I am not a color scientist ninja (IANACSN?) but...
If I remember correctly the Dreamcolor has several different colorspace
presets. So I guess it would depend on which preset you've set the
Dreamcolor to. But if it is set to rec709 then your Nuke viewer should be
set to the same. Since Nuke
Hey patrick!
So likewise if on a standard dell monitor it should be set to srgb right?
Hope all is good in sweden :)
Sent from my iPad
On Jul 5, 2012, at 10:37 AM, Patrick O'Casey casey.patr...@gmail.com wrote:
I am not a color scientist ninja (IANACSN?) but...
If I remember correctly
Hey there :)
Yes, if it's and sRGB monitor then the Nuke viewer should be set to sRGB.
I'm not sure on the whole emulate the look of a rec 709 by setting the
Nuke viewer to rec 709-thing. That sounds a bit odd to me. But then
again, IANACSN.
I have however seen instances when it was useful to
or holes in ya mattes
s
On 5 Jul 2012, at 12:42, Neil Scholes wrote:
Yes - only use rec709 if your monitor can do rec709. color
I feel justifiably ready to comment on this after ( A SHIT LOAD) of theory
research on my own project.
The alpha thing makes sense to me - as alpha isnt for
On 05/07/2012 09:16, Peter Hartwig wrote:
My colleagues argument was that on sRGB monitors
you need to set it to rec709 to see how it would look on a rec709
display
If you set the viewer lut to rec709, you're looking at footage that may
be displayed as rec709, but as your monitor is
~I would like to don't be anymore in this forum mail
what i have to do?
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Hi all,
we're seeing an error message on the render farm with one of our scripts:
/
ERROR: ReadGeo1.fbx_take_name: unexpected 'i' in ReadGeo2.fbx_take_name i
ERROR: ReadGeo1.fbx_node_name: unexpected 'i' in ReadGeo2.fbx_node_name i/
it seems to render fine, though. but i will have to
Hello all,
I have been using ImageModeler to reconstruct set geo based on ref images.
Remember seeing the research video at Nukepedia
http://www.nukepedia.com/video-tutorials/23/video/
and a similar thread here
http://forums.thefoundry.co.uk/phpBB2/viewtopic.php?t=5715highlight=modeler
I
Andrew,
Part of what you are running into is a difference in paradigms between Nuke
and OCIO. Nuke has historically been *somewhat* agnostic regarding the
purpose of channel data. OCIO, on the other hand, explicitly recognizes
red, green and blue channels as separate from other channel types. By
Only RGB channels from the RGBA layer are affected - the alpha is not and this
has been the case for several years now in Nuke.
This is the correct and desired behaviour, though admittedly seems strange at
first.
Any other embedded layers in an exr file are (or should be) treated as linear
and
Andrew,
When applying a 3D matrix transformation to an RGB triplet, each output channel
is constructed using weights from all 3 channels (red, green, and blue). So in
this scenario, where would you expect the transform for the alpha come from?
The first channel? A weighted average of all 3? Or
Nathan Frank-
Thanks a bunch. That's what I was looking for. I'm using:
![string equal [value Shuffle_CHANNEL_SELECT4.in] rgba]
for simpler toggles, and that got me pointed to:
[string match [value Shuffle_CHANNEL_SELECT3.in] rgba] ?0:2 etc...
if I need to have a bit more control on the
Its understandable for other software packages to be accounted for and
even though i've been talking about 1D unweighted viewer only transforms
I understand the issues with any other scenario.
As far as only the Red and Blue of sub layers being affected, Sean the
script is below however it
I must have made a mistake in my script as I do see a change on both reflect
and RGB with yours, which is I guess correct as you have explicitly asked for
all layers to be affected. however again no magenta cast
Howard
From: and...@mirada.com
Hi,
when I was in the middle of drawing complicated roto shape, I accidentally
clicked select cursor and thus finished the shape.
I wanted to continue to draw the shape from the last created point, but I was
unable to figure out how to do it.
Is it possible? How?
Thanks a lot.
The only way I know is to undo to before you closed the shape then you can
carry on.
Howard
From: kafkaz nuke-users-re...@thefoundry.co.uk
To: nuke-users@support.thefoundry.co.uk
Sent: Thursday, 5 July 2012, 23:47
Subject: [Nuke-users] Roto - How to
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