[Nuke-users] general defaults override location?
general question related to the thread concerning default overrides for the write node: will ALL defaults work properly if they go into the menu.py? Even if they are not menu related? I've been setting them in init.py, which was working fine until I tried that with the viewer lut default. It would be nice to know that it's safe to keep all default overrides in one place. Cheers - jrab ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] general defaults override location?
Since menu.py files are only sourced in interactive sessions, the short answer is no. -Nathan -Original Message- From: John RA Benson Sent: Monday, May 14, 2012 11:42 PM To: Nuke user discussion Subject: [Nuke-users] general defaults override location? general question related to the thread concerning default overrides for the write node: will ALL defaults work properly if they go into the menu.py? Even if they are not menu related? I've been setting them in init.py, which was working fine until I tried that with the viewer lut default. It would be nice to know that it's safe to keep all default overrides in one place. Cheers - jrab ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] 3D Matte Painting - Geometry Creation (inside/outside Nuke?)
Was any of it done in Nuke? looks like it was all done in a 3d package. Randy S. Little http://www.rslittle.com On Tue, May 15, 2012 at 7:43 AM, ChasingLight nuke-users-re...@thefoundry.co.uk wrote: Gday All, Can someone please enlighten me in a general or detailed way of how these images below were put together? I have been learning how to create 3D matte painting extractions inside Nuke using cards and geometry but nothing to the scale of these scenes I have found. Its the creation of geometry that is confusing me. Has it all been created in modeling software and brought into Nuke or edited from the basic cubes available in Nuke?.. is this even possible? My attempts of deforming using bicubic deformation could not get close to creating anything like below. If someone could give me some direction it would be greatly appreciated. I have been using Lightwave for quite a few years so modeling isnt new to me, I am just trying to push my knowledge and skills in more a composting direction rather than 3D and want to stay inside Nuke for as much of the task as possible. Many thanks. Tim. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] 3D Matte Painting - Geometry Creation (inside/outsideNuke?)
Typically that kind of (relatively complex) projection geometry would be created in a 3D package, yes. However, depending on the camera, projection requirements, and your patience level, shots could certainly be done in Nuke as well. -Nathan From: ChasingLight Sent: Tuesday, May 15, 2012 7:43 AM To: nuke-users@support.thefoundry.co.uk Subject: [Nuke-users] 3D Matte Painting - Geometry Creation (inside/outsideNuke?) Gday All, Can someone please enlighten me in a general or detailed way of how these images below were put together? I have been learning how to create 3D matte painting extractions inside Nuke using cards and geometry but nothing to the scale of these scenes I have found. Its the creation of geometry that is confusing me. Has it all been created in modeling software and brought into Nuke or edited from the basic cubes available in Nuke?.. is this even possible? My attempts of deforming using bicubic deformation could not get close to creating anything like below. If someone could give me some direction it would be greatly appreciated. I have been using Lightwave for quite a few years so modeling isnt new to me, I am just trying to push my knowledge and skills in more a composting direction rather than 3D and want to stay inside Nuke for as much of the task as possible. Many thanks. Tim. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] 3D Matte Painting - Geometry Creation (inside/outsideNuke?)
Here#39;s one we made earlier. Geometry modelled outside nuke. Matte paintings matched to geo. reprojected and atmospherics added etc, all completed in nuke. http://whitebeamvfx.com/wp-content/uploads/2012/04/London.0080.jpg Howard___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: 3D Matte Painting - Geometry Creation (inside/outsideNuke?)
Hi In this case, the concept was designed through several iterations by dmp. Once director approved, then geometry was created based on the dmp. The dmp was then retouched to match the new geometry. Projection was sorted by the TD so I can#39;t say how complex that part was but only that he got it right from a few cameras. All fg buildings and going back 4-5 rows are all individually projected and then cards used for the more distant elements. All in nuke. Rendered with 2 cameras through scan line renderers for stereo. Then position and normals used to create extra lighting passes to relight further the result and depth used for fogging. In addition some cg elements added in fg and cards placed by hand in nuke to add smoke to 200 chimneys, using the black matte material( name?) to hold out the smoke from the geo. ie put it between the buildings. Few birds thrown in for good measure. Howard ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: 3D Matte Painting - Geometry Creation (inside/outsideNuke?)
You can do it that way as well. The movie 13 flowers ( I can't remember the final western name) was done this way (look up christian bale in imdb its near the top.) The complexity of doing this way can be quite hard as modeling in Nuke isn't as easy as in a 3d package. It great for less complex or opps we have to make this work. If its a single still without camera or survey data it can be quit tedious to line up all the geo with the scene elements. I though Deke Ferrand at Hatch had some pretty good examples of how he does his Matte Paintings I would just google his name. Randy S. Little http://www.rslittle.com http://reel.rslittle.com On Tue, May 15, 2012 at 1:19 PM, ChasingLight nuke-users-re...@thefoundry.co.uk wrote: ** thanks Randy, I understand that the matte painting is for the background, just not how it is created from concept to final. I guess I was under the impression it all started with a 2D image and turned into a 3D paralaxing background rather than it starting as 3D in the first place. What I am hoping to achieve ultimately is to take the 2D landscapes I have created and give them a more realistic 3D feel that i cant personally cant achieve on cards, and the basic geometry shapes provided in Nuke. For example a simple house photographed in a wide landscape. I wanted to create more accurate geometry for the house rather than projecting it on a card or cube. Perhaps I am over reaching. *Randy Little wrote:* The 3d is the matte painting. A matte painting usually just implies a back ground element. The are just getting more live in how they are used and created as the technology allows for them to be integrated without being baked as a plate that is just stuck into the comp. http://hatchfx.com/demo.php Randy S. Little http://www.rslittle.com On Tue, May 15, 2012 at 12:21 PM, ChasingLight ** wrote: *Quote:* Wow, Thanks for the reply, that is an incredibly complex example of what I had in mind. Looks amazing. I guess what my confusion is, is how the pipeline works. In this example, if you dont mind me asking, was the matte painting created first, the geometry then modeled from the camera position in a 3D Application, imported into Nuke, camera solved and re-projected onto the geometry? ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users