[Nuke-users] Got Error 6
I am using NukeX on a freshly reinstalled Win7 64bit system (DELL Precision) with all the newest drivers installed. The problem is, that each time I open Nuke I get the Error message Got Error 6. I do not get this message when I start in safe mode with networking The support already told me that this may be related to some corrupted Windows system files. However even after one new loop od a complete reinstall of the Windows OS the message shows up again. At present, nobody seems to know why. Anybody else here who experienced the same issue ? I would be gratefull if someone could drop a hint what to do. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] fading in particles
Hi Is there a way to fade in and out particles. At the moment they are popping on and off and I'd like a fade - I tried a ParticleCurve but that doesn't appear to work. All help appreciated Thanks Howard ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] fading in particles
I am not in front of nuke now, but I think that if you have a texture in your particle (sprite) you need to put a BlendMat node before the texture is connected to the emitter... and set the blend mode to Modulate... the the ParticleCurve alpha curve will control the opacity. From: Howard Jones mrhowardjo...@yahoo.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Wednesday, 25 April 2012, 12:02 Subject: [Nuke-users] fading in particles Hi Is there a way to fade in and out particles. At the moment they are popping on and off and I'd like a fade - I tried a ParticleCurve but that doesn't appear to work. All help appreciated Thanks Howard ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] fading in particles
Hi, ParticleCurve on the alpha should work, or a ParticleExpression. You probably need to add a BlendMat node in between your material and the ParticleEmitter and set surface blend to modulate in order to get the alpha to apply. As an example: set cut_paste_input [stack 0] version 6.3 v3 ColorWheel { inputs 0 gamma 0.45 name ColorWheel1 selected true xpos -291 ypos -223 } BlendMat { surfaceblend modulate name BlendMat1 selected true xpos -181 ypos -199 } push $cut_paste_input Cube { name Cube1 selected true xpos 84 ypos -199 } push 0 ParticleEmitter { inputs 3 rate 1 color {1 1 1 1} name ParticleEmitter1 selected true xpos -41 ypos -199 } ParticleCurve { curves {r {} g {} b {} a {curve l 0.2017413378 0.01293540001} size {} mass {}} name ParticleCurve1 selected true xpos -41 ypos -175 } Viewer { frame 87 input_process false name Viewer1 selected true xpos -41 ypos -71 } Jerry On 25 Apr 2012, at 20:02, Howard Jones wrote: Hi Is there a way to fade in and out particles. At the moment they are popping on and off and I'd like a fade - I tried a ParticleCurve but that doesn't appear to work. All help appreciated Thanks Howard ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users Jerry Huxtable, Senior Product Designer The Foundry Tel: +44 (0)20 7968 6828 - Fax: +44 (0)20 7930 8906 Web: www.thefoundry.co.uk Email: je...@thefoundry.co.uk The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users