[Nuke-users] general defaults override location?

2012-05-15 Thread John RA Benson
general question related to the thread concerning default overrides for 
the write node:


will ALL defaults work properly if they go into the menu.py? Even if 
they are not menu related? I've been setting them in init.py, which was 
working fine until I tried that with the viewer lut default.


It would be nice to know that it's safe to keep all default overrides in 
one place.


Cheers -
jrab

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Re: [Nuke-users] general defaults override location?

2012-05-15 Thread Nathan Rusch
Since menu.py files are only sourced in interactive sessions, the short 
answer is no.


-Nathan

-Original Message- 
From: John RA Benson

Sent: Monday, May 14, 2012 11:42 PM
To: Nuke user discussion
Subject: [Nuke-users] general defaults override location?

general question related to the thread concerning default overrides for
the write node:

will ALL defaults work properly if they go into the menu.py? Even if
they are not menu related? I've been setting them in init.py, which was
working fine until I tried that with the viewer lut default.

It would be nice to know that it's safe to keep all default overrides in
one place.

Cheers -
jrab

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Re: [Nuke-users] 3D Matte Painting - Geometry Creation (inside/outside Nuke?)

2012-05-15 Thread Randy Little
Was any of it done in Nuke?  looks like it was all done in a 3d package.

Randy S. Little
http://www.rslittle.com



On Tue, May 15, 2012 at 7:43 AM, ChasingLight
nuke-users-re...@thefoundry.co.uk wrote:
 Gday All,

 Can someone please enlighten me in a general or detailed way of how these
 images below were put together? I have been learning how to create 3D matte
 painting extractions inside Nuke using cards and geometry but nothing to the
 scale of these scenes I have found. Its the creation of geometry that is
 confusing me. Has it all been created in modeling software and brought into
 Nuke or edited from the basic cubes available in Nuke?.. is this even
 possible?

 My attempts of deforming using bicubic deformation could not get close to
 creating anything like below. If someone could give me some direction it
 would be greatly appreciated. I have been using Lightwave for quite a few
 years so modeling isnt new to me, I am just trying to push my knowledge and
 skills in more a composting direction rather than 3D and want to stay inside
 Nuke for as much of the task as possible.

 Many thanks.

 Tim.

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Re: [Nuke-users] 3D Matte Painting - Geometry Creation (inside/outsideNuke?)

2012-05-15 Thread Nathan Rusch
Typically that kind of (relatively complex) projection geometry would be 
created in a 3D package, yes. However, depending on the camera, projection 
requirements, and your patience level, shots could certainly be done in Nuke as 
well.

-Nathan



From: ChasingLight 
Sent: Tuesday, May 15, 2012 7:43 AM
To: nuke-users@support.thefoundry.co.uk 
Subject: [Nuke-users] 3D Matte Painting - Geometry Creation 
(inside/outsideNuke?)

Gday All,

Can someone please enlighten me in a general or detailed way of how these 
images below were put together? I have been learning how to create 3D matte 
painting extractions inside Nuke using cards and geometry but nothing to the 
scale of these scenes I have found. Its the creation of geometry that is 
confusing me. Has it all been created in modeling software and brought into 
Nuke or edited from the basic cubes available in Nuke?.. is this even possible? 

My attempts of deforming using bicubic deformation could not get close to 
creating anything like below. If someone could give me some direction it would 
be greatly appreciated. I have been using Lightwave for quite a few years so 
modeling isnt new to me, I am just trying to push my knowledge and skills in 
more a composting direction rather than 3D and want to stay inside Nuke for as 
much of the task as possible.

Many thanks.

Tim.



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Re: [Nuke-users] 3D Matte Painting - Geometry Creation (inside/outsideNuke?)

2012-05-15 Thread Howard Jones
Here#39;s one we made earlier. Geometry modelled outside nuke. Matte paintings 
matched to geo. reprojected and atmospherics added etc, all completed in nuke. 

http://whitebeamvfx.com/wp-content/uploads/2012/04/London.0080.jpg

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Re: [Nuke-users] Re: 3D Matte Painting - Geometry Creation (inside/outsideNuke?)

2012-05-15 Thread Howard Jones
Hi

In this case, the concept was designed through several iterations by dmp. Once 
director approved, then geometry was created based on the dmp. The dmp was then 
retouched  to match the new geometry. Projection was sorted by the TD so I 
can#39;t say how complex that part was but only that he got it right from a 
few cameras. 

All fg buildings  and going back 4-5 rows are all individually projected and 
then cards used for the more distant elements. All in nuke. 

Rendered  with 2 cameras through scan line renderers for stereo. 

Then position and normals used to create extra lighting passes to relight 
further the result and depth used for fogging. In addition some cg elements 
added in fg and cards placed by hand in nuke to add smoke to 200 chimneys, 
using the black matte material( name?) to hold out the smoke from the geo. ie 
put it between the buildings. 

Few birds thrown in for good measure. 

Howard
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Re: [Nuke-users] Re: 3D Matte Painting - Geometry Creation (inside/outsideNuke?)

2012-05-15 Thread Randy Little
You can do it that way as well.  The movie 13 flowers ( I can't remember
the final western name) was done this way (look up christian bale in imdb
its near the top.)   The complexity of doing this way can be quite hard as
modeling in Nuke isn't as easy as in a 3d package. It great for less
complex or opps we have to make this work.  If its a single still without
camera or survey data it can be quit tedious to line up all the geo with
the scene elements. I though Deke Ferrand at Hatch had some pretty good
examples of how he does his Matte Paintings I would just google his name.


Randy S. Little
http://www.rslittle.com http://reel.rslittle.com




On Tue, May 15, 2012 at 1:19 PM, ChasingLight 
nuke-users-re...@thefoundry.co.uk wrote:

 **
 thanks Randy, I understand that the matte painting is for the background,
 just not how it is created from concept to final. I guess I was under the
 impression it all started with a 2D image and turned into a 3D paralaxing
 background rather than it starting as 3D in the first place.

 What I am hoping to achieve ultimately is to take the 2D landscapes I have
 created and give them a more realistic 3D feel that i cant personally cant
 achieve on cards, and the basic geometry shapes provided in Nuke. For
 example a simple house photographed in a wide landscape. I wanted to create
 more accurate geometry for the house rather than projecting it on a card or
 cube. Perhaps I am over reaching.

 *Randy Little wrote:*
 The 3d is the matte painting. A matte painting usually just implies a
 back ground element. The are just getting more live in how they are
 used and created as the technology allows for them to be integrated
 without being baked as a plate that is just stuck into the comp.
 http://hatchfx.com/demo.php


 Randy S. Little
 http://www.rslittle.com



 On Tue, May 15, 2012 at 12:21 PM, ChasingLight
 **
 wrote:
 *Quote:*  Wow, Thanks for the reply, that is an incredibly complex
 example of what I
 had in mind. Looks amazing. I guess what my confusion is, is how the
 pipeline works. In this example, if you dont mind me asking, was the matte
 painting created first, the geometry then modeled from the camera position
 in a 3D Application, imported into Nuke, camera solved and re-projected
 onto
 the geometry?



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