way to fade in and out particles. At the moment they are popping 
 on and off and I'd like a fade - I tried a ParticleCurve but that doesn't 
 appear to work.
 
 All help appreciated
 
 Thanks
 Howard
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Jerry Huxtable,
Senior Product Designer
The Foundry
Tel: +44 (0)20 7968 6828 - Fax: +44 (0)20 7930 8906 
Web: www.thefoundry.co.uk
Email: je...@thefoundry.co.uk  

The Foundry Visionmongers Ltd.
Registered in England and Wales No: 4642027

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